EU4: 1.32.2 Songhai is now LIVE! - checksum [1835] - NOT FOR PROBLEM REPORTS!

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BjornB

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Greetings!

Following almost a week of public testing we are now releasing 1.32.2 for everyone!

You can read what the patch contain below. You may also find some updates to how the subscription service behaves in-game. We are continuing experimentation with the subscription to improve the experience for both old and new players, meaning some of you might see some changes over the coming months - for example, we have removed the widget for all players that already own all the DLC

As always, please report any issues in our bug report forum or submit a support ticket. Thank you!

Saves should be compatible between all 1.32.x version although we can never guarantee it! Our tests indicate there are no problems however.

#############################################################
######################## 1.32.2.0 ###########################
#############################################################
###################
# Script
###################
# Achievements
- The achievement "Knights of the Caribbean" will now ask for the entirety of Sardinia.
- The achievement "One nation to rule them all" now correctly checks if your subjects are vassals.
- Fixed a script issue regarding the global unrest for the achievement "This is Fine".
- Fixed an issue which made the achievement "Fugger Banking" impossible.
- The achievement "Prestor John" can now be completed even after forming Aksum as Ethiopia.

# Decisions
- The decision "Build the Third Temple" will be now hidden if you have the event "The Third Temple" open.
- The Mamluks can no longer form Israel.
- Reforming Bulgaria will now update the mission tree.
- Forming Kurland now allows you to be Anglican or Hussite too.
- The "Form Italian Nation" decision will no longer tell you twice that you leave the HRE when you form Italy.
- Forming Somalia will now colonize the provinces Dawa and Ewaso Ngiro.

# Events
- Re-added the Institution message event. This changes everything...
- Added a goto button for the event "Growth of the business of <Province Name>".
- Added a goto button for the event "Stagnation and Drought in <Province Name>".
- Added a goto button for the event "Mysore Revolts!".
- Fixed issues related to the event "Where the Legend Begins".
- Fixed event target issues for the event "Pirate Stronghold in Angoche".
- The event "The Great Mosque of Djenné" now has a goto option.
- The event which end the "Decline of Mali" disaster now gives +100 ADM, +100 DIP and +100 MIL as the +1 Stability was most of the time not needed at this point anymore.
- The event "Isabella of Castille" now has a mean time to happen of 200 months instead of 1000 months.
- The explorer from the event "Unexpected Explorer" is now always a female explorer with 10 Tradition.
- Reformed events will now properly check that the country has the Reformed religion too, and not only the Fervor mechanic.
- Muslim School events will now properly check that the country has a Muslim religion too, and not only the School mechanic.
- Orthodox events will now properly check that the country has the Orthodox religion too, and not only the Patriach Authority mechanic.

# Ideas
- The Plains Native Ideas no longer conflict with the Southeastern Woodlands Ideas.

# Missions
- The mission "Gideon's Revolt" now checks if you actually own the provinces of Semien.
- The mission "Destroy Majapahit" now highlights the Surabaya area even if Majapahit is already dead.
- The Songhain mission "Develop Salt and Cloth" no longer has the awkward custom tooltip in the triggers.
- The modifier "Expansion into the Cape" from the mission "Expand Kilwa" now has a duration of 50 years instead of 30 years.
- The Kilwan mission "Expand Kilwa" can now be completed if the monument in Kilwa has tier 3 too.
- The Songhain mission "Reform the Army" no longer requests you to be ahead in military tech compared to all other countries in the western tech group.
- The Kongolese mission "Unite the Congo Tribes" now counts provinces owned by your subjects too and does no longer request you to have cores on them. This means creating colonies will no longer make the mission impossible.
- The progress for the mission "Temples of Stone" no longer gets reset if you switch your tag.
- The Dithmarscher mission "The Peasants' War" will now properly check for the victory of the Peasants' War.
- The Papal mission "New St. Peter's Basilica" now gives +2 Base Tax to Rome if the monument is already on Tier 3.

# Setup
- The province Zacatecas is now guaranteed to have gold.
- Bunyoro now starts with the Acholi culture as an accepted culture.
- The primary culture of Darfur is now Tunjur.
- Ogaadeen now has cores on the provinces Degehabur and Werder.
- The provinces Korofan, Medwa and Kobbe have now the Tunjur culture.
- The country Geledi has now cores on the Ajuuraan provinces Afgooye, Bardera and Gedo.
- Changed the name of the province Kosti to Waylula.

# Modifiers
- The modifier "The Third Temple is built" now gives normal missionary strength instead of missionary strength against Heretics.
- The modifier "Expansion into the Cape" from Kilwa's mission tree now also increases Global Settler Increase by +25.
- The modifier "Adalan-Ethiopian War" now gives +0.1 Monthly Piety instead +1. Also fixed the tooltip issue with it, showing the wrong number.
- The modifier "Prime Herding Rights" from the privilege now gives +25% Local Manpower Modifier instead of 100%.
- The modifier "Authority Asserted" now increases max absolutism instead of reducing it.
- Fixed an issue where the modifier "Hegemon of Southern Africa" affected the West African culture group instead of the Southern African culture group.
- The modifier "Hegemon of Southern Africa" now gives +33% Sailor Modifier instead of 0.33 Sailors.

# Other
- Added missing dynamic, Greek names for a few provinces.
- Removed the Razing Power Gain modifier from the Buryat Band merc company.
- The estates have now learned to check if you can build manufactories in the first place before giving you the task to build manufactories.
- The estate privilege "Embrace Singular Cult" will no longer add a stability when the regency dies.
- The Malbork Castle Monument now has its garrison size modifier in the correct global modifiers scope.
- The Great Walls of China Monument now has its garrison size modifier in the correct global modifiers scope.
- The Heddal Stave Church Monument now requires the owner to be Christian too in order to have access to its modifiers.
- The estate privilege "Religious Society" now also affects syncretic and harmonized religions.



Previous versions:
1.32.1
1.32.0
 
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- Reformed events will now properly check that the country has the Reformed religion too, and not only the Fervor mechanic.
- Muslim School events will now properly check that the country has a Muslim religion too, and not only the School mechanic.
- Orthodox events will now properly check that the country has the Orthodox religion too, and not only the Patriach Authority mechanic.
I always though this was for the cake of converter religions that use these mechanics, so that they would not be completely eventless. Does that mean that the converter is now officially no longer supported?
 
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Are there any more patches planned before 1.33 in Q1?

As of now I'm actually not sure. We'll see what the needs are like in a few days I suppose.
 
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AI is not improved in this patch ? In beta patch notes there is mention about AI is prioritize ideas more, not afraid of rebels and consider terrain too.
 
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@BjornB I think you missed this:

###################
# AI
###################
# Economy
- Improved AI powerspending priorities to primarily encourage lowering inflation and prioritize ideas higher.

# War
- Improved AI for considering terrain for threat evaluation.
- Fixed so AI is less afraid or rebels and more afraid of non-rebels.
- The Ethopian AI will no longer move its capital while being at war.

###################
# Bugfixes
###################
- Fixed a CTD related to tooltip of core creation.
- Fixed a CTD related to mercenaries when using random new world.
- Fixed a CTD related to removing lifted FoW.
- Fixed a CTD related to increasing great project tier.
- Fixed exploit of concentrating development with the game paused.
- Fixed a bug where condottieri would not deal morale damage.
- Fixed issues with displaying the monthly piety modifier.
- Fixed a few wrong localizations for the provinces "Wadai", "Mayika", "Sulaimaniyah" as well as a localization issue with the country name "Karabakh".
- The opinion modifier of the Torah Aspect "Abrahamic Roots" no longer gets removed and re-applied periodically.
- Fixed a bug where [Trigger.name] freezes the game, if used inside a sub section (e.g. OR).
- Fixed issue with federation names when federation countries form federations.
- Culture and religion of colony changed correctly in TC region.
- Fixed bug where stated territorial cores would cost less governing capacity than unstated territorial cores.
- Fixed OOS related to variable_arithmetic_trigger.
- Fixed OOS related to army exploration mission.
- Fixed issue with navy size trigger not displaying properly.
- Forming a nation with different estates now removes the old estates' privilege modifiers from provinces.
- No longer possible to colonize provinces cut off from the capital instead of it being reported as a 20,000+ days travel time for the colonist.
- Fixed an issue being unable to recall a working merchant, also can now right click him on the outliner to cancel.

:p
 
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Could the CK2 religions from the converter be added to the game for the nation creator and for the random new world? (Hellenic for the Atlanteans forexample)
 
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I filed a lot of bug reports in the last 3 days that are simple script typos that are easy to fix that I hope you look at and do another bug fix patch. Paradox really needs its own error checker for basic quality control. There is no reason users should have to wait months for another patch to fix lots of simple typos by Paradox. It makes me sad to hear you are not sure if there will be any more 1.32 patches after I went to all that work.

I compared the beta to the final 1.32.2 and I see no changes so any bugs filed during the beta were not fixed. I also noticed that Steam did not auto move me from the 1.32.2 beta to the final 1.32.2 unlike earlier betas. I had to manually unselect the beta. Then steam updated and I verified the local files.

Sorry to sound so negative.

:(
 
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I gotta hand it to Paradox, they've been doing a good job with 1.32 and its subsequent patches. A very large number of bugs and balance issues have been ironed out, and the game after this release is noticeably less broken. This is the opposite of how I felt after the release of the past few versions. So far, it seems like it's lesson learned from Leviathan :)
 
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Just saw the "Get two weeks free!" As well as the options for 3 months, 6 months subscription. Was this new? All I remember back then it was just option to subscribe for one month.

Does the two weeks free offer has expiry date?
 
@BjornB I think you missed this:

###################
# AI
###################
# Economy
- Improved AI powerspending priorities to primarily encourage lowering inflation and prioritize ideas higher.

# War
- Improved AI for considering terrain for threat evaluation.
- Fixed so AI is less afraid or rebels and more afraid of non-rebels.
- The Ethopian AI will no longer move its capital while being at war.

###################
# Bugfixes
###################
- Fixed a CTD related to tooltip of core creation.
- Fixed a CTD related to mercenaries when using random new world.
- Fixed a CTD related to removing lifted FoW.
- Fixed a CTD related to increasing great project tier.
- Fixed exploit of concentrating development with the game paused.
- Fixed a bug where condottieri would not deal morale damage.
- Fixed issues with displaying the monthly piety modifier.
- Fixed a few wrong localizations for the provinces "Wadai", "Mayika", "Sulaimaniyah" as well as a localization issue with the country name "Karabakh".
- The opinion modifier of the Torah Aspect "Abrahamic Roots" no longer gets removed and re-applied periodically.
- Fixed a bug where [Trigger.name] freezes the game, if used inside a sub section (e.g. OR).
- Fixed issue with federation names when federation countries form federations.
- Culture and religion of colony changed correctly in TC region.
- Fixed bug where stated territorial cores would cost less governing capacity than unstated territorial cores.
- Fixed OOS related to variable_arithmetic_trigger.
- Fixed OOS related to army exploration mission.
- Fixed issue with navy size trigger not displaying properly.
- Forming a nation with different estates now removes the old estates' privilege modifiers from provinces.
- No longer possible to colonize provinces cut off from the capital instead of it being reported as a 20,000+ days travel time for the colonist.
- Fixed an issue being unable to recall a working merchant, also can now right click him on the outliner to cancel.

:p

Also missed:

###################
# Bugfixes
###################
- Fixed 0% chance of getting a female heir
 
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(...) I compared the beta to the final 1.32.2 and I see no changes so any bugs filed during the beta were not fixed. (...)

Be aware that this is expected. Patches 1.32.1 and 1.32.2 were hotfixes, done mostly in order to address the main issues from the 1.32 release.

The opt-in beta patches specifically are done so that you guys can enjoy the game with a potential solution to the main issues reported, while the patch is still being tested. If the opt-in beta patch is stable and no new critical issues are added by the patch, then that specific build will be put live for everybody while we keep working on more fixes for a future patch. If, however, it would introduce new critical issues, then a new build would be made containing exclusively fixes for those critical issues, and typically, those would be the only changes you'd see when comparing the opt-in beta patch with the one that goes live.

Note that every build we plan on releasing needs to be smoke tested to ensure its stability before release, and this takes plenty of time from our testing team. EU4 is a massive game with a ton of features and content, and you'd be surprised about how often making aaaany little changes in game development can cause new (and sometimes more serious) issues.
 
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