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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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Hello and welcome to another development diary for Europa Universalis 4 about the upcoming unannounced expansion, inofficially codenamed 'Secret Denmark'. Today we'll be going over a few features regarding colonialism and the treatment of natives.


Native Policies (Expansion Feature)
When dealing with the natives in your colonies, you currently only have three options: Kill them all, garrison the colony, or do nothing and hope for the best. Garrisoning every colony can be quite a bit of micromanagement, while killing the natives is counterproductive since you miss out on those sweet, sweet native assimilation bonuses to goods produced. To add a little more choice, we've created a new system called Native Policies. Native Policies lets you pick a single policy for your entire empire between the three choices of Coexistance, Trading and Repression:
  • Coexistance Policy means that you respect native lands and try your best to coexist with them peacefully. It removes all native uprisings from your colonies, at the expense of slower settler growth.
  • Trading Policy means that you try to maximize the economic benefit your empire derives from the natives. It increases the benefit you gain from successfully assimilating the natives.
  • Repression Policy means that you actively persecute the natives, seizing their land and wealth for your settlers. It increases the chance of native uprisings but gives you higher settler growth.
You can choose a native policy once you have at least one colonist, and must do so before establishing any colonies. Once chosen, it costs 1 stability to change your native policy. In addition to this paid feature, we've also changed natives somewhat in the free patch by adding a cooldown on how often they can rise up: Once a province has a native uprising, it cannot have another for 1 year.
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Declare Colonial War (Expansion Feature)
Ever wished that Protectores were a little more useful in expanding your overseas Empire? Ever wanted to employ the British strategy in India? The Declare Colonial War feature lets you do just that. When declaring war against an overseas target, those with the expansion will have the option to consider it a colonial war instead of a regular war. Declaring a colonial war prevents you from calling in any of your regular allies, but will let you call in your Protectorates. Other subjects will also be called in as normal.
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Concede Colonial Area (Expansion Feature)
As anyone who's ever fought a war over the New World knows, making peace can be a bit of a hassle. Finding all the provinces you want in a particular colonial area, ensuring they're all selected, and so on. Concede Colonial Area gives you a bit of a shortcut by allowing you to demand every province in a particular colonial region where you already have a Colonial Nation. In addition to gaining all the provinces the enemy has in the region, using this peace option will also block them from colonizing that colonial region while you have a truce.
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Well, that's all for today: Short and sweet. Next week's dev diary will be a big one though, as we discuss the concept of diplomatic feedback.
 
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Expansion features are paid. Either those events will be removed, or modified so they ony happen if you don't have the expansion.

That event won't happen if you have the expansion, you'll still get it if you only have the patch. It's very different in how it works compared to the paid feature though.
 
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