Yes Paradox, talk about the steppes.....talk about the Russian vassalage to the Golden Horde in 1444.....talk about the 50 year Russian Civil War........ I'm listening 
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^^I want that stuff! A bad ruler causing the strongest country to stagnate? Players changing their tactics based on monarchs? Sounds great!
didn't you promise that Memel would stay Square? :/Listen, don't worry, you're allowed to double over with laughter every time you hear the name Chuck Norris. I promise I won't take away your dank memes.
Because if administration of a country was as simple as spending more money on whatever you need to improve, we'd all be living in perfect utopias by now. Not to mention the very simple issue that if money is the base driving force in the game, you run into the issue of countries with money growing their income exponentially, leading to rampant snowballing. The monarch power system, while a major abstraction, does simulate the fact that the ability of a country to administer its territory does not automatically grow linearly with size, especially in the early modern era where so much depended on the ruler and a few people around him/her.
didn't you promise that Memel would stay Square? :/
I miss square Memel, and being able to take just the right provinces to make my country look like a duck.I was betrayed!
Agree.It's hard, if not impossible, to design a feature perfectly in one try.
And also can mess it up more frequently.By using a more iterative approach, it is possible to be more responsive to feedback, quicker to adapt to what works or not, and respond to how people use the software (e.g. play the game).
That's why I found it funny. Had no idea why it got to be such a big deal, but a lot of the arguments people had got rather creative. I like the fact that they've updated provinces and borders, but to be quite honest I'm finding more and more areas where I'm having troubles clicking on provinces while they have units standing on them.I still don't understand just as I didn't understand back then - why is Memel being square or triangle so much of an issue for some people?
When and why did people come to care so much for one tiny province and it's borders?
I hope your aim isn't realism because what you've proposed is far less realistic than 'mana'.
I like the fact that they've updated provinces and borders, but to be quite honest I'm finding more and more areas where I'm having troubles clicking on provinces while they have units standing on them.
I love the new ironman system because I play with mods (even though they are just graphical) and I couldn't play ironman with them.
That's strange, I was under the impression that graphical mods were ok with ironman because they didn't change gameplay stuff [checksum].
What mods are those?
WC crowd is not benefitted by revanchism, it will be a (pretty minor) nerf to attempting WC unless it has an abuse loophole. How often do you think WC players lose land?
The Ottomans would benefit *less* than others, because the modifier is additive with Ghazi.I still see exploit potentional of Revanchism. Imagine you are the Ottomans and are at war with Austria because they want the Balkans. Why not simply give them the Balkans (except the gold mine) and some random stuff to get to 100% warscore, and then smash through India with your now effectively doubly infinite manpower. Once India is done, you come back down on the Habsburgs and take your stuff back.