• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.338
128.205
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hello and welcome to another development diary for Europa Universalis 4 about the upcoming unannounced expansion, inofficially codenamed 'Secret Denmark'. Today we'll be going over a few features regarding colonialism and the treatment of natives.


Native Policies (Expansion Feature)
When dealing with the natives in your colonies, you currently only have three options: Kill them all, garrison the colony, or do nothing and hope for the best. Garrisoning every colony can be quite a bit of micromanagement, while killing the natives is counterproductive since you miss out on those sweet, sweet native assimilation bonuses to goods produced. To add a little more choice, we've created a new system called Native Policies. Native Policies lets you pick a single policy for your entire empire between the three choices of Coexistance, Trading and Repression:
  • Coexistance Policy means that you respect native lands and try your best to coexist with them peacefully. It removes all native uprisings from your colonies, at the expense of slower settler growth.
  • Trading Policy means that you try to maximize the economic benefit your empire derives from the natives. It increases the benefit you gain from successfully assimilating the natives.
  • Repression Policy means that you actively persecute the natives, seizing their land and wealth for your settlers. It increases the chance of native uprisings but gives you higher settler growth.
You can choose a native policy once you have at least one colonist, and must do so before establishing any colonies. Once chosen, it costs 1 stability to change your native policy. In addition to this paid feature, we've also changed natives somewhat in the free patch by adding a cooldown on how often they can rise up: Once a province has a native uprising, it cannot have another for 1 year.
SyfuKQn.png


Declare Colonial War (Expansion Feature)
Ever wished that Protectores were a little more useful in expanding your overseas Empire? Ever wanted to employ the British strategy in India? The Declare Colonial War feature lets you do just that. When declaring war against an overseas target, those with the expansion will have the option to consider it a colonial war instead of a regular war. Declaring a colonial war prevents you from calling in any of your regular allies, but will let you call in your Protectorates. Other subjects will also be called in as normal.
Xz9a9hn.png


Concede Colonial Area (Expansion Feature)
As anyone who's ever fought a war over the New World knows, making peace can be a bit of a hassle. Finding all the provinces you want in a particular colonial area, ensuring they're all selected, and so on. Concede Colonial Area gives you a bit of a shortcut by allowing you to demand every province in a particular colonial region where you already have a Colonial Nation. In addition to gaining all the provinces the enemy has in the region, using this peace option will also block them from colonizing that colonial region while you have a truce.
mknBrOl.png


Well, that's all for today: Short and sweet. Next week's dev diary will be a big one though, as we discuss the concept of diplomatic feedback.
 
  • 171
  • 35
Reactions:

crowdemon

Lt. General
47 Badges
May 13, 2013
1.296
1.145
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Call to arms event
Looking forward to next week.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Interesting however I think the natives are a bit weak or Europeans are a bit to strong in the american continents.

Diplomatic feedback, what is that:eek:
 
  • 9
  • 3
Reactions:

Praetorian44

Field Marshal
97 Badges
Dec 14, 2009
4.783
1.910
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Victoria 2
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
These all sound like really good features. Though that native policy mechanic is going to conflict with the colonial policy mechanic of my mod :(.
 

Kapitalisti

Field Marshal
109 Badges
Jan 24, 2013
5.599
9.260
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Nice features but dammit! This is very discouraging to starting a new "serious" game before this DLC comes out :(
 
  • 23
  • 2
Reactions:

Kapitalisti

Field Marshal
109 Badges
Jan 24, 2013
5.599
9.260
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
...is the Imperialism CB a new one, or have I just been missing something?

It's a normal CB, you get it at Dip tech 22 or something like that.
 
  • 6
  • 4
Reactions:

Baron Tanks

Captain
45 Badges
Apr 28, 2015
334
207
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities in Motion 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Cradle of Civilization
Wow, those are some quality improvements. I love how you guys mix and match new gameplay/mechanics, with quality of life updates such as the improved mercs and army builder last time around and the colonial improvements here. Especially not having to babysit every colony if you don't want to is a great idea. Maybe having to sacrifice stability to change is a bit harsh, but maybe it will be changed during playtesting. I understand you don't want players to be able to change this willy-nilly, or exploit it. Stability seems a bit harsh, both from a monar point-point of view (another admin sink) as well as a thematic point of view (there could be very valid reasons to change your colonial policies, why would this affect overall stability). Something along the line of a 10 year cooldown (inspired by national focus), or maybe a more colonial penalty (less trade power in distant overseas nodes, reduced tariffs etc.).

But lets not get too nitpicky over an as of yet unreleased feature, very nice to see your ideas.
 
  • 24
  • 2
Reactions:

CassCD

Lunatic Pantsless Lady
74 Badges
Jan 19, 2011
1.257
2.629
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
Does this Native Policy system have any differences besides moving the decision out of events and making them interchangeable? It still seems like the general idea is the same.
 
Last edited:
  • 10
  • 2
Reactions:
Status
Not open for further replies.