EU4 - Art of War - Dev Diary 7 - Religious Leagues, The Reformation and the Near East

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Mauer

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It's a tiny, fairly insignificant detail, but I'm glad there's visible borders along coastlines now. I never really liked how land just sort of blurred into the sea, it caused coastlines to lose a lot of the geographic detail you chaps put into them.

Yes, but CK2 still looks prettier overall, maybe they should just make the whole map like it.

Regarding the 30 years war, I also think there should be more than just one chance for Protestants to stick it to the Emperor. And I hope those centers of reformation boost conversion of whole countries by some 400% more than it is now, especially for Reformed.
 

TheMeInTeam

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... There's as much, if not more, content in the free patch as in the DLC itself. I'm not one to suck up to devs, but these kinds of complaints cheapen things for those who have actual concerns.

Especially since the overwhelming majority of those concerns are from undocumented or just straight negative-impact changes implemented through standard patches. If you look at all of the DLC so far vs hidden or not-so-hidden patch note changes, the most annoying and unjustified alterations to the game are consistently *not* DLC. It's not like wealth of nations DLC is what made uncolonized provinces exile your units or removes all normally perceptible country size war score scaling (while claiming to add it to coalitions...herp here have *almost* no scaling!). The changes to #rebels, bad-then-good neighbor bonus changes, AE changes (while still ignoring the broken nature of the coalition mechanic itself), altering war score stab hit (a good, but undocumented change that results in bad surprises when it didn't have to), CNs breaking alliances in 1.5, permanent wars, mid-war protectorate war leader changes...all of that was *not* DLC. Neither were the truce time changes.

And once again, what raises the most eyebrows? Province autonomy, and rebel demands being accepted = same as enforcing, nerfing hordes (again, and without basis, unless they're given something yet-unannounced). These things are not being discussed in their details, and that's where the devil lies. It also wouldn't surprise me if we got a random left-field AE change (again) or if rebel strength was over-altered to be too strong or weak (having 30 rebels spawn on you as a nation with a FL of 10 and losing provinces if you can't win is idiotic, so they DO need tweaking with the implementation change). A lot can go wrong here, and while I'd like to believe nothing will, history dictates that such would be absurdly naïve, to the point of being foolish. It's odds on that you'll still see players who don't even understand the mechanics they attempt to defend in response show up yet-again too.
 

Novacat

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It requires a Protestant Elector, so no.

What happens to Reformed/Orthodox in the outcomes of the religious war? If a Reformed country sides with Protestantism and the Protestants win, would Reformed be locked out of becoming an Elector and Emperor? What about Orthodox?
 

Grand Historian

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Fixed that for you.

Um, no you didn't. If anything you took my quote and replaced Dorimi with DanubianCossack, completely twisting my words. The Russophile can do a good Siberia, but I would prefer someone who devoted a good portion of their EU4 modding career to adding in flavor to Empires that have held sway over the Balkans.

And please refrain from taking my words, twisting them and then saying they are mine.
 

Tales N-E

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Will the AI Protestant nations always start the Thirthy Year War? I was thinking about starting as Austria to try out the rumoured TYW feature, but now I'm worried if the AI will be too reluctant to start the war if I'm too strong.
 

jrgen3

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The Russophile can do a good Siberia, but I would prefer someone who devoted a good portion of their EU4 modding career to adding in flavor to Empires that have held sway over the Balkans.
You know that he is Serbian, right? And that his Balkans are the best Balkans in any mod?
 

VI Imre

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Are you sure that the number of new provinces was 123? It seems a tad too high to me. Wasn't it 23 perhaps? Or maybe the total number of Middle Eastern provinces is 123 now?
 

Grand Historian

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You know that he is Serbian, right? And that his Balkans are the best Balkans in any mod?

No I didn't. A combination of the fact I don't often use mods and am rather new to Paradox leaves me ignorant of the who's who. Though thank you for telling me, though.
 

newtlord

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Huh. Permanently deciding the religious nature of the Holy Roman Empire in a single war seems a bit... odd, considering how many cycles of fighting in took in history. If, as is claimed, it's supposed to represent all the religious wars in the Empire, it ought to go on longer- perhaps allow defeated religions to try again for a few times. And I agree that it seems a bit "rail-roady". At the start, why should the Emperor automatically loose his status on converting? He's been elected, he has the apparatus of government (to the extent there is one)- if people want to depose him for his religion, they should have to fight to make him step down. And reformed comes off very badly here. Suppose the majority of states in the Empire go reformed (unlikely, but not utterly impossible). They have no way of obtaining rights except by backing a Protestant rebellion- and if they win rather than white peace, they're still out of things. I can see cases where this would really be worse than what we have now, forcing the game's history into paths that are complete nonsense in their own terms as well as unlike our history.
 
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