Does the Concede colonial area also give control of the lands assigned in the Treaty of Tordesillas?
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+1000! This would not only remove the micro hell, it would actually create meaningful decisions between "cheap", "effective" and "fast".Why not have a garrison option that drains manpower each year proportional to rebellion possibility to suppress revolts? If you run out of MP then you're open to revolt or you have to move troops.
Native Policies (Expansion Feature)
When dealing with the natives in your colonies, you currently only have three options: Kill them all, garrison the colony, or do nothing and hope for the best. Garrisoning every colony can be quite a bit of micromanagement, while killing the natives is counterproductive since you miss out on those sweet, sweet native assimilation bonuses to goods produced. To add a little more choice, we've created a new system called Native Policies. Native Policies lets you pick a single policy for your entire empire between the three choices of Coexistance, Trading and Repression:
- Coexistance Policy means that you respect native lands and try your best to coexist with them peacefully. It removes all native uprisings from your colonies, at the expense of slower settler growth.
- Trading Policy means that you try to maximize the economic benefit your empire derives from the natives. It increases the benefit you gain from successfully assimilating the natives.
- Repression Policy means that you actively persecute the natives, seizing their land and wealth for your settlers. It increases the chance of native uprisings but gives you higher settler growth.
On the other hand, if you don't like the man with the silly hat's rules, why did you adopt his religion?
1. Coexistence should not remove all native uprisings. There should be a very low chance, but a chance still. They could always happen, they present a challenge, and permanently disabling them just for picking the coexistence option might be too much.
That would completely kill the point of this action, which is the player sacrificing a gain in order to not bother with it (but arguably, the gain should be lower than it currently is).
No. That still doesn't mean that natives would in any way be perfectly happy and peaceful and allow foreigners to slowly encroach on them, in any realistic way. There should be at least a 1% chance that natives would become infuriated at something and begin an uprising.
Either that, or population growth should be extremely slow to the point that it should take decades to colonize a bunch of provinces.
I think it also includes -30% coring cost and no cost for reinforcing.15% moral, 10% discipline and 20% infantry combat ability bonus.
I think it also includes -30% coring cost and no cost for reinforcing.
I spit tea on my keyboard, and I wasn't even drinking any tea.Almost right, it makes the enemy pay your reinforcement costs.
They have, kind of. But the current implementation doesn't really have that big of an effect. All it does is set a flag depending on the option you choose, that allows certain events to trigger. But those events have a pretty long MTTH and some somewhat specific triggers, which makes them quite rare. So the system doesn't really have much of an impact. Plus you can't change to a different policy.3. It might be just me, but haven't these three policies always existed in name? When colonizing first you always get an event with three worded options of 'live and let live', 'present a trade proposal' or 'repel the savages'. I have never seen option to 'garrison' or anything.![]()
Would love to know this as well. The AI has a greatly reduced chance to get uprisings as it is because it can't handle them. It should be locked out of Repression for sure, and probably instead of getting a cheat here, should just be locked into coexistence.How will the AI work with regards Native Policies? Given that they don't currently get uprisings, will they all be locked into coexistance, or will they be allowed into the other options at the cost of actually getting uprisings now?