EU4 - Art of War- Dev Diary 8 - Sorties, Terrain and the Maghreb

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Wizzington

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No that one is a church and this seems like a broken statue of a saint(imo).

It's a Reformed Center of Reformation. Protestant one is a church.
 

pesgores

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Am I the only one to have noticed that some provinces have been reverted to wasteland?

Also the removal of the supply and demand system and random battle terrain per province just don't do it for me... really bad design choices in my opinion. Please don't go forward with them PI.
 

Grand Historian

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Yes, I did read that. I don't know why would you think that I didn't.

Because you said fixed. Fixed implies that the prices are unmoving and unchangeable.
 

spinoza013

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Each Terrain type could have , a favourable, a default and an unfavourable battlefield. The presence of a Leader with a better maneuver would decide which you fought in.

So purely as Examples
Mountain Terrain could have Alpine meadow, Valley, Mountain pass
Grasslands could be Open fields, Farmland , Rough Highground
Marsh could be Scrub, Moor, Swamp

etc. etc.

Modifier to default terrain could be for attacker +1, 0, -1
 

Iamdead7

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For dynamic supply and demand to work, you need to have a full out Victoria 2 economic system, or if you don't, you don't. Does anyone pay any slight bit of attention to supply and demand when EU4 has you rolling in money 99% of the time anyway?
 

lucaluca

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For dynamic supply and demand to work, you need to have a full out Victoria 2 economic system, or if you don't, you don't. Does anyone pay any slight bit of attention to supply and demand when EU4 has you rolling in money 99% of the time anyway?

no, I don't, and it's useless. So good riddance I guess.

Still iffy about the terrain but when I choose to fight in a province, I always look at the terrain with most % and assume it's going to be that, so I guess it's a good change as well.
 

Simoleum

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Is there any chance of adding the possibility of give-and-take peace deals? I know of a few treaties where one part cedes a territory to the other in return for money. Can this be a possibility?
And I wish disbanded units manpower were returned to the manpower, that "wants something other than gold" gave 0 warscore instead of minus 1000, and the possibility of purchasing land.
Say as the USA you could do something similar as the Louisiana Purchase, and buy an entire colony. The willingness to do so could be strategic reasons, financial reasons, relations, and most importantly automony/revolt risk.
Will you add a balance of power modifier for relations? It's pretty annoying when the Holy Roman Empire, Russia and Spain ally...

Also will you be able to forge claim on provinces that border your colonials?

This is all I wonder.
 

PeterCorless

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One Province - One Terrain
We’ve decided that the terrain system in EU4, while interesting, was difficult for the player to understand and plan their battles around. In the free patch accompanying Art of War, each province has one dominant terrain type that will always be the one used for battles as opposed to having a percentage breakdown of possible terrain types. We’ve also improved the terrain information overall by fleshing out terrain tooltips and adding river indicators & tooltips that will show you which provinces have rivers flowing between them.

...

The river indicators is nice.

The one-terrain type for provinces? Gahhhhh!!! I may well be in the minority here, but I found that the multiple terrain types made for very interesting strategic choices and nail-biting. With a single terrain type per province, I feel like there will be a lot more effort to steer the AI into just a few provinces for battle. Everyone will head to the mountains for defense, and everyone will hope to catch the AI out in the plains without a river crossing.

There will be far more predictive outcomes, which is a boon in a way. Yet I'll mourn the loss of those percentages for terrain types deeply.
 

Al. I. Cuza

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Not happy about the one province-one terrain change for the reasons already stated on here. Lets dumb down games even more for those extra sales to people with
low I.Q's

How does it help stupid people? And I'm personally not thrilled about the change either, but I guess I prefer it to be less random.

With a single terrain type per province, I feel like there will be a lot more effort to steer the AI into just a few provinces for battle. Everyone will head to the mountains for defense, and everyone will hope to catch the AI out in the plains without a river crossing.

So nothing changes? Cause if you didn't already do that, you were playing it wrong.
 

TheChronoMaster

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Not happy about the one province-one terrain change for the reasons already stated on here. Lets dumb down games even more for those extra sales to people with
low I.Q's

Removing a weighted die roll that obscured the effect of any given action, preventing meaningful planning of engagements == dumbing down the game.


Paradox forum logic.
 

Greyjeth

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Removing a weighted die roll that obscured the effect of any given action, preventing meaningful planning of engagements == dumbing down the game.


Paradox forum logic.

Kind of reminds me of a trope "They changed it now it sucks".
 
Last edited:

loup99

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Each Terrain type could have , a favourable, a default and an unfavourable battlefield. The presence of a Leader with a better maneuver would decide which you fought in.

So purely as Examples
Mountain Terrain could have Alpine meadow, Valley, Mountain pass
Grasslands could be Open fields, Farmland , Rough Highground
Marsh could be Scrub, Moor, Swamp

etc. etc.

Modifier to default terrain could be for attacker +1, 0, -1

Each province (if not MotE sized) should have different terrains as most of them are more than just "plains". The diceroll system though, revamp it if you want to.
 

gwachnitz

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I suspect that some of what drives the changes to the trade and combat systems is the need to pare away computations, so that the drastic increases in provinces, tags, etc., not to mention the other new features, don't drive the specs up so high that the average machine could not handle the computations in a reasonable time. One of the things that makes EU so amazing is the incredible number of ongoing calculations that occur on a "daily" basis.

For my money, it would be better to have a game where you could choose to play with optional trade and combat systems: simple trade = no price dynamism from supply/demand, but advanced trade allows that dynamism, etc.

I think this is the case too.

Wiz could you confirm? If so would you consider adding the options mentioned above for higher rigs?
 

Curiouser

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I would like to see the river-crossing info indicated directly on the map. For example, when a unit is selected then adjacent provinces with river crossings will have its rivers 'bolded' and highlighted with a different hue. Or, more simply, the entire province is graphically differentiated in some way.

That is better than having to tooltip-hover-over the various provinces manually. There is no reason to require so much mouse-hover movement for info that can be presented immediately, at-a-glance.