I've liked a lot of what I've read in the dev diaries so far, but not sure I can say the same for the 30 years war mechanic.
1) This is the 2nd update that gives Europeans (Christianity, but same thing in this regard) the chance to improve legitimacy. There's really no current ways to actively improve legitimacy though. So, as I asked when it came up before, is there going to be active ways for non-europeans to improve legitimacy?
2) Do we really need a way to fast track the HRE reforms? They're quite overpowered as it is. I would have thought they'd be cut for balance rather than fast tracked.
3) Do western nations really need a reduced military tech cost for 100 years? You shouldn't be behind in tech anyway if you're western.
I understand that this is probably a complex situation to add to the game, but these rewards just don't fit balance in any way. Let's take the strongest and make them stronger. I thought back after the first few patches came out the goal was stated to avoid snowballing. Why add mechanics that encourage it?
On the plus side, I'll probably have limited games in Europe, so it won't directly impact most of my games.
Thanks for all your hard work guys, it really is appreciated. It is good to see such a dedicated game company, makes me proud of being half swedish.
One question, relates to what Jorlem asked above me:
One would assume the reformation starts around 1517, builds up momentum, wars erupt and ends loosely around 1648. How can you prevent religious wars from finishing a century early? (around 1550?) Especially when a cunning player is involved in Europe. War, peace and general in-game developments seems to happen really fast (too fast) in the game as it is now.
The only issue is with the religious wars, who is determined to be the war leader? It would suck if an OPM could start a 30 year war andjust cash in on it.
The religious war system sounds interesting. And I forsee lots of games praying that France has the same religion as I do ...
Largest league member is the war leader on the attacking side, Emperor on the defending.
The religious war system sounds interesting. And I forsee lots of games praying that France has the same religion as I do ...
One (minor to most, major to me) query: All these new provinces and mechanics make me wonder at the overall performance. Have the Technical Requirements for computer spec been looked at? The game's not exactly a sprinter on my machine as it is.
Why Denmark is involved and some HRE countries are not?
One thing I wonder; Is it possible to switch sides because of the 'balance of power' changing? So that means; could I go from pro-protestant to pro-catholic just because my enemies are now my friends? (which I ofcourse do not want, as I want to weaken them)
The Reformation and TYW mechanics sound good.
One thing, why dont you change the name of Protestant for Luteran and Reformed for Calvinism? Dont you think it is about time?
I know there were other, minor branches, but luteranism and Calvinism (with some variants) were the two major branches of protestantism. Why call what should be Luteranism as Protestantism?
What happens to the Emperor if he loses a league war? Is he forced to change his religion or must he abdicate?