EU4: 1.31.5 Majapahit BETA - Now Available for opt-in

  • Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


IndigoRage

Lt. General
78 Badges
Sep 9, 2012
1.497
3.586
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Battle for Bosporus
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
@SaintDaveUK the unit model fixes and changes all sound good, I was wondering, though, if it's intentional that a number of countries (e.g. Spain's level 2 models) are missing their unique unit models for their artillery units still?
Hmm I will investigate why it's not working.

Edit: Yep, the DLC files are still in their 1.31.4 state. I'll see if we can get that fixed.
^ There hasn't been another update to the beta as of yet to fix the 1.31.4 DLC files so model issues aren't actually fixed yet.
 
  • 1Like
  • 1
Reactions:

SaintDaveUK

Art Lead @ Tinto
118 Badges
Jun 20, 2012
831
1.382
  • Magicka
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Teleglitch: Die More Edition
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • The Showdown Effect
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Starvoid
  • Naval War: Arctic Circle
  • Sword of the Stars II
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: A House Divided
  • Victoria 2
@SaintDaveUK the unit model fixes and changes all sound good, I was wondering, though, if it's intentional that a number of countries (e.g. Spain's level 2 models) are missing their unique unit models for their artillery units still?
Nope, not working as designed. It's on the long list of things we want to fix.

^ There hasn't been another update to the beta as of yet to fix the 1.31.4 DLC files so model issues aren't actually fixed yet.
Yep, it just seems like our Steam deployment tool had a hiccup when it comes to deploying DLCs. We have a build engineer looking into it right this moment.
 
  • 7
  • 1
Reactions:

pgroves

Field Marshal
68 Badges
Oct 23, 2001
2.755
652
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • March of the Eagles
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Nope, not working as designed. It's on the long list of things we want to fix.

Okay, well am glad it's on your radar, at least, and am still pleased to read about the other unit model changes
 
  • 1Like
  • 1
Reactions:

iClipse

Captain
18 Badges
Jul 17, 2019
395
1.158
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
I played the entire weekend on this update, and have to say I like the direction it's going. It went very well all in all.

Some things I noticed I liked:
- In national ideas (and probably other places too) it shows if you have a bonus that isn't applicable in grey. For example as Oirat you have +1 legitimacy which isn't used by hordes. It now actually shows that. Great!
- The monuments actually showing their prerequisites.
- The monument mapmode works great.
- Monument rebalances make sense. It's still quite expensive though. Jerusalem could use missionary at lvl 1-2. Currently it's still locked behind a 8500+ ducat paywall. Also, maybe it's just me, but does anyone update a monument and just let it build? I always insta-complete it.

Some random thoughts and bugs: It shows if you have a free policy for something in the UI which is great. But it shows the icon, regardless if it's free or not.

I've also more than in the past noticed that your armies seem stuck in movement where you can't change the orders given. You can force it somewhat by first forcing the army to move to the province it's currently in already and then give new orders. It often happens on war declaration where forts activate, but I've seen it happen on other occasions too. The error message you get is that there no valid path towards the destination. The only possible valid path at that point is the province it's currently leaving. After stopping you can give a new order (and see that there is in fact a valid path).

Armies still seem to stop before reaching there destination sometimes (noticed it less than other times, but it's not gone).


So, still some bugs, but I was very pleasantly surprised by the update.
 
  • 3
  • 2Like
  • 1
Reactions:

yyrkroon

First Lieutenant
102 Badges
Sep 11, 2010
285
86
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Common Sense
  • King Arthur II
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Humble Paradox Bundle
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Gettysburg
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis 4: Emperor
  • Teleglitch: Die More Edition
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
I've also more than in the past noticed that your armies seem stuck in movement where you can't change the orders given. You can force it somewhat by first forcing the army to move to the province it's currently in already and then give new orders. It often happens on war declaration where forts activate, but I've seen it happen on other occasions too. The error message you get is that there no valid path towards the destination. The only possible valid path at that point is the province it's currently leaving. After stopping you can give a new order (and see that there is in fact a valid path).

Armies still seem to stop before reaching there destination sometimes (noticed it less than other times, but it's not gone).

I most often see that after peace is declared, and the army is assigned to go somewhere it no longer has (war-time provisional) access through. Otherwise the behavior is the same as you describe.
 
  • 1Like
Reactions:

necro84

Private
33 Badges
Aug 31, 2013
17
19
  • Europa Universalis IV
  • Crusader Kings II
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Also, maybe it's just me, but does anyone update a monument and just let it build? I always insta-complete it.
Depends on the monument, sometimes you don't need the bonuses now but you will need them in the future.
 
  • 1
Reactions:

ArtFart

Second Lieutenant
53 Badges
Sep 15, 2020
199
1.209
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Art of War
  • Crusader Kings III
  • Stellaris
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
Update today, what changed?
 
  • 1Like
Reactions:

LegatusI

Second Lieutenant
85 Badges
Oct 7, 2008
162
163
  • Stellaris: Necroids
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
I just started playing in 1444 has Brandenburg and i dont think it has the right sprite in the army. I have all the dlcs and content packs.
 
  • 1
  • 1Like
Reactions:

IndigoRage

Lt. General
78 Badges
Sep 9, 2012
1.497
3.586
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Battle for Bosporus
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
I just started playing in 1444 has Brandenburg and i dont think it has the right sprite in the army. I have all the dlcs and content packs.
Dead on. Lots of countries use Prussian units now but Brandenburg only uses Saxon tier 2. You encouraged me to look at other Saxon tags, and they're using Saxon tier 2 but only Thuringia and Saxony are getting Saxon tier 1 or 3.
 
  • 2Like
  • 2
  • 1
Reactions:

Mordred Viking

Lt. General
Community Ambassador
114 Badges
Nov 29, 2009
1.400
826
  • Ship Simulator Extremes
  • Cities: Skylines - Snowfall
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Impire
  • Sword of the Stars
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Hi there, I'm back after a few testing games on 1.31.5 Majapahit Beta.

@Mordred Viking I don't want to bump up my old bug threads done on 1.31.4 or post clones for 1.31.5 because that would be confusing. I will just post here links of known bugs that are still not addressed in the current 1.31.5 beta patch. So here we go:

Thank you! ;)

Thanks for that. Most of those were already flagged, they're in the system, we're aware just need more time :)

We have a (better) system in place now where I can actually flag progress of reports on the Bug Reports forum, so we can actually show when something has been flagged and put in our internal tracker for action by the developers.
 
  • 3
  • 1Like
Reactions:

Mordred Viking

Lt. General
Community Ambassador
114 Badges
Nov 29, 2009
1.400
826
  • Ship Simulator Extremes
  • Cities: Skylines - Snowfall
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Impire
  • Sword of the Stars
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Yeah... Why weren't they nerfed exactly? (Concentrate / Pillage Development)

They likely will be, but need more time to balance properly. No time line on when as yet, but we're aware.
 
  • 3
  • 1
Reactions:

BSG75

Recruit
24 Badges
Apr 25, 2017
3
2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
Western tech, euro culture custom nations starting on the new world have primitive building icons on the city view. Building icons (you know those pictures for marketplace ,church, barracks) should be based on culture or tech group not on start location . Pls fix
I mean its not much pics are just cosmetic, i know the spirit of my custom nation, but still if dev can fix this it will enhance game's immersion for me
 
Last edited:
  • 2Like
Reactions:

HerraSG

Private
63 Badges
Dec 1, 2018
15
7
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Way of Life
  • Battle for Bosporus
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
Do you think it could be possible to change the triggered modifier "Occupation of Rome" to not affect a unified HRE? There are both an Imperial Incident for the Papacy to join the Empire as well as the Austrian mission "A Roman Empire" that requires Rome to be a part of the Empire and both of these in my humble opinion support the argument for the HRE to not suffer from the triggered modifier.
 
  • 2Like
Reactions: