Will this fix the massive oos issues in multiplayer?
If you have OOSes, please report them on the bug forums. As far as I know we've fixed the OOSes that have been reported and reproduced.
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Will this fix the massive oos issues in multiplayer?
What about Patriarch Authority and Piety?
Getting ~20% PA in 230 years isn't fun(
It would have been nice to see this level of openness about the quality of the random new world when CoP was released, rather than so many months later.
Is not popular because is unplayable. Give them fort 4 in Constantinople and you'll see a change
Hi Wiz, could you make one of your future dev diaries about creating / improving the AI? There's often a lot of complains about how the AI performs, especially after a major DLC like this. I think it would be interesting to know more about the process of improving the AI, why there are often problems after DLC releases and if there is something the players can do to help.
Wiz, if that's not too much to ask, could you briefly outline when the next patch is coming and what would be the scope of it? Gameplay checks and balances for the current patch?
On the subject of explaining reasoning, would you also be willing to share why custom nations can't be placed adjacent to each other in save games? I know there must be a reason, yet it's also possibly the single-most frustrating feature for me.
I'm a bit confused by this. It's not that I disagree with it, it's just that I don't understand it - I can think of a few reasons for fixing newer stuff first, but none of them really strike me as coercive enough. It seems to me that fixing, say those high-altitude lakes (just as an example) should be done before adding more stuff that could bring about new problems. So, could you elaborate on why it's necessary to fix newer stuff before going back to older stuff? Or was this just in regard to the Hotjoin function?
I totally like the ongoing support and the expansions that you put together and can understand that there's only a finite number of work that can be done, but how do you decide whether something should be fixed before working on a new feature or if it can be ignored for the time being?
Please say this will make CK2 next patch as well.
Regarding bugfixes and - which became apparent to me only today - the constant complaining about bugs still not being fixed:
Have you guys considered using an open tracker system, where forum users could create issues and where devs would update the issues' current status. You know, like, Bugzilla, JIRA, etc. I'm pretty sure you're already using software internally, but this would only serve to visualize that you guys are indeed working on the bugs reported, to sooth the naggers, to show the community that their reports are not being ignored.
To clarify, I am not saying you ignore reports. I'm saying that many community members have the feeling you do, because they're not intimate with bugfixing and code development and that an open tracker platform for the forum users would ensure some sort of assurance for the community and at the same time lessen the ever-on-going, unnerving, asking and nagging about bugs and bugfixes not introduced in patch xy. Of course those systems support duplicates, so while the system might be cluttered, it might be a better solution than a bug forum.
Please scrap random new world. It's definitely not worth it to put more development into that. There are so many core parts of the gameplay that needs redesign. Naval gameplay for example.
Does this mean Prussia can finally have it's colour changed to glorious Prussian Blue?
I really have to protest here. The AI has seriously issues with the new patch. Since 1.12 we have limited building choice. So it does not make sense to build a temple in an iron province but rather a manufactory. Each development you improve increase the cost. So it makes sens to specialize provinces to get the most of it together with building boni. So improving trade in iron provinces and manpower in grain provinces. However AI is improving manpower in iron provinces and production in grain provinces. And builds temples in both.
The AI prefer colonizing brasil over east america as england. Despite not profiting from the trade there. Small AI nations ignore during colonisation that colonies can get bigger than them and go independent. In many cases AI would have bigger colonial territories if they stopped colonialisation.
Saying that the AI is not a problem is something I can not agree with.
And Johan rules within an iron fist
I don't want to annoy you with that topic, but is there a way - a well formulated argument or a petition - to convince Johan to change his mind? Is there a known reasoning behind his refusal of Prussian Blue for Prussia? I know, you don't care, but we (the supporters of Prussian Blue, that is) truly do and would like to exhaust every possibility here.
You did get Memel changed.
How do I send paradox metrics?