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Any news, on when you expect to have the patch ready.

Got a large multiplayer event coming up, but we don't want to start before the patch is out, due to saves probably won't work
 

Mange98

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Any news, on when you expect to have the patch ready.

Got a large multiplayer event coming up, but we don't want to start before the patch is out, due to saves probably won't work

Probably the last day of January, unfortunately. I certainly don't hope so.
 

Wizzington

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The patch is in QA testing right now. If it passes, it'll be out before end of week.
 
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Sunspawn

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The patch is in QA testing right now. If it passes, it'll be out before end of week.
Keep it there a few weeks longer please.
 
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grommile

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Keep it there a few weeks longer please.
Two days in the hands of the general public > two months in the hands of QA.

Just because there's so damned many of us.
 

Sunspawn

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Two days in the hands of the general public > two months in the hands of QA.

Just because there's so damned many of us.
In that case, I want to be paid for 2 months' work during those 2 days.
 

misterbean

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The problem with a public Beta, is how to control the data. How do you sift between real bugs and worthless ones? How many would actually make a rapport that PDS can use in their QA?
 

Subbak

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Two days in the hands of the general public > two months in the hands of QA.

Just because there's so damned many of us.
They tried that with 1.13, said they didn't get any useful data (because people don't do proper bug reports. OTOH Paradow could have made the process simpler I think), and a bunch of people complaining about bugs *in a beta*.
I understand why they wouldn't want to do the same thing again for 1.15
 

Chief of Staff

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This is rather a late question, but I just realized this... was retaining estates on conquest also problematic for AI players to handle? The dev diary seem to sound like it was problematic for human players but nothing about how AI players handled it.
 

Subbak

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This is rather a late question, but I just realized this... was retaining estates on conquest also problematic for AI players to handle? The dev diary seem to sound like it was problematic for human players but nothing about how AI players handled it.
I guess AI could more efficiently compute the future influence of the estate.
 
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