Looks like most natives were reduced to OPM...Hm...
At first I also think it has been changed, but because I can't point out what has been changed, I come to conclusion I am just mistaken...
Care to point out the changes?
Looks like most natives were reduced to OPM...Hm...
At first I also think it has been changed, but because I can't point out what has been changed, I come to conclusion I am just mistaken...
Care to point out the changes?
Yeah, in about the same way that Spanish is a dialect of French.Cantonese is a Chinese dialect
Yeah, in about the same way that Spanish is a dialect of French.
Some here. I can't see the necessity to change Korea Bay into Bohai, unless PI divide that water into two.
In my understanding, Korean Bay is the water between Liaoning and Korea. Bohai is the water surrounded by Liaoning and Shandong. For now, PI put these two bays in one sea province. It means that either Korean Bay or Bohai is correct.
For Oirat, I think it's nothing to say. The map is suspicious. I never trust the external boundaries of the Atlas.
Moreover, by common sense, Oirat was still very strong when Russian first stepped into that area. So, if Oirat was controlling that area, Russian might face strong resist from Mongol. We all knew the history.
It has no sense to make a separate Cantonese area. Cantonese is a Chinese dialect, not a culture or ethnic group. Cantonese people are all ethnic Han. There is no reason to make Han and Cantonese as two separate culture at the same level.
I would say:
Solution 1: Make Ming a cultural union like HRE/Germany/France. Divide Han culture into subgroups based on dialects, e.g. Mandarin, Wu, Min, Hakka, Cantonese...
I don't quite like this solution because it's ahistorical. At Ming period there was no such "nationalism" based on just dialects. The empire was so centralized and all the people consider them as ethnic Han and they don't think dialect a problem.
2. Delete Cantonese and make most of Ming provinces Han culture. Some remote provinces should be changed to minor culture like Sisongbanna, which was not traditional Chinese territory but an area that Ming inherited from Yuan Empire. Some remote places were quite decentralized at that time. Actually these places were something like Manchurian provinces at that time.
Also, it maybe a good idea to have two Manchurian culture: one is Jurchen in Altaic group, one is Manchu in East Asian group (or Chinese group for solution 1). Manchurian provinces start with Jurchen culture. If Ming controls all of Manchurian provinces, or any Manchurian Nation formed Qing, then change all Jurchen provinces into Manchu culture via events. This can represent the historical assimilation of Manchurian culture into Chinese culture.
There is another reason -- perhaps more compelling in term of the game. In EU4 map, 8 provinces (and much more historically significant) provinces border Bohai, while 6 borders Bay of Korea. And when you, for example, blockade that particular sea, chances are that you are trying to blockade provinces bordering Bohai, rather than Bay of Korea.
Per Oirat -- it's important to remember that the Chinese are the only one with historiographic tradition around that area, and much of that exist only in Chinese archive -- so if you are only using Western sources, then you may be missing something. Despite what you claim of bias, an academic would not put down anything that cannot supported from at least one citation. Unless someone already track down the historical source of that map can debunked it, I would tend to believe him because he has done the research and you may not have. A possibility of bias does not equal to definite falsehood -- that can only be established by peer review.
If I remember correctly Oirat was already broken into 4 by the time Russian got into the area, common sense would imply that Oirat would be weakened, compared to before.
If you want your empires to be multi-ethnic, then just don't convert.I personally kind of hope that cultures can't be converted in the future, because I like my empires to be multi-ethnic. Only territories which were historically culture-changed should shift by eventMost would disagree though, which I understand.
For these information you have found I want to say:"Nicely done!" As you know, the Mongolia empire(Most of the nomadic empire in history) cover around the Lake Baikai. However, In EU4 Mongolia/Nomandic tribes lose those territories, it is so weird. Some of people in here do not believe Chinese history ancient recording. They would rather believe modern western guy's research. They always use just one reason that "the Communist Party change the history" to doubt all of Chinese history resources.(It is so Prejudice) However, most history resources come from ancient history books. Like Twenty-Four Histories, or 明史.......
but then the AI converts regions I want, (Austrian Netherlands come to mind) resulting in a weirdlooking culturemap.If you want your empires to be multi-ethnic, then just don't convert.
Provinces in patch, templates probably in DLC.These tons of new provinces will be related to the new patch or to the DLC?
We don't even know which features are in the DLC and which are notThese province changes are overwhelming me a bit tbh.
Anyway, I'm really impressed with the map changes so far, HOWEVER I'm a little disappointed by the dlc features (assuming the map changes will be in the patch).
Cultures are a mess anyway, they need a massive overhaul in general.
I personally kind of hope that cultures can't be converted in the future, because I like my empires to be multi-ethnic. Only territories which were historically culture-changed should shift by eventMost would disagree though, which I understand.
But, yeah, Cantonese should go.
New provinces in the patch, because it would be insane to ship two versions of the map and toggle betweeen them based on the DLC activation state.These tons of new provinces will be related to the new patch or to the DLC?