EU4: 1.32.1 Opt-In Beta Patch now Available! - Fixing PU AE Issue and more - checksum [702c]

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//EDIT// PLEASE NOTE THAT THIS BETA PATCH IS ONLY AVAILABLE FOR STEAM USERS - UNFORTUNATELY WE CAN'T MAKE IT AVAILABLE ON MICROSOFT OR EPIC - OUR SINCERE APOLOGIES ABOUT THAT //

Greetings everyone!

Yesterday we released 1.32 Songhai for each and everyone. Unfortunately the update contained a fix for Aggressive Expansion from Personal Unions which previously was too low - but with the fix it got too high. This issue has been fixed in this 1.32.1 patch - along with a number of other things like a bug where people without Conquest of Paradise saw an unnatural increase in development cost from Army Tradition. You can read the full patchnotes below.

1.32.1 is not yet ready for full release as it requires more testing - but we wanted to give you a possibility to play EU4 1.32 Songhai without the above glaring issues over the weekend so we'll release it now as an opt-in beta patch.

How to opt-in to 1.32.1:
1. Right click Europa Universalis IV in Steam and go to Properties
2. Go to the BETAS menu and pick 1.32.0.1_beta in the dropdown list
3. Close the window and let the game update in Steam

Please report any problems with 1.32.1 (or 1.32 for that matter) in the Bug Report forum! Make sure you put what version of the game you are playing in the thread title (ex [1.32] or [1.32.1]) to help us organize the reports - thank you!

Here's the full patchnotes for 1.32.1!
###################
# Gamebalance
###################
# Governments
- The Shogunate can no longer switch their primary culture

# War & Peace
- Reduced AE gained from PU. Austria no longer gets coalition when enforcing PU with Bohemia.

###################
# Script
###################
# Achievements
- The achievement "Knights of the Caribbean" does no longer require you to stay as the Knights to complete it
- The achievement "Surfing USA" can now be achieved if your country moves the capital to the new world and form the USA manually instead of using a former colonial nation to do so

# Decisions
- The decision "Build the Third Temple" now highlights Jerusalem if the conditions are not met to enact this decision
- United Hawai can now see the "Form American Nation" decision if they have their capital in North or South America. This change is mostly made for the achievement

# Events
- The AI will now always choose +1 Stability from the event "The Kingdom Semien" and the Jewish provinces gain a hidden modifier for 25 years, which remove the religious unity contribution. This change was made in order to give players a bigger tine window to conquer these provinces before the AI converts them
- The event "The Papal State" will no longer trigger for the united Holy Roman Empire

# Ideas
- The idea "Devoutness" from the Religious Ideas now gives +0.1 Monthly Piety, +0.5 Yearly Patriarch Authority, +0.1 Yearly Karma Decay, +1 Yearly Doom Reduction and +0.15 Yearly Authority (I doubt the last two modifiers will make a big difference though, but who knows.)
- The idea "Local Traditions" from the Humanist Ideas now increases Religious Harmonization Speed by +25%

# Missions
- The Ajuuraan mission "Hydraulic Expertise" can now be completed if you drop the Ajuuraan ideas
- The Ethiopian mission "Unite the Horn" no longer requires you to have the province Fazughli colonized
- The Kilwan mission "The Uncharted South" and the Mutapan mission "Uncover the South" have now an additional mission requirement in order to hinder the African AI to colonize the Cape frequently

# Modifiers
- Being over the Governing Capacity now decreases Tribal Development Growth (-100% at 100% over the capactiy)
- The modifier "Crushed Local Authority" from Court and Country now gives +20 Max Absolutism instead of -20
- The modifier "Rome Reborn" now gives +1.5 more Prestige, 1 Diplomatic Upkeep, +0.25 Legitimacy, +1 Tolerance of the True Faith, +1% Global Missionary Strength and -25% Mercenary Cost

# Other
- The government reform "Tribal Confederacy" is no longer available for other tribes unless they start with it
- Removed Hampi monument requirement for Hindu country with Buddha as personal cult, as it already has Dharmic religious groups as a requirement.
- Removed Ellora Caves monument requirement for Hindu country with Buddha as personal cult, as it already has Dharmic religious groups as a requirement.
- Changed Brandenburg Gate monument Tier 3 Militarization of State to 0.05.
- Changed Baiturrahman Grand Mosque Tier 3 Area Local unrest to -2.
- Added Global ship trade power and Prestige from naval battles modifiers to Cartagena de Indias monument.
- Added Devotion modifier to Malbork Castle monument.


###################
# Bugfixes
###################
- Improved great project UI to show GPs that can be built if all criteria are fulfilled other than cost
- Game will not crash when Mod is lacking icons for the unit tab. There will be entry in error.log instead.
- The achievement "KHAAAAAAN" is no longer locked behind starting as one of three formables, which don't even exist at the game start
- The achievement "One nation to rule them all" does no longer require you to start as Saruhan as they don't exist in 1444
- The achievement "Fugger Banking" has no longer a double negative check for the amount of provinces you own
- The achievement "Where are the Penguins?" will no longer try to highlight provinces in Iberia
- The estate rebel events of Mali's disaster now spawn as many rebels as the tooltip says
- The event "The King of Kongo Converts!" now triggers properly for Kongo and not for anyone else
- The event "Tribal Succession Crisis" will now give you an heir of your dynasty instead one of your consort's dynasty
- Army Tradition will no longer decrease Tribal Development Growth
- Unrest caused by seizing from the estates does no longer stack for 10 years after the land has been seized.
- Assam has now the proper Indian unit types instead of the Chinese units
- The policy "Faith Advisors" now has a monthly piety bonus of +0.1 instead of +10
- City of Prague vanished after taking province.
- Imperial City of Hue only gives 1/1.5% karma decay.
- Changed Fuerte del Morro monument Blockade force required modifier from country to provincial scope.
- Changed Cartagena de Indias monument modifiers Blockade force required and Hostile fleet attrition from country to province scope.
- Fixed Malta Forts Hostile disembark speed modifier scope, so now it's provincial instead of global.
- Fixed bug of Kashi Vishwanath monument (changed 'Keep' trigger requirements to 'Can use' trigger).
- Repair ships mission will choose province with maximum repair speed when faced with a choice of several that are the same number of days away.
- Fixed crash when hovering over units integrated from a country with units in TI.
- FIxed crash for the Yearly Authority modifier.

Here you can read the full 1.32 changelog as well!
 
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To be honest I do not see 1.32.1 in my BETA droplist :c
It's actually called "1.32.0.1_beta". You might have to restart Steam in order to see it (I had to, at least).
 
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- The AI will now always choose +1 Stability from the event "The Kingdom Semien" and the Jewish provinces gain a hidden modifier for 25 years, which remove the religious unity contribution. This change was made in order to give players a bigger tine window to conquer these provinces before the AI converts them

Does anyone know how much time does this realistically give the province before it gets converted? Will Judaism be gone 30 years after the game start?
 
- The achievement "Surfing USA" can now be achieved if your country moves the capital to the new world and form the USA manually instead of using a former colonial nation to do so

This still lacks:

OR = {
AND = { is_former_colonial_nation = yes

colonial_parent = {
OR = { tag = HAW tag = MAU tag = OAH tag = KAA tag = UHW } } }

tag = HAW tag = MAU tag = OAH tag = KAA tag = UHW }

So you still can't get the achievement as a United Hawai'i
 
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The Ajuuraan mission "Hydraulic Expertise" can now be completed if you drop the Ajuuraan ideas
Seems a bit strange. Because you’ll able to finish this this mission much faster now if you form Somalia, which you will be able to do a lot sooner (well before 1500 in my current run) than you’ll be able to get the required 5th national idea.
So Hydraulic Expertise is going from something peculiar and unique to Ajuuraan to something that you’re actually better and quicker off getting as other Somalis.
 
Do you know if the month tick crash has been fixed in this patch? (I've heard it's from specific monuments.) I'd like to play ironman again.
"- FIxed crash for the Yearly Authority modifier."

this may be it
 
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Looking at the code for the Court and Country modifiers:

Code:
#Court and Country

crushed_local_authority = { #Forever
    max_absolutism = 20
}

central_authority_asserted = { #Forever
    max_absolutism = -10
}

central_authority_subjected = { #For 10 years
    max_absolutism = -10
}

So the 65+ Absolutism outcome is correct now, but the 35-65 Absolutism outcome still incorrectly reduces Absolutism.

Still, thanks for the speedy response!
 
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Thank you for the speedy fix - I am sure it was a long night. Should the beta be compatible with saves from the normal version?
Hard to say. There hasn't been enough time to properly test everything, and depending on where you're at in the game, there might be some incompatibilities. We always recommend to start a new run when we have a new patch.

If your old saves, some of the bugs we fixed could still be active and will not appear as fixed for you unless you start a new game.

Feel free to continue your game, but better make a backup before that. If it works, great, but if you encounter awkward issues that were already supposed to be fixed with this hotfix, you should probably either start a new one or continue playing the old save in 1.32.
 
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Hard to say. There hasn't been enough time to properly test everything, and depending on where you're at in the game, there might be some incompatibilities. We always recommend to start a new run when we have a new patch.

If your old saves, some of the bugs we fixed could still be active and will not appear as fixed for you unless you start a new game.

Feel free to continue your game, but better make a backup before that. If it works, great, but if you encounter awkward issues that were already supposed to be fixed with this hotfix, you should probably either start a new one or continue playing the old save in 1.32.
DEVS i found something in adal's first mission tree , instead of giving 0.1 piety it gives 0.001 , is this intended ?
 
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"Unrest caused by seizing from the estates does no longer stack for 10 years after the land has been seized."

Thank you, that was a horrible bug
 
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I continue to be impressed with Tinto’s ability to push out very quick hot fixes. It’s great to see and gives us players a lot more confidence in future DLCs.
 
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