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mwyeoh

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Thanks for the changes.
One more change Id like to propose to estates is that currently, when I setup a new custom nation the game seems to auto-assign provinces to estates at the beginning.

If would be good if all estates start off with no provinces since we can set that up at the beginning ourselves
 

Kastane

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Any plans to fix the bug with countries like Denmark, where their vassal and PUs start from the gamestart date, rather than the historical date like they did pre-Cossacks?
Or was the change intentional?
 
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Hollywood

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Any possibility about eliminating Call for Peace that impacts secondary combatants? Watching an ally (I'm looking at you, Austria!) sitting at 90+% warscore, and me being a secondary combatant on their side suffering call endlessly...

...if I peace out separately it can cause trust issues...I ask because your changes emphasize improvements to diplomatic feedback. This could potentially be another improvement.
 
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Wizzington

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Have you fixed the call diet? In 1.14 it was not what you promised in your ads a.k.a. dev diaries.

Fleshing out Call Diet will not be in 1.15 as we would have to delay the patch significantly to make time for it.

Development diaries are not ads and there is no guarantee that anything in a dev diary will make it to release, this is why we publish full feature lists for our expansions, so you know what you're buying. That said, we're going to try and schedule the diaries better so we can be more confident about their contents.
 
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AndreyLeurossa

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The Cossacks DLC is unplayable and seems it's not going to be even after this patch. First of all favour system is a mess, As France,i was going to declare war on England,and guess what;
France doesn't owe Castile at least 10 favours
France doesn't owe Denmark at least 10 favours
France doesn't owe Austria at least 10 favours...
If i can't call them to my wars,they shouldn't be able to do it either.

And i also started a new game as Hansa and guess what?
I've blocked Sjaelland with my navy but Denmark crossed it easily!
What is the point of that? "Even if you have 2 Gazillion ships i can cross it because both side are my territory."?


And btw,what did you do to Ottomans? It's playing like it's God
 
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delpiero1234

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Fleshing out Call Diet will not be in 1.15 as we would have to delay the patch significantly to make time for it.

Development diaries are not ads and there is no guarantee that anything in a dev diary will make it to release, this is why we publish full feature lists for our expansions, so you know what you're buying. That said, we're going to try and schedule the diaries better so we can be more confident about their contents.
Thanks for the answer. The Cossacks was still a fun DLC :)
 
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Attalus

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Go back working on Vic II instead of EU IV :p

No really these are all good changes. Even if quite liked the degree of uncertainty of taking provinces without checking their composition
 

karimjebari

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Great changes! However I note that the tweak to the Estates will have major effects for Hordes, as removing the 25% minimum autonomy penalty on manpower as well as boosting manpower with the tribes means that Hordes now will have virtually limitless manpower. In combination with the OP razing feature, horde WC will be exceedingly easy. I suggest raising minimum autonomy for hordes, and reducing the tribe bonuses to manpower. Moreover, I also think that razing should have some drawback, perhaps causing AE.
 
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Lord636

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I was a huge critic of this expansion (having written this beauty: http://steamcommunity.com/id/Lord636/recommended/373370) so I'm super curious about how the future Dev Diaries will unfold. This is looking promising. Paradox proves as always that they actually listen to criticism, and don't have a self-righteous approach way too many gaming companies have. So I'll bring up a few of the things that I mentioned in my review.

How does loyalty reflect on the coups of the Estates? As I said in the review, I found it rather silly that a highly loyal estate will still coup their King regardless of their loyalty. Loving the loyalty rework though, in its current state it's so frustrating, but this change sounds positive. It makes far more sense.

Diplo feedback is a ++ in my books too, don't really have any comment on it other than that. Though I would like it if mutual rivals of a country were capable of quickly forming an alliance to beat down their common rival, instead of having to wait 10 years before that happens. Maybe make the favours irrelevant when you're declaring war on a common rival, and just have the standard reasoning system.

Looking forward to more dev diaries, will change my review if this is the pace.
 
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Martin_Mortyry

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Ooooh, I really like the estates and diplomacy changes. Changes for elective monarchy are move in a good direction as well, although if I were Paradox, I'd rather change the way elections work completely. ;)
I can also see from a mile away the AI using up prestige for boosting their heir's chance up until they get -50 prestige, consequently losing the union. But hey, it matters not, at least France won't betray me anymore!
 

Ayoub13Berrahel

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I think what I want most out of the 1.15 patch is way to increase trust with non-allies maybe through improving relations, because I'm a small nation who allied a big nation, then that big nation went through a really big war that I didn't want to be a part in then the trust goes down, and against all odds my old ally wins and is even stronger, he's wants the alliance back and I want the alliance back but we have the -1000 to trust that's ruined a lot of campaigns for me
 
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nOxr

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Any action that changes ownership.

For immesion reasons, I would really like to have an easy way to re-establish the same setup that my subject had. Or even to chose at time of annexation/integration that I would like to keep their setup. A simple checkbox somewhere?
 
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Reverend Belial

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I still say that high Loyalty should negate the high Influence Disasters. Even if, as some people have said, the Disasters represent the estate just simply having too many members represented in the administration rather than a direct coup attempt (which they don't, especially considering how most of the Disasters literally use the word "Coup" in their names) then if they were loyal there would be absolutely no reason for them to sway politics and policies out of the ruler's favor. They are after all, LOYAL.
 
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Dijkmans

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Could you make a way increase trust with your vassals and not-allied, not-rivaled and not-hostile nations. This makes alliances with those countries impossible in the future.
For example you are playing the teutoninc order and you were forced to give back neumark to brandenburg (You were just at war with theim). Now your trust with brandenburg is 34 and so you can't get any Alliance with theim.

PS Seems that when you change country (TEU to PRU for example) your Historical friends dissappear
 

Golladan

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Dec 25, 2013
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Any plans to fix the bug with countries like Denmark, where their vassal and PUs start from the gamestart date, rather than the historical date like they did pre-Cossacks?
Or was the change intentional?
Quite sure that's intentional.
 
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