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Metz

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What happens if the AI has too many 80+ trust friends? Won't it jam the expansion?


Should the trust decrease every time a monarch changes, plus a bigger decrease if the dynasty changes? What about with republics? Or will trust remain the same with no decreasing point.
 

grommile

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Why? It does not make much sense to me.
The impact of changing the earliest integration start date for Norway from 1494 to 1447 is... large.
 

wrongontheweb

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I think, that instead of just removing the estates with conquest - there should be a choice where you
1) get bonuses to loyality, lower coring cost or monarch points if you leave conquered estates as they are.
2) when removing newly conquered estates, reduce the loyality penalty to something neglible - or replace the penalty with some other malus - perhaps to manpower or unrest.

This would achieve a bit ot historic realism, and also have an extra decision - have total control over estate location, or have some extra bonuses.
 
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Taishu

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Hi Wiz!

Thanks for the DD, I really like the changes regarding most of all these. However there are some additions I would really like you to address. Especially trust.
Currently Trust changes only due to an action of either the AI or the player. However there are pretty much enough cases where I no longer can any diplomatic actions with a former rival, just because low trust.
I.e.: In the early game England and France are rivals, trying to conquer each others provinces which are in the mutual sphere of influence. However historically France got back her french territories from England by the end of the Hundred Years War. By the time of the late 19th century, they are best buddies for ever.

Currently I see no hope of increasing their trust just to make them consider any offers from me anymore. Simply I can't increase their trust towards my country without an alliance and honoring their wars. Please could you add some mechanics to increase their trust? I.e.: One time gifts of money, land, fundings provided or anything like that? Or simply make it like the estates loyalty, so it is slowly returning to 50 (lets say over a 100 years period from 0 to 50?). At least people especially in europe came to understand each others nation over the course of history, not just simply hate all their naighbours.

Oh... wait... they still do. Nevermind...
 

Metallord

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Indeed it is. But before cossaks, that was the case. As Denmark, you only needed to aquire enough land - then you could integrate Norway.


Edit: Should this be seen as a nerf to Denmark then??

Well they also made sweden's opinion off Denmark better at game start. And as far as I can tell in my games it delays the swedish onslaught for some years instead off the usual Dow for independence in the first year :D
 

Martian Gamer

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Have you fixed the call diet? In 1.14 it was not what you promised in your ads a.k.a. dev diaries.
While I do not agree that dev diaries are adds I will say that I am disappointed that building light ships from the army screan does not send them to protect trade with the rest of them. Which I believe was EXPLICITLY stated they would do. That may be really hard to code in but I'm still rattled.
 
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Wizzington

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While I do not agree that dev diaries are adds I will say that I am disappointed that building light ships from the army screan does not send them to protect trade with the rest of them. Which I believe was EXPLICITLY stated they would do. That may be really hard to code in but I'm still rattled.

If they don't it's a bug. Please bug report.
 
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Kastane

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Well they also made sweden's opinion off Denmark better at game start. And as far as I can tell in my games it delays the swedish onslaught for some years instead off the usual Dow for independence in the first year :D
Aye, they made some nice changes to Scandinavian politics! The fact that the subjects of Denmark has another starting date is simply something I didn't see mentioned in the change log with the other changes, hence why I suspect it's a bug
 

Wagonlitz

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First of all, all Estates will now be removed from provinces on conquest. This is one of those cases where it makes absolute perfect sense historically: The local nobility didn't just up and vanish when a new ruler took over, and nearly all conquerors had to depend on the same local elites that ruled in the territory before their conquest. However, gameplay wise this simply didn't work out, with players experiencing sudden Estate influence spikes they could not control or having to revoke a badly placed Estate to give the province to another Estate. The option to have Estates remain on conquest will stay for modders that want to emphasise history over gameplay.
Good thing it can still be modded in; hopefully it isn't to hard to do. Still a bit sad to see it becoming less historically accurate due to casuals complaining.

When an alliance is about to break because of mutually vital territory, the game will now warn you via an alert that this is going to happen and give you a chance to adjust your own claims.
Really good change. Also seems more realistic, since one would assume two alliance partners would sit together and try to alleviate such differences instead of just immediately get pissed at each other.

Sounds like a recipe for 'if I am about to lose provinces I should put estates in them all to mess with the conqueror'.
You could just disallow changing estates when at war; that would solve that potential exploit. Because having that 25% autonomy from conquered estate provinces sounded good.
 
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Martian Gamer

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If they don't it's a bug. Please bug report.
Wow that was fast!
Unfortunately I don't have access to the game tight now as my computers broken. But in some of Arumba's Albania or Iberia videos once the navy moves into another tile the binding between the existing navy and the underconstruction ships is broken. And when they are done being built they just sit in port.

The bug is visable in episode 75 and some others.
 

Wagonlitz

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Aye, they made some nice changes to Scandinavian politics! The fact that the subjects of Denmark has another starting date is simply something I didn't see mentioned in the change log with the other changes, hence why I suspect it's a bug
What do you mean with a different starting date?
 

Wagonlitz

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Wow that was fast!
Unfortunately I don't have access to the game tight now as my computers broken. But in some of Arumba's Albania or Iberia videos once the navy moves into another tile the binding between the existing navy and the underconstruction ships is broken. And when they are done being built they just sit in port.
The bug is visable in episode 75 and some others.
The same happens with armies by the way. If you move the army after ordering more regiments to be built then they won't merge with the army. So might be related to that.
 
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Wow that was fast!
Unfortunately I don't have access to the game tight now as my computers broken. But in some of Arumba's Albania or Iberia videos once the navy moves into another tile the binding between the existing navy and the underconstruction ships is broken. And when they are done being built they just sit in port.
I can confirm this bug from when playing as England. Ships built into the navy only joins if if I haven't movd my fleet. If not, they simply gather at the place where I ordered them constructed in the first place.

What do you mean with a different starting date?
Previously, Denmark could annex Holstein as soon as it had the required relations, and integrate Norway or Sweden as soon as it was large enough. Now, the date for which those subjects become subjects has changed to starting date. That Means that Denmark can't integrate untill around 1490
 
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Wizzington

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I've told QA about this, it seems it's likely already fixed in 1.15 but we'll double check.
 
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Martian Gamer

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The same happens with armies by the way. If you move the army after ordering more regiments to be built then they won't merge with the army. So might be related to that.
If I recall correctly the dev diary said that a moving army wouldn't be able to get the new troops. It also said, again if I recall correctly, that trade protecting navies would have new light ships merge.
 
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Bobemor

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...
Elective Monarchy Rework
While certainly not a Cossacks or 1.14 feature, Poland's Elective Monarchy from Res Publica has always been the source of complaints from people who do not feel that its representation of Jagellion legitimacy is, shall we say, strictly accurate. It's one of those things that has been on my personal todo list to revamp for a long time, and for 1.15 it is going to receive the following changes:
  • Local heirs will now have a claim strength of 80, same as foreign heirs, meaning they will no longer start their reign with low legitimacy.
  • The stat boosts for local heirs were somewhat reduced, though they still get on average higher stats than foreign heirs.
  • Boosting the support of a local heir now costs prestige (10 for 5 support) instead of legitimacy.
  • When a foreign monarch holds the throne, there is now a small chance that another country of that dynasty will get a CB to enforce a union on the elective monarchy. If they successfully do so, the elective monarchy is abolished and replaced with a monarchy of the same type as their new overlord.
All sounds good but this is interesting, perhaps you could slip in a Great Sejm event (chain even?) for Poland.
 
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