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Incompetent

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The liberty-seeking entities called colonial nations are not a good fit for the European colonialist-imperialist arrangements in Asia.

In many cases, at least until quite late in the EU4 period, they're not a good fit for the European forced-labour resource extraction arrangements in the Americas either. The criollos sought 'liberty' only when they were numerous enough to actually have a hope of maintaining their power without the support of the motherland.
 
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TheDungen

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That in turn doesn't mean that some of the up-and-coming free features they are adding weren't hard to program into the game either.
That does not negate the need to have paid features to pay for that work, in fact it adds to it. At the end of the day they need enough paid features to convince people to pay their price for the DLC in order to pay for that work. If they chose to give you things you couldn't do for free and make you pay for things you could do then why are you complaining? It seems to hurt them more than you.


The liberty-seeking entities called colonial nations are not a good fit for the European colonialist-imperialist arrangements in Asia.
Well neither are that the provinces have european cultures so...


How laggy do you want the game to be?
Stuff like that only laggs if you have a crappy processor, the problem with kids these days is that they spend their cash of flashy graphics cards and not the brain of the computer.
 

Zelius

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Stuff like that only laggs if you have a crappy processor, the problem with kids these days is that they spend their cash of flashy graphics cards and not the brain of the computer.

Who do you know that does this?

I have >> the recommended specs and still lag on high speed during the late-game. Though partly due to auto-saving on my non-SSD.
 

TheDungen

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Who do you know that does this?

I have >> the recommended specs and still lag on high speed during the late-game. Though partly due to auto-saving on my non-SSD.
I figured writing kids these days was enough indication that I was joking for anyone but apperantly not... But there's some truth to it, computers can be optimised for very diffrent things for an example a computer than run games well may not be good for video editing while a video editing computer may be terrible at crunching spread sheet data. Now paradox games do ask a lot more from your computer in the field of crunching data or reading and writing, which compters sold as gaming computers are rarely optimised for.
 

chrnno

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Stuff like that only laggs if you have a crappy processor, the problem with kids these days is that they spend their cash of flashy graphics cards and not the brain of the computer.
Funny but the bottleneck for me is the graphic cards which is significantly below the minimum while the processor is a bit above the recommended. That the laptop I mostly play with is prone to overheating doesn't really help though.
 
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TheDungen

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Funny but the bottleneck for me is the graphic cards which is significantly below the minimum while the processor is a bit above the recommended. That the laptop I mostly play with is prone to overheating doesn't really help though.
You should be able to tell which of these is the problem by what kind of lag you get, the lag from the processor running on low capacity (due to being hot) is diffrent from the lag you get from the graphics card not being able to keep up.
 

chrnno

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You should be able to tell which of these is the problem by what kind of lag you get, the lag from the processor running on low capacity (due to being hot) is diffrent from the lag you get from the graphics card not being able to keep up.
Yeah the contrast from the one that is always present and I am used-read resigned- to and the other I can deal with means I quickly learned the difference.
 

PlotVitalNPC

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Why not add a fourth option for colonized provinces for 'Native Culture'?
Or heck, a button for while you're colonizing a province that switches off the cultural and religious change in exchange for a slightly more peaceful time of it - you're just getting the natives to submit to your authority and investments, and pay taxes, not opening it up to settlement.

Like, have it focus on the growth of the native population and also the reduction of their hostility to you if you choose that path.
 
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Cronpa

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I thought the problem with mercenaries was the infinite manpower they have, not the way you build them.
I do love the recent aggressive expansion change, but I miss the days when it wasn't the mana but finding and creating good vassals that limited the game. It feels like every patch makes expansion and smaller nations more and more streamlined and limited.
 

Incompetent

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I thought the problem with mercenaries was the infinite manpower they have, not the way you build them.
I do love the recent aggressive expansion change, but I miss the days when it wasn't the mana but finding and creating good vassals that limited the game. It feels like every patch makes expansion and smaller nations more and more streamlined and limited.

Mercs are for when you are killing your men too quickly for manpower to keep up, so subjecting them to a manpower-like restriction would make them a bit redundant. With the proposed change, a big country that gets its regular manpower destroyed will be able to keep raising a bunch of mercs (assuming sufficient loan capacity), so it can fight off small enemies, but it probably won't be able to raise a full-strength army of mercs on the scale required to fight major wars.
 

hashinshin

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I think the point of the merc change is to do multiple things:

A. Stop 1700's+ eternal wars where both sides have full mercenaries and are just blowing off their 10,000 gold they have laying around. Both sides sit at 100+ mercenaries losing 50 gold a month but it'll take 20 years just to get through the gold before anyone even has to take a loan.

B. Require people to merc up early rather than mercing up in response to losing manpower. you can't just replace your army with mercenaries if things go wrong.

The problem as I see it though is that by ultra late game when you're sitting at a 300 force limit and quantity (which is being changed to increase merc limit for some ungodly reason) you're going to have a 120+ merc limit. That's plenty to wage eternal war with, and with quantity increasing the merc limit it's probably going to be closer to 170+ I imagine. It might stop a guy from just mercing up his entire force limit and fighting to the end, but it won't stop two players from fighting eachother until the game's end, just constantly throwing their armies against eachother.

It's clearly better than what we have now, I suppose.
 

Cronpa

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I think it'll be easier to change troops to mercs, because you can hire them all at once. Before you could hire the 10-20 mercs while you had 100 forcelimit then wait and hope you get more. Now you'd get 50 mercs instantly as long as you have the ducats with no regard for manpower. The surprise boost in hiring them with patch seems really big if you don't have them active yet.
 
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EU3NOOB

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I have a question about the last DD: Factions.

Is there a hard limit to the number of factions a nation can have?
 

EU3NOOB

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BrokenSky

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That in turn doesn't mean that some of the up-and-coming free features they are adding weren't hard to program into the game either.
Consider if you'd rather that they cost money and this be free...
 
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RobRoy3

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We're looking into this restriction and what it really should apply to.
Please!

I never saw what that restriction added to the game. Surely a major increase in cost/time should be sufficient to deter players (who usually have better things to do with their monarch points, anyway), unless they're role playing. And, if the issue was the AI engaging in massive ahistorical culture conversions, can't we just have the AI prioritize development or buildings or something else?
 
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Franz Limit

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With diplo-tech 23 you get nationalism cb -> the idea of nationalism is born in your countries population. Since you also introduced estates in the previous dev diary you should really add your owned cultures to the estates as well. (after reaching diplo tech 23 at least)
This seems to fit just perfectly. This cultural estates wouldn't need to get provinces like the nobility etc (since they allready "own" the provinces of their culture) but would represent the interests of their region -> pay this estates something like: converting provinces to their culture, give them autonomy, pay money, build buildings in their provinces etc
In return you will get cheaper development and an accepted culture.
Culture estates which become to powerfull could simply try to break free or to become the prime culture of the nation.
A big country will have so many different cultures that they won't care to satisfy them all -> they will still have tons of non accepted cultures.

Any way great additions to the game. I wish cultures would be dynamic but it would most likely be a lag-fest. I am looking forward to play this expansion.
 
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