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OldmansHQ

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As nice as the features are, I gotta say I'm disappointed. I expected culture acceptance rework :(.
 
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Zak Preston

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@Wiz, it would be great if mercs inherited stats from their nation (which in return maight affect their cost and maintenance): for example Prussian or Swedish mercs could inherit high morale. inf. CA and discipline, while mercs from Russia could be more numerous but cheaper (inheriting their NI's modifiers).
 
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imvdm

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This new feacture can open up a new achievement: the empire of rainbow. a nation with 7 accepted culture from different culture groups.
Sorry if the gay tone offended anyone.
 
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Esetys

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If I'm in war with a nation that has for instance the Suez Canal built and I occupy the provinces that make up the Suez Canal, can I then use the canal? And can my enemy then still use the canal?
 
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Haldan

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Denkt

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I hoped for a new way to accept cultures. Don't know if the merc change is for the better or the worse. For the better the new change will make manpower a more valuable resource and it will also make recruitment of mercs easier. For the worse it will mean that very rich countries can't no longer have as many mercs as they got money for and will reduce the value of ducats.

Again I will say the game needs to make military units more expansive as technology develops in the same spirit as your economy develops with technology. You should need good economy to keep a decent modern army.
 
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Ethanol

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I've been holding off a colonial game ever since the rework of the RNW was anounced, and boy that picture looks awesome ! Can't wait :D

On another note I gathered from the culture change screenshot that culture conversion is now capped at 30 dip points in terms of cost, for real ? (it would be a pretty big change not having those 200+ dip points provinces).
 
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Nikolaj-11

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Love everything, but I feel like the canals still need more control.

Wouldn't it be suitable to have a lock switch? If it is on, only allies and yourself can use it but local trade power goes up, if it is off anyone at peace can use it but the local tax modifier goes up.
 

Denkt

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I've been holding off a colonial game ever since the rework of the RNW was anounced, and boy that picture looks awesome ! Can't wait :D

On another note I gathered from the culture change screenshot that culture conversion is now capped at 30 dip points in terms of cost, for real ? (it would be a pretty big change not having those 200+ dip points provinces).

It probably is capped at 30 development points, so the most expansive culture conversion would be 300 diplo points.
 

klingonadmiral

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So I can finally turn Silesia German as it ought to be? Nice.

(Arguably paying any MP for this would to much though, pls represent Ostsiedlung)
 

NADster

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When you are already touching the canal mechanic could we expand it a bit?

- By default nobody but you and your vassals have access. Like it is with military access... they are moving through your territory, you should be able to prevent this even in peace time.
- Everyone else can get access by getting fleet basing rights or a new canal right deal.
- Maybe you can grand access to a country without a fee for a relationship boost.

When I build the Panama canal as Portugal I would like to prevent England from using it even if we are not at war... when they want to settle the American west coast they can take the long way.


And I really like the changes to culture conversion.
My suggestions:

- rivals can't pass (why should I let their ships through my canal?)
- allies can pass for free
- other nations have to get fleet basing rights
 
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