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Fiend13

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Yes Paradox, talk about the steppes.....talk about the Russian vassalage to the Golden Horde in 1444.....talk about the 50 year Russian Civil War........ I'm listening :cool:
 
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Will Steel

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^^I want that stuff! A bad ruler causing the strongest country to stagnate? Players changing their tactics based on monarchs? Sounds great!

Thus sounds amazing. I have wanted something like this in EU series for a long, long time.

If men like Commodus, Sada Rangila and Wanli can stagnate and run perfectly working empires into the ground by their lack of ability, that should happen in the game too. Almost all major empires in the world collapsed due to the incompetent men running them.
 
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knapp86

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So, Byzantium doesn't even get insiegable walls? Or at least walls only Chuck Norris could siege successfully? But why?

On a more serious note, I really like the Revanchism. To me, it doesn't sound op and it adds some realism, at least in the late game nationalism was on the rise and rulers would have been able to raise more men with this the call to take part of the motherland back.
 

hashinshin

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If NOTHING else Revanchism might make the revolutionary state somewhat formidable...

Or it might just make it impossible to lose to the rebels, thereby denying revolution from ever occuring.
 
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IcyBlizzard

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Listen, don't worry, you're allowed to double over with laughter every time you hear the name Chuck Norris. I promise I won't take away your dank memes.
didn't you promise that Memel would stay Square? :/
 

Grand Historian

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Because if administration of a country was as simple as spending more money on whatever you need to improve, we'd all be living in perfect utopias by now. Not to mention the very simple issue that if money is the base driving force in the game, you run into the issue of countries with money growing their income exponentially, leading to rampant snowballing. The monarch power system, while a major abstraction, does simulate the fact that the ability of a country to administer its territory does not automatically grow linearly with size, especially in the early modern era where so much depended on the ruler and a few people around him/her.

Does this mean you plan on expanding said aspect of leaders?
 
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josh127

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I was betrayed!
I miss square Memel, and being able to take just the right provinces to make my country look like a duck. :(
 
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Will Steel

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I still don't understand just as I didn't understand back then - why is Memel being square or triangle so much of an issue for some people?

When and why did people come to care so much for one tiny province and it's borders?
 

LastSalian

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It's hard, if not impossible, to design a feature perfectly in one try.
Agree.

By using a more iterative approach, it is possible to be more responsive to feedback, quicker to adapt to what works or not, and respond to how people use the software (e.g. play the game).
And also can mess it up more frequently.

When I said "thoughtful approach", I didn't mean moving into a waterfall process, but spending one or two days to carefully thing about a change before rushing it like with truce timers and increased expansion costs. Some changes were like if the leader designer walked up a day and unitarily took the decision. Rushing a change without a careful analysis is the opposite extreme of waterfall and is not healthy at all either.

Revanchism looks like one of the few changes that rather than artificially curbing the player, will bring dynamism into the game. I want more changes like that, and less like truce timers and increased expansion costs.
 

Tothler

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If the entire point of the increased cost to move your capital is to prevent players from abusing the benefits of the development cost reduction, wouldn't it make more sense to add a provincial modifier which increases development cost at your new capital for a period of time? I don't see how increasing the administrative point cost of moving your capital to prevent one specific issue is at all justified when the reasons to move your capital are quite varied, especially for those who don't own the common sense expansion and therefore don't even possess the ability to take advantage of the development cost reduction.
 
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josh127

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I still don't understand just as I didn't understand back then - why is Memel being square or triangle so much of an issue for some people?

When and why did people come to care so much for one tiny province and it's borders?
That's why I found it funny. Had no idea why it got to be such a big deal, but a lot of the arguments people had got rather creative. I like the fact that they've updated provinces and borders, but to be quite honest I'm finding more and more areas where I'm having troubles clicking on provinces while they have units standing on them.
 

Will Steel

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I like the fact that they've updated provinces and borders, but to be quite honest I'm finding more and more areas where I'm having troubles clicking on provinces while they have units standing on them.

This indeed.

I love the new map, but it has become hard for me to click on some tiny provinces where units are standing. Especially islands, like Ryukyu for example (you have to click a neighbouring island to be able to select the province).
 
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SolSys

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I love the new ironman system because I play with mods (even though they are just graphical) and I couldn't play ironman with them.

That's strange, I was under the impression that graphical mods were ok with ironman because they didn't change gameplay stuff [checksum].
What mods are those?
 
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Will Steel

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That's strange, I was under the impression that graphical mods were ok with ironman because they didn't change gameplay stuff [checksum].
What mods are those?

Most are compatible with ironman, but some change some more files which makes them incompatible. For example the Carthoge mod that I recently downloaded.
 

klingonadmiral

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WC crowd is not benefitted by revanchism, it will be a (pretty minor) nerf to attempting WC unless it has an abuse loophole. How often do you think WC players lose land :p?

I still see exploit potentional of Revanchism. Imagine you are the Ottomans and are at war with Austria because they want the Balkans. Why not simply give them the Balkans (except the gold mine) and some random stuff to get to 100% warscore, and then smash through India with your now effectively doubly infinite manpower. Once India is done, you come back down on the Habsburgs and take your stuff back.
 
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Kinniken

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Speaking of achievements, could we also have them in-game, per-campaign? This would have two benefits really:
- Increase replayability by making possible to go for achievements you've already had in different circumstances
- Make it possible for people not wanting to play iron man to still get achievements, just not the Steam ones
 

ChildeR

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I still see exploit potentional of Revanchism. Imagine you are the Ottomans and are at war with Austria because they want the Balkans. Why not simply give them the Balkans (except the gold mine) and some random stuff to get to 100% warscore, and then smash through India with your now effectively doubly infinite manpower. Once India is done, you come back down on the Habsburgs and take your stuff back.
The Ottomans would benefit *less* than others, because the modifier is additive with Ghazi.

If 100% revanchism is +50% manpower, that means half your maximum manpower trickling to your pool over 20 years (on average +25% rate). For that to be a greater manpower benefit than the loss of 100% warscore worth land, you need to have total province warscore cost of at least 500% (so 4/5*1.25 = 1). (Ottomans require >600% if they have Ghazi.) And even then you lose money, FL etc.

(Ok, I ignored base MP above, but it's close enough. Maybe 400% and 500% are enough, *shrug*.)

So, yeah, maybe it could work in some circumstances if you are large, but then you don't really need to do it. And you lose time, money and probably troops in the wars to lose/reclaim that land.
 
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