EU4 Calculator - new opensource website of EU4 tools, starting with a leader pip calculator

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rockinrimmer

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Hi all, I've been working on a website inspired by Arumba's leader pip calculator spreadsheet. The idea is to have a consolidated place for tools like this for EU4. Currently it has a leader pip calculator but my aim is to have lots more things like this in future. If you would like to take a look the url is below.

http://www.eu4calculator.com/

The site is completely opensource and all suggestions, improvements and contributions are welcome.

Any feedback/suggestions let me know.
 

Zwirbaum

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kakatua

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Yeah I am.

I have a complete spreadsheet that simulate first round casualties and morale damage. Add me on steam, so we can improve it to a C/Java/Whatever that allows a better UI. I know one project that has a full fight simulation, but is pretty outdated.
 

Drachenfels

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I have to admit, thanks to your code I learnt typescript a bit. :) Strange language but I like certain features. Good work! I am not sure if you are capable of data persistence, but timeline where people can put development/income/manpower/other parameters as they do world conquest is nice thing to have.

Keep up good work!
 

ArzhurG

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I just ran an example and the average pip distribution doesn't always add up to average pips.

The simplest example is a general with 0 tradition (the default) where the average is 4 and the distribution is 1.5, 1.5, 1.5, 0.5, which is equal to 5. Sometimes it changes to what I think it's meant to be 1.2, 1.2, 1.2, 0.4.

It seems to start with the higher distribution. Then if I try several different combinations and then go back to the example it's fine. However, if I repeat it sometimes goes back to the other distribution. An example of this is creating a general with 50 tradition and then deleting adding the 5 in a loop. The 0 tradition general will have one of the two distributions.

I have attached screen shots of the two cases.

Ziql5On.png


FjKUyBd.png