What is exactly the change you made for improving the balance with galleys and heavys?
See this post on page 4
What is exactly the change you made for improving the balance with galleys and heavys?
@SaintDaveUK the unit model fixes and changes all sound good, I was wondering, though, if it's intentional that a number of countries (e.g. Spain's level 2 models) are missing their unique unit models for their artillery units still?
^ There hasn't been another update to the beta as of yet to fix the 1.31.4 DLC files so model issues aren't actually fixed yet.Hmm I will investigate why it's not working.
Edit: Yep, the DLC files are still in their 1.31.4 state. I'll see if we can get that fixed.
Nope, not working as designed. It's on the long list of things we want to fix.@SaintDaveUK the unit model fixes and changes all sound good, I was wondering, though, if it's intentional that a number of countries (e.g. Spain's level 2 models) are missing their unique unit models for their artillery units still?
Yep, it just seems like our Steam deployment tool had a hiccup when it comes to deploying DLCs. We have a build engineer looking into it right this moment.^ There hasn't been another update to the beta as of yet to fix the 1.31.4 DLC files so model issues aren't actually fixed yet.
Nope, not working as designed. It's on the long list of things we want to fix.
Ooh, nice. I've been wanting this one for quite a while.Native American models now keep their unqiue Tier 1 units when upgrading to
I've also more than in the past noticed that your armies seem stuck in movement where you can't change the orders given. You can force it somewhat by first forcing the army to move to the province it's currently in already and then give new orders. It often happens on war declaration where forts activate, but I've seen it happen on other occasions too. The error message you get is that there no valid path towards the destination. The only possible valid path at that point is the province it's currently leaving. After stopping you can give a new order (and see that there is in fact a valid path).
Armies still seem to stop before reaching there destination sometimes (noticed it less than other times, but it's not gone).
Depends on the monument, sometimes you don't need the bonuses now but you will need them in the future.Also, maybe it's just me, but does anyone update a monument and just let it build? I always insta-complete it.
Dead on. Lots of countries use Prussian units now but Brandenburg only uses Saxon tier 2. You encouraged me to look at other Saxon tags, and they're using Saxon tier 2 but only Thuringia and Saxony are getting Saxon tier 1 or 3.I just started playing in 1444 has Brandenburg and i dont think it has the right sprite in the army. I have all the dlcs and content packs.
They need to take into account the dev cost of the province so that you can't have cities with 300 dev in a desert.Nerf pillage capital and centralize development please.
Hi there, I'm back after a few testing games on 1.31.5 Majapahit Beta.
@Mordred Viking I don't want to bump up my old bug threads done on 1.31.4 or post clones for 1.31.5 because that would be confusing. I will just post here links of known bugs that are still not addressed in the current 1.31.5 beta patch. So here we go:
Thank you!
Yeah... Why weren't they nerfed exactly? (Concentrate / Pillage Development)
They likely will be, but need more time to balance properly. No time line on when as yet, but we're aware.