Hi guys, here is my suggestion on how to improve development.
As I see it, the problem with development right now is that there are no caps that prevents a country from developing provinces in unrealistic locations how much- and whenever they want to. How much a province can be developed is, right now, only limited by how many MP a country is willing to spend and of course on the various “development cost” modifiers. So the question is: how do we link high development to realistic locations, both geographical as well as point in time, and make the development more immersive and engaging for the player?
First, we introduce development “softcaps”. It should be relatively cheap to develop up to this “softcap”, while trying to develop higher is very costly. The softcap of a province will depend on multiple factors, both static and dynamic.
Static:
Climate: Provinces with extreme climates should have significantly lower softcaps.
Terrain: Provinces with farmlands should have higher soft caps than mountainous provinces. Also coastal provinces and/or provinces with major rivers flowing through them should have higher softcaps.
Capital/Estuaries/Important centers of trade: Should have higher softcaps.
Dynamic:
Technology: The softcap should slowly increase with technology.
Trade: The softcap should dynamically depend on how much trade flows through or is collected in the trade node that the province belongs to. This will simulate how important trade is for development as well as how the colonizers, merchant republics, and other global empires could build great cities in their home provinces.
Second, we modify the cost of developing.
Local Autonomy: The local autonomy of a provinces is an abstraction of centralization. It should therefore have a direct impact on how much effort the government has to put into developing a province. I would suggest a 1:1 ratio between development cost and LA, but maybe that is too harsh. I would also suggest that the LA floor is increases the further away from the capital you are.
Culture: Provinces within the primary culture group should have normal cost. Accepted but non culture group provinces should have increased cost. Non accepted culture provinces should be even more costly.
Separatism, Revolt Risk and War Exhaustion: The separatism and revolt risk of a province and the counties WE should have a direct impact on development cost.
Introducing such improvements will make the game overall much more immersive and as many people want: realistic. By introducing softcaps we give the player a goal and incentive to develop their core provinces up that point, instead of develop haphazardly. An inward focused player will focus on reducing LA and keep the revolt risk low. Conquering and also culture converting good provinces because they know that they will be awarded with high softcaps and cheaper development later. Blobbing nations will have a hard time developing all their conquered land, but it will still be very ideal to develop their home provinces and Capital to the softcaps.
EDIT: follow link in signature to see thread in the suggestion forum.
As I see it, the problem with development right now is that there are no caps that prevents a country from developing provinces in unrealistic locations how much- and whenever they want to. How much a province can be developed is, right now, only limited by how many MP a country is willing to spend and of course on the various “development cost” modifiers. So the question is: how do we link high development to realistic locations, both geographical as well as point in time, and make the development more immersive and engaging for the player?
First, we introduce development “softcaps”. It should be relatively cheap to develop up to this “softcap”, while trying to develop higher is very costly. The softcap of a province will depend on multiple factors, both static and dynamic.
Static:
Climate: Provinces with extreme climates should have significantly lower softcaps.
Terrain: Provinces with farmlands should have higher soft caps than mountainous provinces. Also coastal provinces and/or provinces with major rivers flowing through them should have higher softcaps.
Capital/Estuaries/Important centers of trade: Should have higher softcaps.
Dynamic:
Technology: The softcap should slowly increase with technology.
Trade: The softcap should dynamically depend on how much trade flows through or is collected in the trade node that the province belongs to. This will simulate how important trade is for development as well as how the colonizers, merchant republics, and other global empires could build great cities in their home provinces.
Second, we modify the cost of developing.
Local Autonomy: The local autonomy of a provinces is an abstraction of centralization. It should therefore have a direct impact on how much effort the government has to put into developing a province. I would suggest a 1:1 ratio between development cost and LA, but maybe that is too harsh. I would also suggest that the LA floor is increases the further away from the capital you are.
Culture: Provinces within the primary culture group should have normal cost. Accepted but non culture group provinces should have increased cost. Non accepted culture provinces should be even more costly.
Separatism, Revolt Risk and War Exhaustion: The separatism and revolt risk of a province and the counties WE should have a direct impact on development cost.
Introducing such improvements will make the game overall much more immersive and as many people want: realistic. By introducing softcaps we give the player a goal and incentive to develop their core provinces up that point, instead of develop haphazardly. An inward focused player will focus on reducing LA and keep the revolt risk low. Conquering and also culture converting good provinces because they know that they will be awarded with high softcaps and cheaper development later. Blobbing nations will have a hard time developing all their conquered land, but it will still be very ideal to develop their home provinces and Capital to the softcaps.
EDIT: follow link in signature to see thread in the suggestion forum.
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