EU4 - Art of War - Dev Diary 4 - Army Planner, Rebel Relocation and China

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MarkS00N

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I still don't understand where paradox gets all their information from... I can't find some of the nations on google/wikipedia.
Maybe you should ask Fryz then, the one that handle this region overhaul...
He is part of pax sinica mod...
 

outis

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no, i don't think your points are worth supporting, bohai bay, korea bay, it's just a so trivial thing that only radical nationalists will ever care (if they even would at all). And the north-west territory of Oirats isn't really that important neither.
I don't know about Oirats, but Bohai was much more historically important than Korea Bay. The naming convention should be tilting toward important features, because they tend to be mentioned more in history. Yes, it does not impact game play, but it does have different contextual flavor that I don't think is historically correct.
Oirat, however, does impact game play. As Oirat once raided Ming capital, and even captured a Ming emperor -- which caused the subsequent significant event (one of his sibling was install as new emperor. The captured emperor was released -- and regain the throne after a successful coup, and subsequent purge that had great effect on the politics). One historical possibility would be Ming was angry enough to exterminate Oirats -- hence the size of the Oirat territory, and whether they are totally visible, becomes important. Oirats also have important impact on Russian history -- hence the northwest Oirat may be more important than you might think.
 

ragingrondo12

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There are very good sources of material other than google and wikipedia. Dare I mention libraries?

Or books. Scores and scores of books.
 

Umega

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Or books. Scores and scores of books.
I have a big, heavy book called "History of the World", which has tons of infomation that I can't find in Wikipedia...
It's a good idea to expand your knowledge of history through books than just relying on the interenet.
 

mudd1

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I like the way you tune-up rest of the world.

One thing is horrbile for all polish that see Commonwealth north-western border.

How it should looks like:
pomorze_polskie.png


How it looks like:
polska_eu.png

Funny you should mention this area: http://forum.paradoxplaza.com/forum...veloper-Diary-1-%96-The-world-is-at-your-feet

Second, you need to have a rather convex shape of a province. If you don´t do this, you'll end up with all sorts of unintuitive thoughts when it comes to where units should move and how quickly.

Third, you need to bear in mind the number of connections a province has to neighboring territories. The number of neighbors is a crucial factor in military matters, and for game balance purposes.

So, if we valued history over balance or ease of play, an historical province of Warmia would be small, serpentine and surrounded by a concave province. This presents a lot of problems for a province-based game as we mentioned earlier.
 

ericyuen

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No, I like the old 8 province. dividing provinces into north and south or east and west seems boring and irrelevant

The 8-province-plan (8-do system) was in use in Korea in the whoooooole game time. However, if we add more provinces in Manchuria and keep the old plan in Korea, Korea would be erased by Ming or Manchu easily.

In history they had 2 more division plans: 23-bu system and 13-bu system. We cannot make it too strong, right? So I think the 13-do system is the best one.

For sure that we can just change the province names into some important cities, rather than the East and West...
 

mgoetze

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Interesting post. As always, mgoetze. I think you deserve congrats also for being so funny.
Well, I'm happy for you that you have such an expansive sense of humor, but my post was not meant as a joke.
 

DSYoungEsq

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Oh... LOL, didn't even notice that. :)
The rest of the content of your post is likewise suspect, then. :huh:

As for the information, it's clearer and clearer that this expansion will turn the game into the game it SHOULD have been when it was first released, from which CoP and WoN could then have been added. Welcome to the year-long beta test of EU IV; now the devs know what we REALLY wanted. :D
 

oblio-

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As for the information, it's clearer and clearer that this expansion will turn the game into the game it SHOULD have been when it was first released, from which CoP and WoN could then have been added. Welcome to the year-long beta test of EU IV; now the devs know what we REALLY wanted. :D
Software development doesn't work that way. There's no guarantee that a EU4 released today would have been the current EU4 + all DLCs.
It much more likely that they had some rough ideas for improvement that weren't finished when the game was released (rough ideas = "we want to make China more detailed and we have 2 vague sketches on a whiteboard"), but the actual details - and those details matter a lot - were actually added based on on-going feedback from the community. They said for example that the maps for RotW were inspired by several mods and that they actually worked together with those modders. This kind of feedback isn't really possible before release, during a closed beta with a handful of people. You need a community: lots of players, lots of modders out of which a group of very good modders stand out.

You might have fond memories from games in the days of old, when version 1.0 was the complete game.
Sure, it was, but did you ever find out how many features they had to cut out and maybe never released?
Or did you find out about games in development for 5-7 years that never reached version 1.0 and were abandoned while they were polishing the product to perfection?
Or did you forget 1.0 version games that were unplayable on release? And I mean utterly unplayable, not "France is overpowered, HEEEELP!!!!" - crashes, major networking problems for basic functionality, etc.
EU4 might not be a shining gem of software, but it's definitely a playable - and enjoyable - game right now.
 

derly2004

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I don't usually post much, but I would just like to drop in to congratulate the team on their excellent work in trying to improve the in-game map. While I have yet to see the impact on game balance, the new map is certainly a visual improvement, given the large area China covers.

I would like to know whether the current cultural setup in China will be changed, since it is currently quite ahistorical with the southern half of China being designated Cantonese. Hope some work will be done over there.
 

derly2004

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You just have 5 Posts in this forum. Do you have any qualifications to evaluate my suggestions? Do you have any suggestions in this forum? You just come here for fighting with with me.:rofl: Before I'm very polite to send you a message, you never reply it. And you still rude in here......Who actually humiliate all chinese users on this forum?

I would like to address some of the issues raised by Wudadi in the previous pages.

First, the Bohai/Korea Bay problem. Having compared the EU4 map with current maps, it seems to me that the area named Korea Bay in the game covers both Bohai Bay and Korea Bay in real life. In that case, it's simply a matter of choice. Here Paradox has chosen to use Korea Bay and I see no reason to doubt their choice, unless you have any other more powerful arguments in favour of changing the name.

Second, the Oirat problem. My understanding is that you think the Oirats should be enlarged to cover the area around Lake Baikal. My view is that the Oirats being a nomadic horde, the area it controls over history is highly flexible at given times and hard to pinpoint exactly. While the map you posted may be an abstract estimate, it is by no means definite. It seems that while Chinese sources say that the Oirats controlled the area around Lake Baikal in history, there is little evidence to say to what extent they controlled the region. Western sources do not aide us much as the area was not known to the west until the Russians colonized Siberia. In any event, unless there are more sources which support your interpretation of the Oirat territory I would not recommend a change to the existing borders.

Finally, I would like to just briefly say that using large fonts, exclamation marks and emoticons do not help in explaining your side of the argument. People tend to take you less seriously if you claim to represent "most Chinese", and most certainly will think of you as a troll if you go insulting people or be confrontational in your tone.
 

oblio-

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First, the Bohai/Korea Bay problem. Having compared the EU4 map with current maps, it seems to me that the area named Korea Bay in the game covers both Bohai Bay and Korea Bay in real life. In that case, it's simply a matter of choice. Here Paradox has chosen to use Korea Bay and I see no reason to doubt their choice, unless you have any other more powerful arguments in favour of changing the name.
As an outsider to this issue - if the area covers both bays it seems quite logical to name it after the more familiar term. The vast majority of outsiders have heard of Korea, I doubt many have heard of Bohai. When in doubt in these situations I'd say that familiarity wins (imagine having a popup from Korea Bay - it's trivial to find it without using search; Bohai, not so much).
 

Fryz

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I don't usually post much, but I would just like to drop in to congratulate the team on their excellent work in trying to improve the in-game map. While I have yet to see the impact on game balance, the new map is certainly a visual improvement, given the large area China covers.

I would like to know whether the current cultural setup in China will be changed, since it is currently quite ahistorical with the southern half of China being designated Cantonese. Hope some work will be done over there.

Hey dude, we have same avatar and even our location style is similar XD
 

ericyuen

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I would like to address some of the issues raised by Wudadi in the previous pages.

First, the Bohai/Korea Bay problem. Having compared the EU4 map with current maps, it seems to me that the area named Korea Bay in the game covers both Bohai Bay and Korea Bay in real life. In that case, it's simply a matter of choice. Here Paradox has chosen to use Korea Bay and I see no reason to doubt their choice, unless you have any other more powerful arguments in favour of changing the name.

Second, the Oirat problem. My understanding is that you think the Oirats should be enlarged to cover the area around Lake Baikal. My view is that the Oirats being a nomadic horde, the area it controls over history is highly flexible at given times and hard to pinpoint exactly. While the map you posted may be an abstract estimate, it is by no means definite. It seems that while Chinese sources say that the Oirats controlled the area around Lake Baikal in history, there is little evidence to say to what extent they controlled the region. Western sources do not aide us much as the area was not known to the west until the Russians colonized Siberia. In any event, unless there are more sources which support your interpretation of the Oirat territory I would not recommend a change to the existing borders.

Finally, I would like to just briefly say that using large fonts, exclamation marks and emoticons do not help in explaining your side of the argument. People tend to take you less seriously if you claim to represent "most Chinese", and most certainly will think of you as a troll if you go insulting people or be confrontational in your tone.

Some here. I can't see the necessity to change Korea Bay into Bohai, unless PI divide that water into two.

In my understanding, Korean Bay is the water between Liaoning and Korea. Bohai is the water surrounded by Liaoning and Shandong. For now, PI put these two bays in one sea province. It means that either Korean Bay or Bohai is correct.

For Oirat, I think it's nothing to say. The map is suspicious. I never trust the external boundaries of the Atlas.

Moreover, by common sense, Oirat was still very strong when Russian first stepped into that area. So, if Oirat was controlling that area, Russian might face strong resist from Mongol. We all knew the history.