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Kerlyle

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If there's one thing I could ask for in this update - other than the awesome updates you already outlined it would be a fix to Imperial Elections during League Wars. I recently played a game where i was the commonwealth(catholic) with 2 protestant elector allies. They absolutely loved me and voted for me in lieu of Austria(unbeknownst to me) swapping me to the catholic league and breaking our alliances and becoming hostile. I fought tooth and nail to kill my king (who wouldn't die at the age of 76, it was very scary since it was a good 50 yrs in and a very protestant-heavy league) by sending out one stacks. After i died, i immediately left the catholic league and reestablished trust with my allies (which had fallen from utterly to somewhat) at which point they wanted to vote for me again. If anything protestant electors should vote for a very weak catholic country so they have a better chance of winning the wars.
 

CJM156156

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Don't know if this has been asked, but any intent to rework the way the Treaty of Tordesillas works? Far too often, I've seen Brazil break away from its overlord early and then stagnate for 100 years because the other provinces in its region are claimed by Portugal for the purposes of colonizing. I've seen the same thing with Breton Columbia as well.
 
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bbqftw

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Correct. It can actually be very beneficial to give high autonomy provinces to Estates now.
more horde buffs ???

also ming players rejoice :V

nerf to humanist as well
 
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Wizzington

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Tribes will not have +100% manpower under the new system, the modifiers were adjusted.
 
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bbqftw

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If horde manpower in a Tribes province goes from 112.5% to 250%, that's pretty big.

Not sure how Ming or Humanist would be affected?
oh right, forgot ming doesn't have estates.

Humanist takes a hit because one of its ~special powers~ is it allows nations with +tolerance heathens to be able to avoid rebelspawn without lowering autonomy even with almost constant 100% OE, which under old system was pretty much a 2x increase in province utility for freshly conquered provinces. If you can raise autonomy and shove most of freshly conquered land into the proper estate it really lowers the relative power of humanist.
 

Krebsig

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Will 1.15 also contain the addtional 10 or so RNW tiles you were trying to release in the initial 1.14 patch? I also remember one dev saying that eventually we would get more options to customize our flag. I'd be more than happy to wait a bit more for 1.15 if it truly makes the game a round experience again.
 
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Will 1.15 also contain the addtional 10 or so RNW tiles you were trying to release in the initial 1.14 patch? I also remember one dev saying that eventually we would get more options to customize our flag. I'd be more than happy to wait a bit more for 1.15 if it truly makes the game a round experience again.

No new RNW tiles in 1.15 as we haven't had the content design resources for it.
 
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Krebsig

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No new RNW tiles in 1.15 as we haven't had the content design resources for it.

Thanks for answering. Is there a chance that maybe you will add popular community tiles or so into the base game later on? Imho it feels like the RNW is a great way to interact more with the mod community.
 
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Wizzington

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Thanks for answering. Is there a chance that maybe you will add popular community tiles or so into the base game later on? Imho it feels like the RNW is a great way to interact more with the mod community.

It's definitely something we'll be looking into, yes (assuming of course that the makers of those tiles are OK with it).
 
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PhroX

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Wiz, is anything going to be done about Manchu being forced into Confucianism? Back in the pre-Cossacks dev diaries you said that decision wouldn't have a religion change attached, but it currently still does. And, yeah, it's not a estates/trust/Poland thing, so it doesn't fit perfectly into this diary, but it's part of 1.14 that's not working the way you said it would, and interacts poorly with one of the expansion's new features (Tengriism), so.... ;)

As for the actual changes described, looks good. In principle, I would prefer conquered estates to remain, but I am forced to agree that from a gameplay perspective, it doesn't really work as is, so it's probably a necessary change.
 
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Wizzington

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As far as I can tell, Manchu Nation doesn't change religion, but Qing Nation does. This is WAD.
 
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I looked at it a couple of days ago, and the Manchu formation decision says it makes you Confucian. The wiki agrees with me. Guess it must be a bug (as opposed to the oversight I thought it was).
 
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ahhheygao

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As far as I can tell, Manchu Nation doesn't change religion, but Qing Nation does. This is WAD.
I agree with your design decision, but unfortunately manchu_nation_1 in ManchuDecisions.txt currently does change religion to Confucianism:

Code:
manchu_nation_1 = {
        major = yes
        potential = {
            normal_or_historical_nations = yes
            OR = {
                ai = no
                is_playing_custom_nation = no
            }
            NOT = { exists = MCH }
            OR = {
                tag = MJZ
                tag = MHX
                tag = MYR
            }
        }
        allow = {
            is_subject = no
            is_at_war = no
         
            owns_core_province = 730        #Girin
            owns_core_province = 1053        #Hinggan
            owns_core_province = 2108        #Huncun
        }
        effect = {
            ilan_hala_area = {
                limit = {
                    NOT = { is_core = ROOT }
                }
                add_core = MCH
            }
            jilin_area = {
                limit = {
                    NOT = { is_core = ROOT }
                }
                add_core = MCH
            }
            liaoning_area = {
                limit = {
                    NOT = { is_core = ROOT }
                }
                add_core = MCH
            }
            heilongjiang_area = {
                limit = {
                    NOT = { owned_by = ROOT }
                }
                add_permanent_claim = MCH
            }
            add_prestige = 25
            change_tag = MCH
            if = {
                limit = {
                    NOT = { government_rank = 2 }
                }
                set_government_rank = 2
            }
            MCH = {
                set_capital = 730 #Girin
            }
            if = {
                limit = {
                    NOT = { religion = confucianism }
                }
                change_religion = confucianism
            }
            country_event = { id = ideagroups.1 } #Swap Ideas
        }
        ai_importance = 500     
    }
 
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Lord_P

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Qing being forced into Confucianism makes perfect sense; no Chinese imperial dynasty would've had legitimacy without adhering to Confucian principles.

It's nice that this is going to be fixed in 1.15.
 
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