EU4: 1.36.2 Patch is now LIVE! Checksum [e93d] - Not For Problem Reports!

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Hello everyone! Here is the changelog for version 1.36.2 - our final update of 2023, with 84 fixes in total.

Between Domination and King of Kings, it's been a big year, and neither of these releases would have been quite as successful if not for the support and feedback of our community.

You may also have noticed the updates to our bug report forum, with improvements not just to the reporting experience but also our internal processes. This should translate to faster and more effective bug fixing in the future.

Stock disclaimer time: As always, please report any issues in our bug report forum or submit a support ticket. And be mindful that while these changes shouldn't affect 1.36.1 save games too profoundly, this is something we're not able to fully guarantee.

See you in 2024!

#############################################################
######################## 1.36.2.0 ###########################
#############################################################

###################
# Usermodding
###################

# Other
- Added the custom_desc trait for estates which works exactly like custom_names, but shows the custom description for the estate instead.

###################
# Script
###################
# Achievements
- "Legacy of Saint George" is now doable with either England OR Great Britain.
- "Legacy of Saint George" now accounts for countries reforming into others as well.
- Improved the description of the "Basileus" achievement so it is clear that the Eastern Roman Empire's borders are meant.
- The achievement "Norwegian Wood" is no longer blocked when you form Scandinavia.
- "This Is Persia" now can be completed if you are Eranshahr.

# Decisions
- Restoring the Byzantine Empire will now make you into a monarchy and grant you the Byzantine Autocracy government reform.
- The decision to form Rûm will now rename you to the Seljuk Empire if you do it as AQ or QQ. Atop of this, you will now keep your AQ / QQ missions when you have formed into the Seljuk Empire.
- Fixed a decimal error for the "Contribute Warriors" Estate Decision.

# Events
- The event "Parsi Sanctuary in Sanjan" now no longer locked behind having an advisor who has the Parsi culture.
- MEE_Byzantine_Events.33 about the Ottomans building a castle that would no longer fire if Byzantium won a war against them.
- Fixed a bug where the event "Ottoman Troops Haul Ships" had the wrong event option text.
- The event "The Tripolitanian Rebellion" will now correctly trigger with Tripoli as the revolter tag, not Trier.
- Fixed a small typo for the Teutonic event effects which explains the mission paths.
- Removed reference to 'nodynasty' in the event consort_events.56's description.

#Government
- Enabled the government reform "Karimi Merchants" for King of Kings DLC, as originally intended.
- The government reform "Persian Government" is now available to Zoroastrian Custom Nations.
- The "Legacy of the Safavid" government reform is now linked to the Feudal Theocracy Mechanic. This means gaining the Caliphate will no longer automatically remove the Safavid reform.
- The government reform "Reform the Pronoia System" is now only available to you if you have King of Kings, as intended; the modifiers do not make sense otherwise.
- The government reform "Reform the Pronoia System" is now exclusively available to those who have the Pronoia Mechanic active.
- The government reform "Reform the Pronoia" is available to Roman countries too.
- Fixed missing localization for when you hover over the Pronoia icon to see what effects they have.

# Ideas
- Fixed a typo for the Eranshahr ideas which mentioned a "Zoro" and his infamous religion of "Zoroastrian".

# Missions
- Mamluk's "Center of the Islamic World" mission now takes colonial subjects into account when measuring cultural unification.
- Mamluks no longer receive ex machina cash by canceling the Suez Canal.
- The "Highway of an Empire" Mamluk mission now checks for control and siege.
- The Mamluk Mission "Highway of an Empire" now requires at least 5 buildings in the Sharqiya province and no free building slots.
- Fixed a bug for the Persian "Restore the Avesta" mission where the core was not correctly applied to the province of Daman.
- The Persian mission "Restore the Avesta" will no longer block you from converting your own heretic/heathen provinces to the true faith via Trade Policies.
- Fixed the province highlighting of "A New Eranshahr" / "Indomitable Lion".
- The Persian mission "Protect the West Iranian" now requires 8 Kurdish provinces instead of 10. It also has a fallback in case there are no more Kurdish provinces in the world.
- The second option of the mission reward event "Future of the Pronoia System" will now only trigger the Crownland gain from inheritances every 5 years.
- The estate privilege unlocked by the Byzantine mission "Recover Authority" is no longer locked behind the Byzantine tag.
- Reduced the number of province requirements for the mission geo_catholicos_patriarch.
- Reduced the Patriarch Authority gain per advisor level from the geo_cathedral_living_pillar mission.
- The Byzantine mission "Church in Distress" now requires 20% Patriarch Authority instead of 2000.
- Completing the 'Reorganize the State' mission as Aq Qoyunlu no longer removes the 'Tribal Unity' government reform.
- The AQ and QQ mission "Repopulate Iran" now only requires 500 instead of 600 total development in Persia and only 5 instead of 10 provinces with 15 dev.
- The AQ and QQ mission "Turco-Persian Architecture" now requires you to have 15 Temples, 15 Workshops and 5 Market Places instead of 20 of each.
- The AQ and QQ mission "Legacy of the Seljuk" now only requires you to own 10 provinces in the Khorasan region instead of the whole region.
- The AQ and QQ missions "Break Timur's Bloodline" no longer require you to own Herat. Instead, they will now require you that the Timurids have no provinces in the Persia region.
- Fixed a bug for the Yemen mission "Expel the Sunni" which showed the wrong number of wars to win.
- Added a fallback requirement for the mission "Uniting the Tribes" for NA natives.
- Fixed an issue that prevented Dakota's mission 'Village to the End' from being completed.
- Added a helpful tip in Pegu's mission "Reconquer Dvaravati" to indicate possible rewards if AYU is a subject.
- Fixed an error with the Hungarian and Bohemian missions for Poland.
- Fixed a bug with removing Ming's "Monopoly on Horses" when a subject no longer controls Lhasa.
- Simplified the mission rewards of the EoC mission "Examination System".
- The EoC mission "Examination System" now highlights Xi'An.
- Lubeck's "Organize Hanseatic Diets" mission should now scope to trade league members and subjects in the requirements.
- Crusader missions will now require the tag to be independent or a subject of another Catholic nation.
- Fixed a tooltip bug for the Swedish mission "The German Coastline" where it promises -15% CCR instead of -10%.
- Fixed the missing modifier "Germanic Alliance" for the Swedish mission "The German Coastline".
- Added a helpful tip for the reward of the Restore Hariphunchai mission for Pegu.
- The event Diplomacy with the Emperor of China now correctly appears for the owner of Kyoto.

# Setup
- Fixed a small typo for the startup screen for Byzantium.
- Renamed the Georgian Culture of the Byzantine Culture Group into "Greco-Georgian".
- As a native, you can no longer get the "Push Back the Colonizers" CB against other natives or their tribal land.
- Shirvan no longer starts with a Shia school as a Sunni country.
- Fixed a dynasty typo for Shirvan. Now their rulers are of the dynasty Derbendi instead of the Derbendid.

# Other
- Eyalets, Sphere of Cultural Influence subjects and Pronoias get turned into vassals if their overlord gets annexed by a country that cannot support these subject types.
- Fixed the missing number of Zoroastrian Invitations in the UI if you have no invitations set yet.
- Fixed missing localization for the description of the Zoroastrian Holy Sites.
- Adjusted the localization for the "Supremacy over the Aristocracy" privilege if you are Zoroastrian as Persia.
- The Qizilbash estate has now an Aswaran description should you become Zoroastrian. Also replaced some Qizilbash mentions with the dynamic Aswaran name in case you are Zoroastrian. Note: the unit name is static and cannot be adjusted...
- Fixed the weird adjective for Eranshahr to Iranian.
- The naval doctrine "Tactica" is now available to countries of the Roman primary culture too.
- Releasing Sapmi via Return Province will now spawn them as Catholics instead of Fetishists (they are not Animist to avoid making the Norse events easier to get).
- The estate privilege "Promote Single Market" now benefits from Court Ideas' absolutism penalty reduction.
- The peace treaty "Claim the Norwegian Throne" will no longer mention that Denmark becomes a subject.
- Fixed missing localization for the Ahmudan System once you are attacked/attacking somebody.

###################
# Bugfixes
###################
- Landing a Pronoia no longer clears accumulated liberty desire effects.
- Ottoman decadence no longer influenced by yearly government power modifier.
- Fixed the issue where you would get 25 karma per enemy when honoring a call to arms.
- Fixed an issue where special units would require double manpower to reinforce.
- Fixed issue for custom nation ideas modifiers missing labels.
- Fixed issue with the "For The Glory" achievement.
- Fixed issue with "End Latin Favouritism" decision checking monthly trade income.
- Fixed crashes related to technology specifying unit types that don't have files specified for them.
- Fixed crash related to modifiers for subunits not belonging to a unit.
- Fixed crash related to assigning holy orders while changing UI.
- Fixed a CTD related to the carpet siege army mission.
- Fixed CTDs related to threading if one of the tasks takes too long.



Old 1.36 changelogs:
1.36
1.36.1
 
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I had hoped that you would address the issue where starting and winning a new parliamentary debate using a mission would override the existing bonus you had from a parliamentary issue that you had active. This did not happen prior to the latest dlc. If this is an intended change, then I would suggest giving us an early government reform that allows two concurrent issues on separate timers.
 
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You should make Byzantium and a few more tags gold tier tech, calling it eastern roman tech group. They were always advanced for their time in several ways and it won't affect the game in a major way, since they always fall unless a player controls them.
 
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Hello everyone! Here is the changelog for version 1.36.2 - our final update of 2023, with 84 fixes in total.

Between Domination and King of Kings, it's been a big year, and neither of these releases would have been quite as successful if not for the support and feedback of our community.

You may also have noticed the updates to our bug report forum, with improvements not just to the reporting experience but also our internal processes. This should translate to faster and more effective bug fixing in the future.

Stock disclaimer time: As always, please report any issues in our bug report forum or submit a support ticket. And be mindful that while these changes shouldn't affect 1.36.1 save games too profoundly, this is something we're not able to fully guarantee.

See you in 2024!

#############################################################
######################## 1.36.2.0 ###########################
#############################################################

###################
# Usermodding
###################

# Other
- Added the custom_desc trait for estates which works exactly like custom_names, but shows the custom description for the estate instead.

###################
# Script
###################
# Achievements
- "Legacy of Saint George" is now doable with either England OR Great Britain.
- "Legacy of Saint George" now accounts for countries reforming into others as well.
- Improved the description of the "Basileus" achievement so it is clear that the Eastern Roman Empire's borders are meant.
- The achievement "Norwegian Wood" is no longer blocked when you form Scandinavia.
- "This Is Persia" now can be completed if you are Eranshahr.

# Decisions
- Restoring the Byzantine Empire will now make you into a monarchy and grant you the Byzantine Autocracy government reform.
- The decision to form Rûm will now rename you to the Seljuk Empire if you do it as AQ or QQ. Atop of this, you will now keep your AQ / QQ missions when you have formed into the Seljuk Empire.
- Fixed a decimal error for the "Contribute Warriors" Estate Decision.

# Events
- The event "Parsi Sanctuary in Sanjan" now no longer locked behind having an advisor who has the Parsi culture.
- MEE_Byzantine_Events.33 about the Ottomans building a castle that would no longer fire if Byzantium won a war against them.
- Fixed a bug where the event "Ottoman Troops Haul Ships" had the wrong event option text.
- The event "The Tripolitanian Rebellion" will now correctly trigger with Tripoli as the revolter tag, not Trier.
- Fixed a small typo for the Teutonic event effects which explains the mission paths.
- Removed reference to 'nodynasty' in the event consort_events.56's description.

#Government
- Enabled the government reform "Karimi Merchants" for King of Kings DLC, as originally intended.
- The government reform "Persian Government" is now available to Zoroastrian Custom Nations.
- The "Legacy of the Safavid" government reform is now linked to the Feudal Theocracy Mechanic. This means gaining the Caliphate will no longer automatically remove the Safavid reform.
- The government reform "Reform the Pronoia System" is now only available to you if you have King of Kings, as intended; the modifiers do not make sense otherwise.
- The government reform "Reform the Pronoia System" is now exclusively available to those who have the Pronoia Mechanic active.
- The government reform "Reform the Pronoia" is available to Roman countries too.
- Fixed missing localization for when you hover over the Pronoia icon to see what effects they have.

# Ideas
- Fixed a typo for the Eranshahr ideas which mentioned a "Zoro" and his infamous religion of "Zoroastrian".

# Missions
- Mamluk's "Center of the Islamic World" mission now takes colonial subjects into account when measuring cultural unification.
- Mamluks no longer receive ex machina cash by canceling the Suez Canal.
- The "Highway of an Empire" Mamluk mission now checks for control and siege.
- The Mamluk Mission "Highway of an Empire" now requires at least 5 buildings in the Sharqiya province and no free building slots.
- Fixed a bug for the Persian "Restore the Avesta" mission where the core was not correctly applied to the province of Daman.
- The Persian mission "Restore the Avesta" will no longer block you from converting your own heretic/heathen provinces to the true faith via Trade Policies.
- Fixed the province highlighting of "A New Eranshahr" / "Indomitable Lion".
- The Persian mission "Protect the West Iranian" now requires 8 Kurdish provinces instead of 10. It also has a fallback in case there are no more Kurdish provinces in the world.
- The second option of the mission reward event "Future of the Pronoia System" will now only trigger the Crownland gain from inheritances every 5 years.
- The estate privilege unlocked by the Byzantine mission "Recover Authority" is no longer locked behind the Byzantine tag.
- Reduced the number of province requirements for the mission geo_catholicos_patriarch.
- Reduced the Patriarch Authority gain per advisor level from the geo_cathedral_living_pillar mission.
- The Byzantine mission "Church in Distress" now requires 20% Patriarch Authority instead of 2000.
- Completing the 'Reorganize the State' mission as Aq Qoyunlu no longer removes the 'Tribal Unity' government reform.
- The AQ and QQ mission "Repopulate Iran" now only requires 500 instead of 600 total development in Persia and only 5 instead of 10 provinces with 15 dev.
- The AQ and QQ mission "Turco-Persian Architecture" now requires you to have 15 Temples, 15 Workshops and 5 Market Places instead of 20 of each.
- The AQ and QQ mission "Legacy of the Seljuk" now only requires you to own 10 provinces in the Khorasan region instead of the whole region.
- The AQ and QQ missions "Break Timur's Bloodline" no longer require you to own Herat. Instead, they will now require you that the Timurids have no provinces in the Persia region.
- Fixed a bug for the Yemen mission "Expel the Sunni" which showed the wrong number of wars to win.
- Added a fallback requirement for the mission "Uniting the Tribes" for NA natives.
- Fixed an issue that prevented Dakota's mission 'Village to the End' from being completed.
- Added a helpful tip in Pegu's mission "Reconquer Dvaravati" to indicate possible rewards if AYU is a subject.
- Fixed an error with the Hungarian and Bohemian missions for Poland.
- Fixed a bug with removing Ming's "Monopoly on Horses" when a subject no longer controls Lhasa.
- Simplified the mission rewards of the EoC mission "Examination System".
- The EoC mission "Examination System" now highlights Xi'An.
- Lubeck's "Organize Hanseatic Diets" mission should now scope to trade league members and subjects in the requirements.
- Crusader missions will now require the tag to be independent or a subject of another Catholic nation.
- Fixed a tooltip bug for the Swedish mission "The German Coastline" where it promises -15% CCR instead of -10%.
- Fixed the missing modifier "Germanic Alliance" for the Swedish mission "The German Coastline".
- Added a helpful tip for the reward of the Restore Hariphunchai mission for Pegu.
- The event Diplomacy with the Emperor of China now correctly appears for the owner of Kyoto.

# Setup
- Fixed a small typo for the startup screen for Byzantium.
- Renamed the Georgian Culture of the Byzantine Culture Group into "Greco-Georgian".
- As a native, you can no longer get the "Push Back the Colonizers" CB against other natives or their tribal land.
- Shirvan no longer starts with a Shia school as a Sunni country.
- Fixed a dynasty typo for Shirvan. Now their rulers are of the dynasty Derbendi instead of the Derbendid.

# Other
- Eyalets, Sphere of Cultural Influence subjects and Pronoias get turned into vassals if their overlord gets annexed by a country that cannot support these subject types.
- Fixed the missing number of Zoroastrian Invitations in the UI if you have no invitations set yet.
- Fixed missing localization for the description of the Zoroastrian Holy Sites.
- Adjusted the localization for the "Supremacy over the Aristocracy" privilege if you are Zoroastrian as Persia.
- The Qizilbash estate has now an Aswaran description should you become Zoroastrian. Also replaced some Qizilbash mentions with the dynamic Aswaran name in case you are Zoroastrian. Note: the unit name is static and cannot be adjusted...
- Fixed the weird adjective for Eranshahr to Iranian.
- The naval doctrine "Tactica" is now available to countries of the Roman primary culture too.
- Releasing Sapmi via Return Province will now spawn them as Catholics instead of Fetishists (they are not Animist to avoid making the Norse events easier to get).
- The estate privilege "Promote Single Market" now benefits from Court Ideas' absolutism penalty reduction.
- The peace treaty "Claim the Norwegian Throne" will no longer mention that Denmark becomes a subject.
- Fixed missing localization for the Ahmudan System once you are attacked/attacking somebody.

###################
# Bugfixes
###################
- Landing a Pronoia no longer clears accumulated liberty desire effects.
- Ottoman decadence no longer influenced by yearly government power modifier.
- Fixed the issue where you would get 25 karma per enemy when honoring a call to arms.
- Fixed an issue where special units would require double manpower to reinforce.
- Fixed issue for custom nation ideas modifiers missing labels.
- Fixed issue with the "For The Glory" achievement.
- Fixed issue with "End Latin Favouritism" decision checking monthly trade income.
- Fixed crashes related to technology specifying unit types that don't have files specified for them.
- Fixed crash related to modifiers for subunits not belonging to a unit.
- Fixed crash related to assigning holy orders while changing UI.
- Fixed a CTD related to the carpet siege army mission.
- Fixed CTDs related to threading if one of the tasks takes too long.



Old 1.36 changelogs:
1.36
1.36.1


Some localisation - text errors. Also mispelling.
 

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The decision to form Rûm will now rename you to the Seljuk Empire if you do it as AQ or QQ. Atop of this, you will now keep your AQ / QQ missions when you have formed into the Seljuk Empire.

Love that we apparently now have dynastic tags that will start without the dynasty the tag is named after.
 
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- Simplified the mission rewards of the EoC mission "Examination System".

The rewards are straight nerfed and removed. Why? Please change it back!

 
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# Decisions
- Restoring the Byzantine Empire will now make you into a monarchy and grant you the Byzantine Autocracy government reform.

Ugh. Nobody likes it when tag switching changes your government type. Giving you Byzantine Autocracy *if* you’re a monarchy makes sense.

But why make things less fun for those that want to be a republican Byzantium? And its not like its that unusual: Venice -> Byzantium is a very natural playthrough.
 
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So forming Rum as Aq/Qara Qoyunlu, means you switch tags to Seljuk Empire but you don't get any of the Rum mission tree, and instead keep the AQ/QQ mission tree.

My personal opinion, if you play as Rum, you're expanding into Egypt and the Balkans, so West. If you're playing Persia you're pushing East into India

Aq/Qara Qoyunlu missions are great and all, but by the time you form Rum or Persia, you've completed most of them.
Plus, Aq/Qara Qoyunlu mission tree encourages you to form Persia and in fact, one of the last missions "Shahanshahs of Eranshahr" is supposed to assimilate Turkish into Turco-Iranian allowing you to form Persia. The problem is and please do correct me if I'm wrong, Rum is an end game tag, you cannot form Persia as Rum.

If you form Rum/Seljuk Empire as Aq/Qara Qoyunlu, you're losing out on both the Persia and Rum missions, and then you can't even switch to another tag for a better mission tree.
 
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Any updates on the Orthodox zealot spam that was plaguing Byzantium in the Grand LAN? Makes no sense to continually have such uprisings, let alone atrociously high numbers and frequency, if your entire nation is Catholic.
 
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The naval doctrine "Tactica" is now available to countries of the Roman primary culture too
This is great fix for a Biz run. It would also be great if the Roman Empire government reform did not necessarily include a Parliament. As it is now it's like congratulations for conquering untold provinces now kiss your Absolutism goodbye!
 
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Super stoked about the Parsi event change. Going to give my Parsi/Zoro one faith/one culture run another go. I've tried several times since the KoK came out and have been having an awful time trying to hit the Parsi advisor spawn. The only time I pulled one was in a Songhai run lol.
 
minions-celebrate.gif


Thanks ever so much, vvvasi
 
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Ugh. Nobody likes it when tag switching changes your government type. Giving you Byzantine Autocracy *if* you’re a monarchy makes sense.

But why make things less fun for those that want to be a republican Byzantium? And its not like its that unusual: Venice -> Byzantium is a very natural playthrough.
Clearly we need an updated Venetian mission tree that branches into a potential Byzantine restoration.
In 1204 there was some talk of moving the capital to Constantinople after all.
 
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Seems like the Influence idea Marcher Lords (+100%Vassal force limit contribution) still affects the amount of force limit Pronoiars take away (you lose more force limit with this idea). Unless this effect is intended?
 
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- Crusader missions will now require the tag to be independent or a subject of another Catholic nation.
Wait so does this mean if I make the Knights a March and then feed them Jerusalem they will form it?
 
As Holland you can get Indiamen ships fairly early by switching government types via the government reform mechanic. Was this as intended? It gives the Dutch a boom early on, at least for players.
 
Wait so does this mean if I make the Knights a March and then feed them Jerusalem they will form it?
No, because there is no mission which makes them form Jerusalem. The only way to form it is to enact the decision, but the AI will never do that.