Why?Nerf the +50 relations with improved relation plz.
Any news, on when you expect to have the patch ready.
Got a large multiplayer event coming up, but we don't want to start before the patch is out, due to saves probably won't work
On Sunday?Probably the last day of January, unfortunately. I certainly don't hope so.
The patch is in QA testing right now. If it passes, it'll be out before end of week.
Keep it there a few weeks longer please.The patch is in QA testing right now. If it passes, it'll be out before end of week.
No, if there are issues just make it a public beta.Keep it there a few weeks longer please.
Two days in the hands of the general public > two months in the hands of QA.Keep it there a few weeks longer please.
In that case, I want to be paid for 2 months' work during those 2 days.Two days in the hands of the general public > two months in the hands of QA.
Just because there's so damned many of us.
They tried that with 1.13, said they didn't get any useful data (because people don't do proper bug reports. OTOH Paradow could have made the process simpler I think), and a bunch of people complaining about bugs *in a beta*.Two days in the hands of the general public > two months in the hands of QA.
Just because there's so damned many of us.
I guess AI could more efficiently compute the future influence of the estate.This is rather a late question, but I just realized this... was retaining estates on conquest also problematic for AI players to handle? The dev diary seem to sound like it was problematic for human players but nothing about how AI players handled it.