EU4 - Art of War - Dev Diary 7 - Religious Leagues, The Reformation and the Near East

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CommunistCookie

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Huh. Permanently deciding the religious nature of the Holy Roman Empire in a single war seems a bit... odd, considering how many cycles of fighting in took in history. If, as is claimed, it's supposed to represent all the religious wars in the Empire, it ought to go on longer- perhaps allow defeated religions to try again for a few times. And I agree that it seems a bit "rail-roady". At the start, why should the Emperor automatically loose his status on converting? He's been elected, he has the apparatus of government (to the extent there is one)- if people want to depose him for his religion, they should have to fight to make him step down. And reformed comes off very badly here. Suppose the majority of states in the Empire go reformed (unlikely, but not utterly impossible). They have no way of obtaining rights except by backing a Protestant rebellion- and if they win rather than white peace, they're still out of things. I can see cases where this would really be worse than what we have now, forcing the game's history into paths that are complete nonsense in their own terms as well as unlike our history.

Fighting the league headed by the Emperor to change the HRE's primary religion and fighting another war to then unseat the Emperor sounds a bit redundant. If you've made the HRE Protestant, you've already beaten the Emperor decisively.
 

Mosamania

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Because history is hard. Should be part of the Mamluks, at the absolute least, should be a vassal. That said, they also have the equally ahistorical 'Najd', a powerful, centralised Yemeni Kingdom and although they have a single tribe (The inclusion of which I support, all of Arabia should be split into tribes.) it is in the wrong location. (That fat wasteland was put in the historical homeland of the Shammar, and a centre of pre-Saudi Arabian society, Ha'il. *facepalm*) Plus the inclusion of a single historical tribe contrasts against the way Najd, Hejaz, Ahsaa and Yemen are all unrealistic.

Actually no, It is not a tribal society as much as people would believe, There is a tribal element to Arabia, but Hidjaz, Yemen and Hasa were for the most part ruled by vassal states, and occasionally independent states to a degree,
 

blackchoas

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Fighting the league headed by the Emperor to change the HRE's primary religion and fighting another war to then unseat the Emperor sounds a bit redundant. If you've made the HRE Protestant, you've already beaten the Emperor decisively.

Your assuming the political alliances stay the same, expect they probably won't France may back say Brandenburg or Bohemia against Austria when Austria is the emperor but they probably won't continue to help them after they have become emperor and Austria might be able to come back especially if he can secure the help of Catholic nations that dislike the current emperor like the Commonwealth or Denmark
 

Novacat

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Huh. Permanently deciding the religious nature of the Holy Roman Empire in a single war seems a bit... odd, considering how many cycles of fighting in took in history. If, as is claimed, it's supposed to represent all the religious wars in the Empire, it ought to go on longer- perhaps allow defeated religions to try again for a few times. And I agree that it seems a bit "rail-roady". At the start, why should the Emperor automatically loose his status on converting? He's been elected, he has the apparatus of government (to the extent there is one)- if people want to depose him for his religion, they should have to fight to make him step down. And reformed comes off very badly here. Suppose the majority of states in the Empire go reformed (unlikely, but not utterly impossible). They have no way of obtaining rights except by backing a Protestant rebellion- and if they win rather than white peace, they're still out of things. I can see cases where this would really be worse than what we have now, forcing the game's history into paths that are complete nonsense in their own terms as well as unlike our history.

Best bet as a strong reformed/orthodox country in the HRE is to DOW both war leaders, smash both their armies to a pulp, completely occupy and drive up war exhaustion and only peace out when the religious war ends. Alternatively, stay catholic, get emperorship, pass Erbkaisertum, then switch to reformed/orthodox. I agree though, its rediculously gamey that Reformed/Orthodox have to more or less break the system instead of playing along.

PS: At the very least Reformed should be considered part of the Protestant side, which is historical, the United Provinces and the Paletinate were both Reformed states and Calvinism was one of the biggest factors behind the 30 years war.
 
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Urdnot_scott

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Actually no, It is not a tribal society as much as people would believe, There is a tribal element to Arabia, but Hidjaz, Yemen and Hasa were for the most part ruled by vassal states, and occasionally independent states to a degree,
Vassal states? Vassals to who? Yeah I'm talking about the centre, Hedjaz should be controlled by the Mamluks and Bahrain was pretty strong during the timeframe. But Yemen was not centralised at all and split into lots of tribes, even if some were nominally under a higher king, and what is now Najd and the UAE was completely tribal, which the game currently completely fails to represent.
 

Jorlem

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U
If the emperor is deciding when to attack, he will just squash the first league-member which with the finality of the system ends the system right there. It doesn't feel right to have the Protestants as agressors, but the other way round needs more restriction as to when the wars can actually start.

Gaza looks fine to me, bigger than the Gaza strip, but a meaningful size for a province ruled from there (smaller size would call the link to Suez into question)
At the very least, there should be a few events or decisions to represent the Emperor oppressing the Protestants before the CB unlocks.
 

Novacat

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Re-reading the Dev Diary... There is the possibility for multiple religious wars. If the Emperor wins or a white peace happens, than the religious war mechanics are disabled. If the non-emperor league wins, then both sides flip and the defeated emperor gets another chance of getting the throne back.
 

billclintonmask

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I wish the 30 Years War mechanics were a bit more than one war, as many others are saying. I'd like to see there be a time period where the leagues are active and any number of wars can be fought, after truce timer of course. This would also allow for countries to switch sides in the meantime and simulate the spread out nature of the conflict. I just don't think just one war will really be satisfying to me.

Will you the new Reformation system make the French Wars of Religion more likely to happen? I think I've only seen it happen one time.
What about major uprisings like:
http://en.wikipedia.org/wiki/German_Peasants'_War
 

Nobak

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Especially since the overwhelming majority of those concerns are from undocumented or just straight negative-impact changes implemented through standard patches. If you look at all of the DLC so far vs hidden or not-so-hidden patch note changes, the most annoying and unjustified alterations to the game are consistently *not* DLC. It's not like wealth of nations DLC is what made uncolonized provinces exile your units or removes all normally perceptible country size war score scaling (while claiming to add it to coalitions...herp here have *almost* no scaling!). The changes to #rebels, bad-then-good neighbor bonus changes, AE changes (while still ignoring the broken nature of the coalition mechanic itself), altering war score stab hit (a good, but undocumented change that results in bad surprises when it didn't have to), CNs breaking alliances in 1.5, permanent wars, mid-war protectorate war leader changes...all of that was *not* DLC. Neither were the truce time changes.

And once again, what raises the most eyebrows? Province autonomy, and rebel demands being accepted = same as enforcing, nerfing hordes (again, and without basis, unless they're given something yet-unannounced). These things are not being discussed in their details, and that's where the devil lies. It also wouldn't surprise me if we got a random left-field AE change (again) or if rebel strength was over-altered to be too strong or weak (having 30 rebels spawn on you as a nation with a FL of 10 and losing provinces if you can't win is idiotic, so they DO need tweaking with the implementation change). A lot can go wrong here, and while I'd like to believe nothing will, history dictates that such would be absurdly naïve, to the point of being foolish. It's odds on that you'll still see players who don't even understand the mechanics they attempt to defend in response show up yet-again too.

And this all is why I don't intend to preorder an expansion again, or even buy it at full price until its release is proven stable. No matter how promising the dev diaries make it look. Typically the cycle has been announcement, then dev diaries making me excited about the new features, followed by a patch that robs my enthusiasm, in equal parts due to bugs and mechanics changes I disagree with. But invariably for me the patch brings a lot of unanticipated and unwelcome changes.

Then by the time I decide maybe I might want to play, I start to worry that the next patch will come along and break my game before I finish it so I don't, and instead wander off to play something else.

And that's the story of how I haven't played since the release of 1.4, despite preordering CoP. Here's hoping AoW breaks the trend.
 

Khezef

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Not yet. But Maybe it will release between October 28 and November 12. Because CK2 : charlemagne announced for release October 14. So this week except, and Paradox interactive loves 2nd and 4th week. :rolleyes:
Yeah thats why I asked, I just saw the CK2 release and thought they would announce here too. Oh well, they wont pillage my wallet all at once I guess.
 

PeterCorless

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Re-reading the Dev Diary... There is the possibility for multiple religious wars. If the Emperor wins or a white peace happens, than the religious war mechanics are disabled. If the non-emperor league wins, then both sides flip and the defeated emperor gets another chance of getting the throne back.

The first war might break out prematurely, as the Protestants have a timer on them. They have to press the war, or they lose anyway.

I am predicting that if Protestantism is forced to press a war, which they are, they will most likely lose the first time unless they have some amazing set of allies. There will be only a few provinces and countries that will have converted by the time they need to force the issue offensively.

And if they lose that war, it's over for the rest of history. Even if they strengthen later on, it will be impossible for them to try to attempt a second time.
 

Kalderus

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The religious war mechanics sound exciting, yet quite clunky and open to allow very strange situations to occur. For instance, what happens when the Emperor and the Catholic side win, and then subsequently, a strong Protestant player state converts (via cleansing of heresy wargoal) and/or vassalizes a majority of electors, or perhaps all the electors. You could, for instance, have a player as Protestant Great Britain or Scandinavia with four Protestant elector vassals, and three Protestant non-vassal electors for instance, yet the player could not be elected due to the official religion of the Emperor being permanently locked as Catholic, even in the rare/odd case that no Catholics even exist anymore in the empire. In that case, I assume the electors would choose some random outsider Catholic state as the emperor. An even rarer case, would be if the Catholics won the initial wars of religion, and somehow centuries later, no more Catholics exist anywhere in the world. Would the electors suffer a fatal code-error and crash the game?
 
Last edited:

MarkS00N

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The first war might break out prematurely, as the Protestants have a timer on them.
I guess right now, in term of concept, the major problem we nee to know is how long this timer would last until Protestant lost their chance...
If it can goes say >50 years, then I think it would be enough time for the protestant to forge alliance with strong outside force to allow them at least wage the war long enough so there is no victor...

Other factor that I think could help the protestant force is the 'nerf' in Catholicism and Center of Reformation which if turn out 'right' would mean there will be strong protestant nation in the game to help during the war...
And if Paradox use France not by pure coincidence or simply to joke about 'the big blue blob', then I think this (that there will be strong protestant nation to help) could be the outcome they see consistently coming from their test of the mechanic...
 

TheDecider

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Did you see it?
attachment.php

0k8R2oi.png

That'll make movement a bit easier
 

PeterCorless

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I guess right now, in term of concept, the major problem we nee to know is how long this timer would last until Protestant lost their chance...
If it can goes say >50 years, then I think it would be enough time for the protestant to forge alliance with strong outside force to allow them at least wage the war long enough so there is no victor...

Other factor that I think could help the protestant force is the 'nerf' in Catholicism and Center of Reformation which if turn out 'right' would mean there will be strong protestant nation in the game to help during the war...
And if Paradox use France not by pure coincidence or simply to joke about 'the big blue blob', then I think this (that there will be strong protestant nation to help) could be the outcome they see consistently coming from their test of the mechanic...

That, to me, would be an idiot way to railroad all future games.

Ruler: "We've broken from Rome. No longer will we need to bow and kiss the ring of the Pope!"

People: "Yay!"

Ruler: "..instead, now we need to bow and scrape and kiss the rung of the French king. He was the only way we'd be able to survive..."
 

Siddyus

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Finally, the rest of the world is getting some nice attention. Definitely a first day buy for me.
 
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