It's going to be interesting to see how the friendly transports work logistically. I can just see you getting on your ally's boats and they move it beyond your control or you fight over who gets a seat!
Окстись, братуха! Свои
Now back to English.
I'm Russian. I traveled many times in stans republics. I saw those places with my own eyes. I studied ancient Central Asian history in university, read the right - Russian- history books, etc., etc. So I know what I'm talking about.
And if you didn't understand what I wrote in my first post here - I meant that Central Asian steppes were quite easy to conquer.
I also want to repeat my idea -- Make Manchu tribes starting with Jurchen culture (Altaic group), and make them flip to Manchu culture (Chinese group) after they form Qing, or fully conquered by Ming.
Ahem, did you read past the first point?
And how would you define backwater? Some people could rightfully claim that for a great deal of the game's period Taungu or Songhai or Ming or Vijayanagar made Brandeburg look like the worst of slums![]()
So nice idea but they must locked to Chinese culture because if they be on Altaic group they will attack to Altaic Khanates for lower core costs etc. (I don't know but what I remember, PI is doing this intentionally.) Like they locked Turkish culture to Arab culture by Turko-Semitic culture group for where Ottomans can attack and grow like in history.
But what I said this is nice idea.
"sigh I'm trying to write this for 2 hours, hatreds don't allow me."
Achso, so it's basically a good idea that was not executed quite well. Well, I wish it were in the game, but not the way you described it.Because its results, in practice, were so utterly nonsensical as to destroy the immersion of anyone with any sense of European history whatsoever (Venice reaching a million people by 1600, that sort of thing), and it was adjudged to be too hard to fix to justify the effort in a game that isn't directly about demographics.
(Incidentally, this was actually explained in the original EU4 dev diaries.)
Historically the Jurchen did expand into the Step first before invade China.So nice idea but they must locked to Chinese culture because if they be on Altaic group they will attack to Altaic Khanates for lower core costs etc. (I don't know but what I remember, PI is doing this intentionally.) Like they locked Turkish culture to Arab culture by Turko-Semitic culture group for where Ottomans can attack and grow like in history.
But what I said this is nice idea.
"sigh I'm trying to write this for 2 hours, hatreds don't allow me."
That all said, I do know I have complained that because of their cartography where the americas are farther north than they should be it describes my home as "Arctic". it is not "Arctic" in Minnesota at all, but whomever made the map thought "oh well it's arctic relatively this far south in Eurasia so lets make it the same in America" apparently forgetting that they moved the Americas over 20 degrees north (~700 miles). Minneapolis in reality is at one degree north of the latitude of Nice, France, but the game calls it "Arctic" here
The next major expansion/DLC for, what I hope, is your favorite grand strategy game.
Where I said I will buy it? Patches is free, and a lot stuff will be in patchCan't wait not to buy it?
Lol I think Paradox has done a nice job trying to add territorial zones to the New World. Also, just because a city is close in latitude has nothing to do with its weather. Paris has very different weather averages than Minnesota (where it gets close to 0 or below). While its not arctic, it wasn't ideal for quality of life. I am quite sure the map developers have access to Almanacs and do more research than the average forum poster.
Historically, the Jurchens did first conquer some eastern Mongolian tribes before they have the final, devastating attack on Ming. So overall I think it's not a big problem. It can be solved by giving a united Manchu nation (should be "Jin" historically) some missions so that the AI can be guided.
Historically the Jurchen did expand into the Step first before invade China.
lol nothing displays the silliness of this new feature than this post. this battle summary is just a cosmetic block of ugly!
lol nothing displays the silliness of this new feature than this post. this battle summary is just a cosmetic block of ugly!
Fun fact: this was a requested feature on the forums that got a lot of support in its thread, I seem to recall.
yeah i can see how. too bad the battle summary isn't useful in that it doesn't summarize anything that can help you determine why you lost or won. would be great that a lot of the blank space actually showed what type of terrain modifier was used, the generals used and military modifiers that are seen during the actual battle. would help some players when they are trying to learn the battle mechanics as well as when they ask for advice on the forum posts.Fun fact: this was a requested feature on the forums that got a lot of support in its thread, I seem to recall.
I really wish people would back off with their nationalism. I WANT THINGS FOR MY COUNTRY. This is by far the most negative, and annoying element of the community, and something that makes it totally and utterly obnoxious to even post here. As a long time user of the forum, and long before the larger droves of people I strongly disdain this entire situation that has become increasingly more common.
People should advocate for things that the game actually needs like non-import related Aztec , Incan, and Mayan national ideas.