Maybe it's the indicate Protestant/Reformed religious centers?
No that one is a church and this seems like a broken statue of a saint(imo).Maybe it's the indicate Protestant/Reformed religious centers?
No that one is a church and this seems like a broken statue of a saint(imo).
It's a Reformed Center of Reformation. Protestant one is a church.
Ah, I see, the Iconoclasm. Thanks for the clarification.It's a Reformed Center of Reformation. Protestant one is a church.
Yes, I did read that. I don't know why would you think that I didn't.
For dynamic supply and demand to work, you need to have a full out Victoria 2 economic system, or if you don't, you don't. Does anyone pay any slight bit of attention to supply and demand when EU4 has you rolling in money 99% of the time anyway?
One Province - One Terrain
We’ve decided that the terrain system in EU4, while interesting, was difficult for the player to understand and plan their battles around. In the free patch accompanying Art of War, each province has one dominant terrain type that will always be the one used for battles as opposed to having a percentage breakdown of possible terrain types. We’ve also improved the terrain information overall by fleshing out terrain tooltips and adding river indicators & tooltips that will show you which provinces have rivers flowing between them.
Not happy about the one province-one terrain change for the reasons already stated on here. Lets dumb down games even more for those extra sales to people with
low I.Q's
With a single terrain type per province, I feel like there will be a lot more effort to steer the AI into just a few provinces for battle. Everyone will head to the mountains for defense, and everyone will hope to catch the AI out in the plains without a river crossing.
Not happy about the one province-one terrain change for the reasons already stated on here. Lets dumb down games even more for those extra sales to people with
low I.Q's
Removing a weighted die roll that obscured the effect of any given action, preventing meaningful planning of engagements == dumbing down the game.
Paradox forum logic.
Each Terrain type could have , a favourable, a default and an unfavourable battlefield. The presence of a Leader with a better maneuver would decide which you fought in.
So purely as Examples
Mountain Terrain could have Alpine meadow, Valley, Mountain pass
Grasslands could be Open fields, Farmland , Rough Highground
Marsh could be Scrub, Moor, Swamp
etc. etc.
Modifier to default terrain could be for attacker +1, 0, -1
I suspect that some of what drives the changes to the trade and combat systems is the need to pare away computations, so that the drastic increases in provinces, tags, etc., not to mention the other new features, don't drive the specs up so high that the average machine could not handle the computations in a reasonable time. One of the things that makes EU so amazing is the incredible number of ongoing calculations that occur on a "daily" basis.
For my money, it would be better to have a game where you could choose to play with optional trade and combat systems: simple trade = no price dynamism from supply/demand, but advanced trade allows that dynamism, etc.