EU4: 1.31.4 Majapahit - Public Beta is Now Available for Opt-In!

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JRXDBLVSS

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Hello everyone!

First off I want to introduce myself. My name is Rodrigo Moltó, and I am the Associate Producer at Paradox Tinto.

So as we managed to iron out the most critical issues with quickly released patches (which is a bit risky) we now go into the next patching phase where we will slow down a bit and release public betas of the patches before rolling them out fully.

If you are interested in testing the next patch and help us with feedback before pushing them live you are much welcome to do so.

How to report bugs:
1. You need to have your Paradox Account and Steam account synced - (log in at accounts.paradoxplaza.com -> settings -> follow instructions on how to link)
2. Read the following instructions on how to make a proper bug report (it's important that a bug report contains relevant information or we can't fix it)
3. When making a bug report - ensure the title of the report contains the information that it is for version 1.31.4 - "[1.31.4] - short description of bug"

1. Right click Europa Universalis IV in your Steam library
2. Go to properties -> click "BETAS"
3. Go to the field named "Enter beta access code to unlock private betas
4. Enter the following password H2o2jKP4YsMOiuCx and click "Check Code"

1.31.4 should now be available in the dropdown list. Select it and let your game client update.

Please don't spread this password outside of this post as we need to ensure the quality of bug reports to be able to be as effective as we can - thank you for your help!

###################
# Gamebalance
###################
# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.

###################
# Interface
###################
# Tooltips
- Add new line to "Proclaim Erbkaisertum" tooltip explaining that it removes vassal princes from the diplomatic relations of the emperor.
- Fixed Piracy in Palembang tooltip containing wrong ruler name.
- Fixed issue where tactics difference would be displayed incorrectly in siege phase tooltip.# Other
- Added new icon for "Missionary Strength against Heathen"

.###################
# Script
###################
# Decisions
- Forming Malaya will now ask the player if they want to update their ideas.
- The decision "Flee to Brazil" will now properly set your captial to Brazil - regardless if it was in Europe or elsewhere on the world before.# Events
- The event "The Completion of Borobudur" has now additional modifiers ot its Mean-Time-To-Happen, which will drastically increase the chance for that event to happen for Sunda and Majapahit.
- The event "The Completion of Borobudur" triggers for Sunda only when they have fulfilled the misison "Restore Borobudur".# Ideas
- The Samoan Idea "Fa's Samoa" now grants you +10% Governing Capacity instead of the +5% Administrative Efficiency.# Missions
- Adjusted some mission icons for the Indonesian Mission Tree.
- Fixed issue with Palembang havind duplicated missions.
- The Ayutthayan mission "Royal Absolutism" will now ask the player if they want to update their ideas while switching to Siam.
- The Maori mission "Centralize the Realm" gives now monarch points if you are no longer tribal instead of trying to enact the Polynesian Kingdom.
- The Maori mission "Loyal Subjects" will no longer require that all estates have less than 10 influence. Instead, it will now require that every estate has less 40 influence and a loyalty of 65 or higher.
- The Maori mission "Own a Center of Trade" will now upgrade only ONE of your Centers of Trade instead of every single one.
- The Maori missoin "Riri Wars" will give you now +100 ADM power and 0.15 years of Manpower if there is no rival left for getting a CB against.
- The Maori mission "Expand the Trade Routes"'s requirement is now consistent wiht itself, meaning the amount of trade buildings you need to have is always 3 or 2 with 20 light ships.
- The Maori mission "Gain Mana"'s requirement has been nerfed to having 1 stability down from 3.

###################
# Bugfixes
###################
- All province modifiers, which are granted by estate privileges, will now properly affect provinces, which weren't owned by the country at the point when the privilege got enacted (for example: newly conquered Christian provinces will now be affected by the Dhimni privilege if active).
- Fixed issue with custom nations overriding others in MP.
- Declare War interface no longer falsely suggests that Emperor's allies are called to war.
- The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified.
- Non-active countries now have their revolutions crushed just like everyone else so they don't pop back up as revolutionary if released later on.
- Majapahit and Khmer national disasters will now trigger as expected.
- Fixed the monarch names of Fars.
- Can now stop building spy network via diplo menu of a country whom you took the capital of.
- Fixed issue with not being able to speed up progress on monuments construction after continuing save.
- Changing displayed Unit Type or Technology Tier does not close Sprite Pack list in Nation Designer.
- Conquering a province with a monument under construction now cancels construction.
- Fixed a CTD related to AI disbanding mercenaries.
- Fixed a CTD when tooltipping siege in outliner.
- Fleet basing rights are now granted automatically by war allies.
- Fixed issue where "Left the Empire" would not tick down over time.
- Fixed issue for subjects not fabricate claims.
- Last federation advancement now inherits properly without auto-settling, and gives all tribal land correctly.
- Various issues with CBs and war goals fixed.
- Fixed OOS related to leader initialization.
- Fixed OOS related to naval modifiers.
- Fixed issue where a hotjoin request would be duplicated if player cancels hotjoin and request it again.
- Fixed some issues related to monument events.
- Fixed a CTD in eventwindow related to selecting an event picture to display.
- Fixed an issue for pending events not loading property if they do not have an end date set.
- Fixed an issue for events not showing up when playing coop in MP.
- Fixed a CTD related to building spy networks.
PLEASE FIX THE SIBERIAN TRIBES. WE AREN'T ABLE TO MIGRATE AS SIBERIAN TRIBES COMPARED TO BEFORE LEVIATHAN.
 

coorta19

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Did Vijayanagara megacoalition bug get fixed?
No, you still get world vs you conflict if you request relative as heir three times (not sure why ai is even doing that as aside from minor relation buff you get nothing from having the same dynasty on throne of different nation while being Hindu or Muslim or basically any other religion than catholic denominations).
 

brifbates

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No, you still get world vs you conflict if you request relative as heir three times (not sure why ai is even doing that as aside from minor relation buff you get nothing from having the same dynasty on throne of different nation while being Hindu or Muslim or basically any other religion than catholic denominations).

Probably left the conditional modifier to decrease the likelihood for the ai to do it if not christian out when they were changing the ai to incorporate the mechanic.
 

MehmetIIFatih

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Wait did I miss something, or is being able to cheaply vassalize cobelligerant nations with the subjugation cb intended behavior. Ex. vassalizing Ming by declaring on Dai Viet and cobelligerating
 
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YaB0iDanilio

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I attempted to enter the password, but all I got was "Beta access code invalid". I ensured that my steam launcher was up to date. Anybody know a fix or do I just have to wait till the public release?
 

KarlMarx95

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im not entirely sure if this one has been mentioned yet but, whenver playing multiplayer and attempting to call ai allies into a war against another player, instead of showing a value of reasons for and against joining when hovering over the checkmark/X it just says they will not join however as they are a human player etc.
 

gougluinn

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During gameplay I´ve seen ai releasing huge subjects, that they have problem controling (liberty desire from development above 50% right from start, ai country is not in any crisis nor in war). For example I´ve seen Ottomans release Mamluks (544 development) after painstakingly coring everything and instead of having some minor problems with governing capacity, they now have huge problem with super disloyal vassal. I know that ai is supposed to get rid of extra development over its governing capacity, but it should never release subjects that will be unable to control and not to mention it should not create subjects from already cored provinces.

same thing for leon/castille. more than that i even used integrate command for muscovy on novgorod and muscovy immediately released novgorod. integrated that again from console and AI released again lol.