EU4 - Art of War - Dev Diary 6 - Client States, Allied Transports and Central Asia

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zz77

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There is nothing to fear here, because probably Paradox will give small basetax and manpower to these provinces, if I know Paradox.
Even with small tax and manpower, what are those regions for if in reality there were only huge almost empty places there? I don't think we need any kind of activity in places which were... out of any kind of activity for centuries :)
 

Riekopo

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Any better indications of where crossings are or a revamp of crossings? It's a huge factor in battles and it's almost a total mystery. There's a problem with reinforcing allies armies in battle too. When you reinforce an ally army in battle you automatically get the crossing/strait/river penalties or bonuses of your ally. This makes me not want to reinforce an ally who has a terrain disadvantage. If I reinforce my ally from the same province that he moved from this makes sense. However if I reinforce my ally from a different province I shouldn't get those negative river/crossing/strait penalties.
 

Russkish

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Even with small tax and manpower, what are those regions for if in reality there were only huge almost empty places there? I don't think we need any kind of activity in places which were... out of any kind of activity for centuries :)

Can I say, you don't know anything? A classic European brain; "Asia and Steppes were empty, poor lands and there was 5000 or 10000 human." Ask to your liar history books if you don't know anything, whos were the divider of Roman Empire and whos were the conqueror of half of Western Europe; and whos were dancing in whole Asia.
 

diceyy

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Are we going to get a reliable way to see whether the war leader will change or not if alliances are honoured before declaring?. That is the biggest thing I want that I haven't seen yet in the dev diaries.
 

Straigthtsilver

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Rarely have I been this excited for a new game, let alone a DLC, but AoW is shaping up to be hands-down the greatest expansion to EUIV yet! I can only hope it will be released soon, as forcing myself to not play EUIV now is torture.
 

zz77

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From a simple gameplay perspective, I would feel like telling you to declare war on Chagatai, or Uzbek at game start. Perhaps you did; as I'm concerned, I felt it was quite a painful experience. Moving beetween provinces can take more than a month, attrition there is terrible, and given the length to move from one province to another, it can sometimes take more than 6 months to catch an army while suffering monthly 7% attrition (6*7 = 42%; say goodbye to your manpower!). Now, try playing in the HRE. Monthly attrition is 0%, and it takes a couple days to reach the neighbouring province. I recon it makes sense that Lubeck and the surroundings can provide food for more men than some random steppe province and thus high attrition is fine esp. in winter, but why should I need 6 months to catch an ennemy army in the steppes VS 5 days in the HRE? (not even mentioning that in the HRE, you fight for worthy provinces while in the steppes, you loose all your men to attrition for a handful 1 BT stuff). I'm not asking for HRE-detailed provinces, but something more detailed than the current setup is definately welcome IMO.

but

Increasing the number of low supply provinces will increase attrition due to check per province move, not decrease it.

indeed
 

Outrider

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Increasing the number of low supply provinces will increase attrition due to check per province move, not decrease it. Still, it's painful to spend an eternity with pathing there so it's welcome to make that a little more fluid.

Adding more low supply provinces increases the ability to split of stacks to avoid attrition.

Sure, there are additional attrition ticks, but if you can avoid over-supply penalties the total attrition suffered may decrease significantly.
 

TheMeInTeam

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Adding more low supply provinces increases the ability to split of stacks to avoid attrition.

Sure, there are additional attrition ticks, but if you can avoid over-supply penalties the total attrition suffered may decrease significantly.

That's true. Nice and micro intensive, but true. I guess you could spam forts and make it livable.
 

kitemasaki

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Adding more low supply provinces increases the ability to split of stacks to avoid attrition.

Sure, there are additional attrition ticks, but if you can avoid over-supply penalties the total attrition suffered may decrease significantly.

With the new sullying feature (which is still to come in a Dev Diary) will make it risky to leave the 'minimum' to avoid attrition since the garrison can attack the siege and wipe them out. It will be interesting to see if Defensive Ideas improves the garrison size to make it even riskier!
 

TheMeInTeam

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With the new sullying feature (which is still to come in a Dev Diary) will make it risky to leave the 'minimum' to avoid attrition since the garrison can attack the siege and wipe them out. It will be interesting to see if Defensive Ideas improves the garrison size to make it even riskier!

I'm pretty sure he's talking about splitting a 60 stack in to sets of say 15 or 30, not 2 stacks.

I will be annoyed if sorties consistently beat equal #'s of soldiers.
 

zz77

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Can I say, you don't know anything? A classic European brain; "Asia and Steppes were empty, poor lands and there was 5000 or 10000 human." Ask to your liar history books if you don't know anything, whos were the divider of Roman Empire and whos were the conqueror of half of Western Europe; and whos were dancing in whole Asia.
Окстись, братуха! Свои :)

Now back to English.

I'm Russian. I traveled many times in stans republics. I saw those places with my own eyes. I studied ancient Central Asian history in university, read the right - Russian :) - history books, etc., etc. So I know what I'm talking about.

And if you didn't understand what I wrote in my first post here - I meant that Central Asian steppes were quite easy to conquer.
 

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Is client states restricted to Europe only or can, say, British form them in India as part of its Indian empire?
 

TheChronoMaster

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attachment.php

I just want to say this is the best pic that has ever been in a Paradox Dev Diary. So many amazing touches, especially the OPM 'Gothland' client state.