Eu4: Art of War - Announcement Information

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Haccoude

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With a feature list like that... call me intrigued. This looks like it has the potential to be an expansion that actually expands.
 

InFerroVeritas

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I assume the reason so few ships are captured is for balancing issued. Usually the only way I capture a ship is to have a fleet that is only slightly larger in size to where I lose one or two of mine anyways. If I have a huge fleet, it will sink every ship every time. Again, I am sure that is for balance reasons. In real life, a monster fleet would be far more likely to capture ships than to sink them as fear of death, with no chance for winning the battle, makes it much easier for an admiral to surrender his fleet.

Capturing ships was extremely common in galley warfare. After all, when most battles are being decided by actual boarding actions, that tends to be an inevitable result.

I'd rather have "captured" enemy ships be converted into ducats. Or, if they're better than the ships you have access to via technology, ducats and diplo points. That'd be interesting.
 

Timhotep

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You can mothball your fleet? what does that mean?

I would be very much pleased if it was an option to not fund certain boats, or even an entire boat type. If I have 40 light ships and 20 heavies, it would be REALLY nice to not have to pay full maintenance on those big boys in peacetime just so I can keep my trade fleet running efficiently.
 

mgoetze

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I assume the reason so few ships are captured is for balancing issued. Usually the only way I capture a ship is to have a fleet that is only slightly larger in size to where I lose one or two of mine anyways. If I have a huge fleet, it will sink every ship every time. Again, I am sure that is for balance reasons. In real life, a monster fleet would be far more likely to capture ships than to sink them as fear of death, with no chance for winning the battle, makes it much easier for an admiral to surrender his fleet.
Several patches ago the most effective method was actually to engage the enemy with a fleet slightly weaker than theirs, then reinforce with a second fleet just before your ships started sinking.
 

yahiko

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I would be very much pleased if it was an option to not fund certain boats, or even an entire boat type. If I have 40 light ships and 20 heavies, it would be REALLY nice to not have to pay full maintenance on those big boys in peacetime just so I can keep my trade fleet running efficiently.

This would make fleet management much less painful.
 

rayyuri

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Really like the new map! This will be fun, and it also helps reduce blobbing speed as you apparently have to conquer more provinces to paint the same area of map.

Rebel and vassal/allies changes are really interesting as well.
 

juckil

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I'm rather excited for the unannounced addition of new trade nodes!
Someone mentioned earlier that on the Arabian screenshot you can see that one of the Mamluks' merchants is in Aleppo. Very exciting :D
 

bris

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Also are you going to add some provinces to the Balkans or other parts of Europe that could use some? Or is the other provinces a super secret secret
 
Last edited:

jrgen3

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Are you, by any chance, working with CanOmer? I'm pretty sure that wasteland in Arabia is his doing.
For some reason I wanted to ask the same question (except the wasteland part), because it is certainly not DanubianCossak (provinces don't follow rivers) or Gigau (too straight borders), but I can see that the cities are now correcly inside the provinces (at least in the few provinces I know where the capital is), and that is something I remember CanOmer having as a priority. I mean, are there any other map modders for EUIV? They could have taken them from other games, but I find that quite unlikely.
 

anrickme

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So now improve the random new world, I have seen mods that make the dlc look like a piece of dumb.
 

Shadrol

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The Syrian Desert wasteland is great. I makes absolutely no sense that a Persia based empire can conquer Egypt by going through the desert and vice versa. That's like Egypt conquering Mali by marching through the Sahara Desert.
 

Siffi

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So first paradox lengthens the truce timers so that countries can come back and now they're planning features like war reperations that lets me cripple the country in truce?
 

Ranjid

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The Syrian Desert wasteland is great. I makes absolutely no sense that a Persia based empire can conquer Egypt by going through the desert and vice versa. That's like Egypt conquering Mali by marching through the Sahara Desert.

While I concur with this, there should be a possibility to integrate wasteland into your realm. Still unpassable of course. I guess that'd satisfy both the Accuracy Faction as well as the Border Faction.