Cool! Thanks!I've told QA about this, it seems it's likely already fixed in 1.15 but we'll double check.
Cool! Thanks!I've told QA about this, it seems it's likely already fixed in 1.15 but we'll double check.
Ah that. That is most likely is a bug though. The Kalmar Union started in 1397 so there is no reason at all to have it set as starting in 1444 in game.Previously, Denmark could annex Holstein as soon as it had the required relations, and integrate Norway or Sweden as soon as it was large enough. Now, the date for which those subjects become subjects has changed to starting date. That Means that Denmark can't integrate untill around 1490
That trade ships don't merge or that the Kalmar Union has been changed to having only started in 1444?I've told QA about this, it seems it's likely already fixed in 1.15 but we'll double check.
Only a handful start early enough as to matter.Why? It does not make much sense to me. If I remember correctly, there are other countries ingame where their subjects start from an earlier date than gameplay start?
Yes, but one does not simply go into the diplomacy history file for Scandinavia and change the start date for DAN's subjects to 1444.11.11 unless they actually mean to. And seeing as they did it at the same time as the Denmark/Sweden thing, and that it's not the first time they have gone in and changed start dates to 1444, I'd say that's intentional.Aye, they made some nice changes to Scandinavian politics! The fact that the subjects of Denmark has another starting date is simply something I didn't see mentioned in the change log with the other changes, hence why I suspect it's a bug
Unless they don't want the overlord to integrate the subject soon after the game starts. Same reason why Burgundy's subjects all start in 1444.1.1. Or why Japan's all start in 1444.11.11.Ah that. That is most likely is a bug though. The Kalmar Union started in 1397 so there is no reason at all to have it set as starting in 1444 in game.
Difference is that Denmark really can't integrate neither Norway, nor Sweden from start. They are too small.Unless they don't want the overlord to integrate the subject soon after the game starts.
That trade ships don't merge or that the Kalmar Union has been changed to having only started in 1444?
Allright, thanks for the clarification!Trade ships. Subject relations being standardized to a 1444 start date is WAD.
You could just disallow changing estates when at war; that would solve that potential exploit. Because having that 25% autonomy from conquered estate provinces sounded good.
Then will there be no demerit for conquering estate-controlled province?Sounds like a recipe for 'if I am about to lose provinces I should put estates in them all to mess with the conqueror'.
Exactly.Difference is that Denmark really can't integrate neither Norway, nor Sweden from start. They are too small.
That is bad though, since it is utterly unhistorical. As you know Sweden was already getting uppity in the 1440s so having it start there is rather implausible. And since Denmark anyway is too small to integrate either of them from the start why then change it to something implausible?Subject relations being standardized to a 1444 start date is WAD.
Could be another solution.A more simple solution could be to let the 25% autonomy stay if the Estate had owned the province for 10 years. I think you really need to be able to change Estates during war.
Great. So if a country has estates disaster when it is at war, it won't be able to aboid disaster by revoking provinces. And if a country has two wars at the same time and finishes one with conquering which makes its nobles want more land, then it must endure loyalty hit until another war is ended.You could just disallow changing estates when at war
It would fix the exploit; though others have come up with better solutions to fix said exploit.Great. So if a country has estates disaster when it is at war, it won't be able to aboid disaster by revoking provinces. And if a country has two wars at the same time and finishes one with conquering which makes its nobles want more land, then it must endure loyalty hit until another war is ended.
Also, between the end of the Hundred Years War and the late 19th, many occasions come to mind that the French and English/British didn't really trust eachother, to say the least...Hi Wiz!
Thanks for the DD, I really like the changes regarding most of all these. However there are some additions I would really like you to address. Especially trust.
Currently Trust changes only due to an action of either the AI or the player. However there are pretty much enough cases where I no longer can any diplomatic actions with a former rival, just because low trust.
I.e.: In the early game England and France are rivals, trying to conquer each others provinces which are in the mutual sphere of influence. However historically France got back her french territories from England by the end of the Hundred Years War. By the time of the late 19th century, they are best buddies for ever.
Currently I see no hope of increasing their trust just to make them consider any offers from me anymore. Simply I can't increase their trust towards my country without an alliance and honoring their wars. Please could you add some mechanics to increase their trust? I.e.: One time gifts of money, land, fundings provided or anything like that? Or simply make it like the estates loyalty, so it is slowly returning to 50 (lets say over a 100 years period from 0 to 50?). At least people especially in europe came to understand each others nation over the course of history, not just simply hate all their naighbours.
Oh... wait... they still do. Nevermind...
Does this mean that we could, for example, give a recently conquered tax rich province to the clergy, then raise autonomy for reduced revolt risk and have it not affect the tax income at all? This seems like a good mechanic if so.