EU4 - Art of War - Dev Diary 6 - Client States, Allied Transports and Central Asia

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Russkish

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Окстись, братуха! Свои :)

Now back to English.

I'm Russian. I traveled many times in stans republics. I saw those places with my own eyes. I studied ancient Central Asian history in university, read the right - Russian :) - history books, etc., etc. So I know what I'm talking about.

And if you didn't understand what I wrote in my first post here - I meant that Central Asian steppes were quite easy to conquer.

Firstly, I don't know why we are doing this but I must do this.

Yes, your ancestors come with a dickness European rifle in their hands and conquered lands of honour people. After 1400 years of sovereignty. There are more than 1200 years to equalize. I'm sad for you, you must wait if you can live 1200 years.
 

Russkish

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I also want to repeat my idea -- Make Manchu tribes starting with Jurchen culture (Altaic group), and make them flip to Manchu culture (Chinese group) after they form Qing, or fully conquered by Ming.

So nice idea but they must locked to Chinese culture because if they be on Altaic group they will attack to Altaic Khanates for lower core costs etc. (I don't know but what I remember, PI is doing this intentionally.) Like they locked Turkish culture to Arab culture by Turko-Semitic culture group for where Ottomans can attack and grow like in history.
But what I said this is nice idea.

"sigh I'm trying to write this for 2 hours, hatreds don't allow me."
 

jakt

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Ahem, did you read past the first point? :)

And how would you define backwater? Some people could rightfully claim that for a great deal of the game's period Taungu or Songhai or Ming or Vijayanagar made Brandeburg look like the worst of slums ;)

I thought it was tongue in cheek obviously but really I mean some small obscure country, and yes, obscure is in part biased towards against western nations... this is Europa Univeralis after all

yes, I am an american if that's what you're getting at, which is why I made the comment -- weak countries are weak now in part because they were weak before. there's no one that was strong then that isn't well represented (e.g., Venice), just countries that were weak then

I don't mind putting in that stuff for smaller countries, but I do happen to agree that some people act like texans about it and it's annoying.

That all said, I do know I have complained that because of their cartography where the americas are farther north than they should be it describes my home as "Arctic". it is not "Arctic" in Minnesota at all, but whomever made the map thought "oh well it's arctic relatively this far south in Eurasia so lets make it the same in America" apparently forgetting that they moved the Americas over 20 degrees north (~700 miles). Minneapolis in reality is at one degree north of the latitude of Nice, France, but the game calls it "Arctic" here
 

rayyuri

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So nice idea but they must locked to Chinese culture because if they be on Altaic group they will attack to Altaic Khanates for lower core costs etc. (I don't know but what I remember, PI is doing this intentionally.) Like they locked Turkish culture to Arab culture by Turko-Semitic culture group for where Ottomans can attack and grow like in history.
But what I said this is nice idea.

"sigh I'm trying to write this for 2 hours, hatreds don't allow me."

That's a good question... But the problem is, they keep attacking Mongolia in current game version, although they are not in the altaic group. It's just because: 1. they have the mission "Unite the Manchu tribes", 2. the AI thinks Ming is too strong for them.

Historically, the Jurchens did first conquer some eastern Mongolian tribes before they have the final, devastating attack on Ming. So overall I think it's not a big problem. It can be solved by giving a united Manchu nation (should be "Jin" historically) some missions so that the AI can be guided.
 

Hinforta

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Because its results, in practice, were so utterly nonsensical as to destroy the immersion of anyone with any sense of European history whatsoever (Venice reaching a million people by 1600, that sort of thing), and it was adjudged to be too hard to fix to justify the effort in a game that isn't directly about demographics.

(Incidentally, this was actually explained in the original EU4 dev diaries.)
Achso, so it's basically a good idea that was not executed quite well. Well, I wish it were in the game, but not the way you described it.
 

Chevaresqye

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So nice idea but they must locked to Chinese culture because if they be on Altaic group they will attack to Altaic Khanates for lower core costs etc. (I don't know but what I remember, PI is doing this intentionally.) Like they locked Turkish culture to Arab culture by Turko-Semitic culture group for where Ottomans can attack and grow like in history.
But what I said this is nice idea.

"sigh I'm trying to write this for 2 hours, hatreds don't allow me."
Historically the Jurchen did expand into the Step first before invade China.
AI mainly driving by mission, not culture affiliation. The Turko-Semetic thinggy was employed to help the Ottoman become more stable after conquerred the Arab.
 

kitemasaki

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That all said, I do know I have complained that because of their cartography where the americas are farther north than they should be it describes my home as "Arctic". it is not "Arctic" in Minnesota at all, but whomever made the map thought "oh well it's arctic relatively this far south in Eurasia so lets make it the same in America" apparently forgetting that they moved the Americas over 20 degrees north (~700 miles). Minneapolis in reality is at one degree north of the latitude of Nice, France, but the game calls it "Arctic" here

Lol I think Paradox has done a nice job trying to add territorial zones to the New World. Also, just because a city is close in latitude has nothing to do with its weather. Paris has very different weather averages than Minnesota (where it gets close to 0 or below). While its not arctic, it wasn't ideal for quality of life. I am quite sure the map developers have access to Almanacs and do more research than the average forum poster.
 

TolHydra

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Great to see Siberia receiving much needed attention!

The next major expansion/DLC for, what I hope, is your favorite grand strategy game.

About that...
Victoria_II_Logo.jpg
:wub:
 

jakt

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Lol I think Paradox has done a nice job trying to add territorial zones to the New World. Also, just because a city is close in latitude has nothing to do with its weather. Paris has very different weather averages than Minnesota (where it gets close to 0 or below). While its not arctic, it wasn't ideal for quality of life. I am quite sure the map developers have access to Almanacs and do more research than the average forum poster.

I don't think so considering if you google "temperate weather zones" in the world you'll see how completely off they are in EUIV. Since weather is modeled (with snow and all that) there's no need to double down and call something "arctic" when it's nothing like that; minnesota could get more snow than paris, okay, that's fine because it's true, but it's not "arctic" here. This annoyed me because of attrition when I was playing an Ojibwe game just moving around the great lakes region I could only have a couple troops on a given province. This area is the biggest breadbasket to the world and in the game it's "arctic". I wouldn't care as much if it was just a mis-label but it has harsh penalties for troops.

Anyway. point is i guess it's fine to complain about your own area. not that they are going to change what i'm complaining about.
 

Russkish

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Historically, the Jurchens did first conquer some eastern Mongolian tribes before they have the final, devastating attack on Ming. So overall I think it's not a big problem. It can be solved by giving a united Manchu nation (should be "Jin" historically) some missions so that the AI can be guided.

Historically the Jurchen did expand into the Step first before invade China.

I thougth your idea again right now. But I can not decide because I didn't know AI was expanding with missions. If this is true, culture change will not be very effective. Only, this will add more historical accurate to the game as what you said. So changing Manchus culture maybe more better than present situation of this game.
Yes, I know, Jurchens did expand into the Mongolian tribes before conquest of Ming. With this change they may gain only some little stability. Already I didn't see any AI formed Qing but we can see mega blobbed Qing though less likely.
 
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kitemasaki

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Fun fact: this was a requested feature on the forums that got a lot of support in its thread, I seem to recall.
yeah i can see how. too bad the battle summary isn't useful in that it doesn't summarize anything that can help you determine why you lost or won. would be great that a lot of the blank space actually showed what type of terrain modifier was used, the generals used and military modifiers that are seen during the actual battle. would help some players when they are trying to learn the battle mechanics as well as when they ask for advice on the forum posts.
 

Zak Preston

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I really wish people would back off with their nationalism. I WANT THINGS FOR MY COUNTRY. This is by far the most negative, and annoying element of the community, and something that makes it totally and utterly obnoxious to even post here. As a long time user of the forum, and long before the larger droves of people I strongly disdain this entire situation that has become increasingly more common.

People should advocate for things that the game actually needs like non-import related Aztec , Incan, and Mayan national ideas.

Wait a second, what kind of "nationalism" are you talking about? I insist on changes to listed countries because I'm familiar with my local region's (Eastern Europe and Caucasus) history, geography and culture much better than US, for example. For sure I can also advocate for other states like Italy being horribly detailed (and underpowered compared to Spain or France). While you don't care about some regions (so do I, btw), you shouldn't really argue with anyone who does.