EU4 - Dev Diary - January 7th 2016

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Paradox Space Exploration Sale has arrived! Up to 75% off

    How's the space on your hard drive? Paradox wants to challenge your galaxy brain with a great selection of space exploration games - and they're all on sale for some very down-to-earth prices! The sale runs from May 4th until May 10th at 17:00 CEST / 08:00 PDT.


    May 4th - May 10th
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Wizzington

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.412
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Happy new 2016, everyone! With the holidays over, we now return to our regularly scheduled Thursday dev diaries. Today we'll be talking about some changes coming in the upcoming 1.15 bugfixing and balancing patch, which should come out sometime before the end of January.


Changes to Estates
The Estates feature represented a major shift in the EU4 development towards more internal mechanics. Such shifts rarely go entirely smoothly, and there was some controversy regarding the feature, with many players either loving or hating it. We consider the Estates mechanic a strong addition to the game and intend to continue to develop internal mechanics in EU4 (though it will always remain an empire building game at its core) but, as might be expected when going in an entirely new design direction, some of the Estates mechanics didn't end up working so well in practice. For this reason, Estates will be recieving a number of tweaks in 1.15 to make them more interesting and balanced.

First of all, all Estates will now be removed from provinces on conquest. This is one of those cases where it makes absolute perfect sense historically: The local nobility didn't just up and vanish when a new ruler took over, and nearly all conquerors had to depend on the same local elites that ruled in the territory before their conquest. However, gameplay wise this simply didn't work out, with players experiencing sudden Estate influence spikes they could not control or having to revoke a badly placed Estate to give the province to another Estate. The option to have Estates remain on conquest will stay for modders that want to emphasise history over gameplay.

Secondly, Loyalty is being reworked. Originally, Loyalty was all permanent effects, with the temporary modifiers added later because of the effects of interactions and the like simply ending up too strong. This however has created a bit of a weird hybrid system where it's difficult to predict where your Estates' loyalty will be in the future, and where you can get stuck at low loyalty waiting and praying for some event to fire. As such, we're going to change Loyatly to adopt a model more like prestige, where loyalty is a permanent value with no modifiers that decays slowly towards a middle point of 50, with the decay being faster the further from 50 it is. The disloyal threshold was changed to 40, while the loyal threshold remains at 60. The non-temporary modifiers for loyalty (such as high piety for the Ulema) were changed to modifiers on the decay speed, so disloyal nobles will cease being disloyal faster if the monarch has high legitimacy, for example.

Finally, the way Estates give autonomy in provinces is also being changed. While the autonomy itself isn't a problem, the fact that we changed autonomy to be multiplicative resulted in some undesirable results like Nobility provinces actually reducing manpower if the country also had quantity. For this reason, we've tweaked the different Estates to have special exceptions to their autonomy effects, which apply not only to autonomy given from the Estate but to all autonomy in the province, as follows:
  • Provinces controlled by the Clergy and Dhimmi will no longer have the effects of autonomy applied to tax income.
  • Provinces controlled by the Burghers will no longer have the effects of autonomy applied to production income and trade power.
  • Provinces controlled by the Nobility, Cossacks and Tribes will no longer have the effects of autonomy applied to manpower and force limit.

In addition to these changes, there are also a number of minor tweaks, such as adjusting the province effects of Estates to work with the new autonomy exception and making it so that developing Estate provinces increases their loyalty.
JUmnhoq.png


Changes to Diplomatic Feedback
The second of the big two features in Cossacks, Diplomatic Feedback, suffered from some problems of its own on launch. Unlike Estates, the problem with Diplomatic Feedback was not with the feature design but rather the fact that we were a little too conservative in adapting the AI to the new system, resulting in things like one-province hordes laying claim to half of Eurasia or AI allies rivaling you at 100 trust because they had no other possible rivals to choose from. To address this, we're making the following changes:
  • The AI will no longer rival a country they have 80+ trust with under any circumstances.
  • Trust now has a much stronger effect on whether the AI desires your provinces, and will be the primary determinor when the AI has to choose between two mutually exclusive alliances (because of rivalries etc).
  • The way AI claims provinces of vital interest has been reworked to be more sensible.
  • When an alliance is about to break because of mutually vital territory, the game will now warn you via an alert that this is going to happen and give you a chance to adjust your own claims.
Elective Monarchy Rework
While certainly not a Cossacks or 1.14 feature, Poland's Elective Monarchy from Res Publica has always been the source of complaints from people who do not feel that its representation of Jagellion legitimacy is, shall we say, strictly accurate. It's one of those things that has been on my personal todo list to revamp for a long time, and for 1.15 it is going to receive the following changes:
  • Local heirs will now have a claim strength of 80, same as foreign heirs, meaning they will no longer start their reign with low legitimacy.
  • The stat boosts for local heirs were somewhat reduced, though they still get on average higher stats than foreign heirs.
  • Boosting the support of a local heir now costs prestige (10 for 5 support) instead of legitimacy.
  • When a foreign monarch holds the throne, there is now a small chance that another country of that dynasty will get a CB to enforce a union on the elective monarchy. If they successfully do so, the elective monarchy is abolished and replaced with a monarchy of the same type as their new overlord.
QNDMqPI.png


That's all for today! Next week we'll continue talking about patch 1.15, so stay tuned.
 
Last edited:
  • 228
  • 61
  • 5
Reactions:

atwix

Manager of Micro
48 Badges
Mar 2, 2014
8.535
4.162
  • Europa Universalis IV: Golden Century
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • BATTLETECH
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Stellaris: Necroids
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
nice! I like elective monarchy changes.

And it looks like I was totally right to wait for 1.15 before playing cossacks dlc.

Diplomatic feedback warning you about this or that is also nice change.. No more 'break Alliance and then being rivalled by same nation' without a clue.
 
  • 27
  • 1
Reactions:

Phibs

Murifex maximus
101 Badges
Oct 22, 2012
2.909
3.420
  • 500k Club
Thank goodness, the estate changes look good.
 
  • 14
  • 1
Reactions:

kviiri

Field Marshal
37 Badges
Jun 22, 2015
2.574
4.106
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Very cool that you're working to improve and balance existing features. Thumbs up from here!
 
  • 21
  • 1
Reactions:

AndreasPhokas

Alpha Nerd
70 Badges
Aug 12, 2012
1.440
637
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris Sign-up
  • Hearts of Iron IV: La Resistance
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
why I like paradox they will flatout say this didn't work right or we didn't do this right so let us fix it in a patch.

thanks paradox!
 
  • 51
  • 3
  • 1
Reactions:

Pornek

Field Marshal
64 Badges
Aug 27, 2013
2.577
772
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
I like the changes, any chance this dreadful +20 influence event will be changed too ?
 
  • 5
  • 2
Reactions:

MiniaAr

spammeur repenti
13 Badges
Jan 11, 2004
4.972
1.443
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
Seems great.

One question regarding autonomy and estates. Let's say I just conquered a center of trade and increased autonomy to avoid rebels so that autonomy is now 75%. Now if I give this province to the Burghers, production and trade power values will be as if autonomy was 0% and I get on top of it +50% trade power and +10% goods produced modifier (assuming loyalty of Burghers >60)? The 75% autonomy will only apply to taxes, Manpower, forcelimits, recruitment time and warscore cost?

This will greatly increase the interest of giving newly conquered provinces to your Estates, or high autonomy ones so that they become much more productive. I'd say I like this, but is this intended?
 
  • 14
  • 2
  • 1
Reactions:

Shatterfury

Lt. General
2 Badges
Jan 2, 2013
1.356
1.009
  • Victoria 2
  • Victoria 2: Heart of Darkness
Very nice ideas !
I really like the way Estate autonomy will work.

How about Pomerania and Bavaria rework ? If I remember well those countries weren`t united at the start.
The 1.15 patch can be the perfect time to rework Pomerania and Bavaria.
 
  • 1
Reactions:

Wizzington

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.412
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Seems great.

One question regarding autonomy and estates. Let's say I just conquered a center of trade and increased autonomy to avoid rebels so that autonomy is now 75%. Now if I give this province to the Burghers, production and trade power values will be as if autonomy was 0% and I get on top of it +50% trade power and +10% goods produced modifier (assuming loyalty of Burghers >60)?

Correct. It can actually be very beneficial to give high autonomy provinces to Estates now.
 
  • 72
  • 17
  • 1
Reactions:

atwix

Manager of Micro
48 Badges
Mar 2, 2014
8.535
4.162
  • Europa Universalis IV: Golden Century
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • BATTLETECH
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Stellaris: Necroids
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
it Always has been beneficial to give poor and high autonomy provinces to estates... Maybe even more so now ;)
 
  • 3
  • 1
  • 1
Reactions:

CassCD

Lunatic Pantsless Lady
74 Badges
Jan 19, 2011
1.240
2.384
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • The AI will no longer rival a country they have 80+ trust with under any circumstances.
BFFs with France forever!!!!
 
  • 23
  • 2
Reactions:

Ruwaard

Imperial Vicar of the HRE
68 Badges
Oct 4, 2010
4.178
590
  • Stellaris: Federations
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
I don't know, in theory the Estates feature should be good for history and gameplay. (OTOH I acknowledge that gameplay to a degree is personal, and I'll admit to value history and for me gameplay and history are linked in games such as EU IV and CK II). That doesn't mean it the feature always worked perfectly, but
The local nobility didn't just up and vanish when a new ruler took over, and nearly all conquerors had to depend on the same local elites that ruled in the territory before their conquest
is a very true statement.

So to just remove an Estate on conquest, I don't know, but other than that I'm very happy with the changes.
 
  • 12
  • 8
Reactions:

white army

Captain
1 Badges
May 20, 2011
309
248
  • Hearts of Iron IV Sign-up
In the future, will there be any connection between Government types and estates influence? It would be incredible, as right now, you may switch from Constitutional Monarchy to Absolutism, and other government types without any problem and the oppsite. Government types feel very idle and boring. Also, Such act should destabilize the state and a estates requirement or another to each government type is needed (some mechanism also to late game to reflection of revolution is necessary).

Whatever will be, I must say the current changes are great, I love it!
 
Last edited:
  • 18
  • 1
Reactions:

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.486
4.560
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Europa Universalis IV
Thanks! You have basically addressed my problems with the estates! Instead of just keeping them at the minimum I can get away with to avoid hassle I might really try to milk them now.
 
  • 4
Reactions:

Ethanol

Captain
110 Badges
May 29, 2012
465
232
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Victoria 2
  • Stellaris: Necroids
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Prison Architect
  • Pillars of Eternity
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
I don't know, in theory the Estates feature should be good for history and gameplay. (OTOH I acknowledge that gameplay to a degree is personal, and I'll admit to value history and for me gameplay and history are linked in games such as EU IV and CK II). That doesn't mean it the feature always worked perfectly, but is a very true statement.

So to just remove an Estate on conquest, I don't know, but other than that I'm very happy with the changes.

Well the new system can also be justified by the fact that estate control of a province represents the predominance of one estate in a province, and conquests in most cases had the effect of changing the local balance of power. So the fact that the player can choose who to grant the estate too can represent divide and rule tactics where the conqueror favorises less influential estates in the province to negate the predominance of the old one. I mean sure the other system was maybe more historical but this one has its justifications too.

Other than that I look forward to the tweaks, I really like how loyalty is being reworked and the changes to make trust more important !
 
  • 9
  • 3
  • 2
Reactions:

Conquer95

Corporal
26 Badges
Jul 15, 2012
48
40
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
Will the saves of version 1.14.4 stay valid? Just because I am writing an AAR, and I wouldn' like to restart the entire game, but I would like to enjoy the new features.
 

MiniaAr

spammeur repenti
13 Badges
Jan 11, 2004
4.972
1.443
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
In the future, will there be any connection between Government types and estates influence? It would be incredible, as right now, you may switch from Constitutional Monarchy to Absolutism, and other government types without any problem and the oppsite. Government ypes feel very idle and boring. Also, Such act should destabilize the state and a estates requirement or another to each government type is needed (some mechanism also to late game to reflection of revolution is necessary).

Whatever will be, I must say the current changes are great, I love it!
There is already connection between Government types and estates influence:
  • Nobility want more provinces in Monarchies and Noble Republics, and has more influence on non-feudal Monarchies
  • Burghers want more provinces in Republics and have more Influence on Free Cities
  • Clergy has more influence on the Papal States and Theocracies
 
  • 2
  • 1
Reactions:

Ethanol

Captain
110 Badges
May 29, 2012
465
232
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Victoria 2
  • Stellaris: Necroids
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Prison Architect
  • Pillars of Eternity
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
There is already connection between Government types and estates influence:
  • Nobility want more provinces in Monarchies and Noble Republics, and has more influence on non-feudal Monarchies
  • Burghers want more provinces in Republics and have more Influence on Free Cities
  • Clergy has more influence on the Papal States and Theocracies

I think he meant something like reduced influence for estates (at a cost of course) for an absolute monarchy, or special events regarding the estates for certain types of government espcially the late game ones like constitutional monarchy, enlightened despotism and the revolutionary ones (not sure about these last ones though, i don't think they have estates) since these represent an evolution in internal politics and had some profound consequences on local governement.

Of course it is better to first tweak the core system before integrating the mechanic with other parts of the game.
 
  • 10
  • 2
Reactions: