EU4 - Dev Diary - November 19th 2015

EU4 - Dev Diary - November 19th 2015

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Wiz

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Hello everyone and welcome back to yet another development diary for Europa Universalis 4. Today we'll be talking about some free features and changes coming in the 1.14 patch that will be accompanying the Cossacks expansion.


Colonial Trade Goods Rework (Free Feature)
As anyone who's ever done extensive colonization knows, it can be a bit hard to predict just what sort of trade goods you will get in your colonies, particularly if you're playing in a Random New World. Sure, you might be able to guess that your Canadian colonists aren't going to be working in sugar plantations, but what's the chance of getting fur versus naval supplies, and where do you have a shot at that elusive gold? With the free rework of colonial trade goods coming in 1.14, you'll now be able to easily find out. Instead of events that fire when a colony's population hits 400, this is now instead a series of weights that are scripted into the trade goods themselves, and which can be viewed in-game by hovering over 'Unknown' trade goods in the province interface or the Trade Goods mapmode, allowing you see the precise chance of a future colony of yours producing that particular goods that you desire.


Cultural Unions (Free Feature)
Another mechanic that has always been rather opaque to players is the Cultural Union mechanic, whereby certain nations (such as France) will always accept all cultures of the same culture group. This has also received a rework in 1.14, by decoupling it from tags and instead making it so that Cultural Union status is something you achieve when your nation grows powerful enough to be able to lay claim to such status - either by achieving Empire rank (if you have Common Sense) or by having 1000 total development (if you do not have Common Sense).


Prevent Nation Ruining (Free Feature)
If you've ever played EU4 multiplayer competetively, you know that it can sometimes get rather emotional. People may not react well to being backstabbed or losing a war, and some of them will proceed to make rather hasty, emotional decisions because they conclude that they have lost the game, which they then come to regret once tempers have cooled. To help MP game hosts deal with this problem, we've added a new option called 'Prevent Nation Ruining' for multiplayer (default off). If enabled, this option prevents players who have recently lost a war where they were forced to give up core territory from ruining their nation by blocking the following:
- Truce breaking
- Selling cores
- Manually taking loans
- Releasing vassals
- Creating client states in cored provinces
- Accepting rebel demands with <50% progress
- Releasing colonial nations
- Giving money to other players

This block lasts for the duration of the truce.


As a final bonus, here's a screenshot of the in-game Achievement Browser, which was covered (but not screenshotted, as the art for it was not done) in an earlier DD. When playing a game where achievements are enabled, it lets you view all achievements you are eligible for, and your progress towards completing them.


That's all for today! Next week we'll be going more in-depth into the Random New World rework coming for owners of Conquest of Paradise in the 1.14 patch.
 
Last edited:

Praetorian44

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The rework to colonial trade goods sounds great. I don't play much multiplayer, so not really interested in the prevention of nation ruining. The ability to see achievements is really cool though, even if I don't play vanilla much.
 
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Daddl

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Great stuff only, in every DD so far. This has to be the best update EU4 received yet. Please just don't hide yet-unanounced game-changing stuff in the changelog. I will read every line of it ;)
 
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KungDenzel

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Knut Skallagrim

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Good additions, especially the trade goods chances explained, and the achievement browser too! One question tho, will the formation of union tags still provide a shortcut in becoming a cultural union?
 

Sunspawn

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The rework to colonial trade goods sounds great. I don't play much multiplayer, so not really interested in the prevention of nation ruining. The ability to see achievements is really cool though, even if I don't play vanilla much.

So how a about a release date @Wiz ;).
We know the release date for ages already. December 1st.

Good additions, especially the trade goods chances explained, and the achievement browser too! One question tho, will the formation of union tags still provide a shortcut in becoming a cultural union?
hope not.
 
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Praetorian44

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Golladan

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Yes to the trade goods.

Hope that we can still have cultural unions attached to tags.


Was hoping we would get the list of new achievements with the preview of the achievement browser.
 

ChildeR

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This has also received a rework in 1.14, by decoupling it from tags and instead making it so that Cultural Union status is something you achieve when your nation grows powerful enough to be able to lay claim to such status - either by achieving Empire rank (if you have Common Sense) or by having 1000 total development (if you do not have Common Sense).
Cool, have you by any chance also fixed the way culture groups display as if they were culture unions when you hover your cultures?

Any way to give culture unions from events/decisions when modding?

When playing a game where achievements are enabled, it lets you view all achievements you are eligible for, and your progress towards completing them.
It would be useful to have e.g. a check box to show those achievements you are *not* eligible for so you can find out why. Regardless, this is definitely an improvement.