EU4: 1.31.4 Majapahit - Public Beta is Now Available for Opt-In!

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NightfirePL

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elkronk - thank you for give us open beta

  1. Description: New Colonial Government forms does not have unique colonial rulers (like director, governor or viceroy)

  2. Game Version: 1.31.4

  3. Expansions: all of them

  4. Mods: no mods

  5. Explain the issue: whn colonial nation is created its start with colonial_government. After month it is changed to crown_colony, but there are no code that changes default republic ruler "consul" to "governor", "director" or "viceroy"

  6. Steps to Reproduce: Change codes in that files:
    00_government_names
    #If only two first levels used then reorder so that only 2 and 3 are used
    iberian_colonial_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = VICEROY
    }

    ruler_female = {
    1 = VICEREINE
    }

    trigger = {
    culture_group = iberian
    has_reform = colonial_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    iberian_crown_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = VICEROY
    }

    ruler_female = {
    1 = VICEREINE
    }

    trigger = {
    culture_group = iberian
    has_reform = crown_colony_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    iberian_private_enterprise_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = VICEROY
    }

    ruler_female = {
    1 = VICEREINE
    }

    trigger = {
    culture_group = iberian
    has_reform = private_enterprise_colony_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    iberian_self_governing_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = VICEROY
    }

    ruler_female = {
    1 = VICEREINE
    }

    trigger = {
    culture_group = iberian
    has_reform = self_governing_colony_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    dutch_colonial_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = DIRECTOR
    }

    ruler_female = {
    1 = DIRECTORESS
    }

    trigger = {
    primary_culture = dutch
    has_reform = colonial_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    dutch_crown_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = DIRECTOR
    }

    ruler_female = {
    1 = DIRECTORESS
    }

    trigger = {
    primary_culture = dutch
    has_reform = crown_colony_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    dutch_private_enterprise_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = DIRECTOR
    }

    ruler_female = {
    1 = DIRECTORESS
    }

    trigger = {
    primary_culture = dutch
    has_reform = private_enterprise_colony_government
    }
    }

    #If only two first levels used then reorder so that only 2 and 3 are used
    dutch_self_governing_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = DIRECTOR
    }

    ruler_female = {
    1 = DIRECTORESS
    }

    trigger = {
    primary_culture = dutch
    has_reform = self_governing_colony_government
    }
    }


    01_government_names01

    gov_colonial_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = GOVERNOR
    }

    ruler_female = {
    1 = GOVERNESS
    }

    trigger = {
    has_reform = colonial_government
    }
    }

    crown_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = GOVERNOR
    }

    ruler_female = {
    1 = GOVERNESS
    }

    trigger = {
    has_reform = crown_colony_government
    }
    }

    private_enterprise_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = GOVERNOR
    }

    ruler_female = {
    1 = GOVERNESS
    }

    trigger = {
    has_reform = private_enterprise_colony_government
    }
    }

    self_governing_colony_government = {
    rank = {
    1 = COLONY
    }

    ruler_male = {
    1 = GOVERNOR
    }

    ruler_female = {
    1 = GOVERNESS
    }

    trigger = {
    has_reform = self_governing_colony_government
    }
    }

  7. Pictures:

    20210524022814_1.jpg
    20210524022817_1.jpg
    20210524022832_1.jpg
    20210524022845_1.jpg
 
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I am very disappointed that the bug that the great project can't be boost progree when you load the savedata has not been fixed yet.

If I load the save from 1.31.3,it also tell you you do not have enough manpower to boost porgress.
 
Last edited:
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So im still waiting to buy the Lev. DLC... I bought all the DLC´s for EU IV but in the Lev. Case im still affraid of all the bugs. So have some of you guys tested the new Patch incl. the Lev. DLC? How is it going?
 
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Not really a fan of all European provinces joining the Empire when they become emperor. I feel it takes part of the flavor of doing it as countries like Spain away.
 
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So im still waiting to buy the Lev. DLC... I bought all the DLC´s for EU IV but in the Lev. Case im still affraid of all the bugs. So have some of you guys tested the new Patch incl. the Lev. DLC? How is it going?
I've played a couple of games, the longest one to 1600ish. I've had no major issues and no crashes so it works just fine. However if you can't stand how pillage capital / concentrate dev is working right now you better wait till that gets balanced (if it will get balanced).
 
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Can you please write trigger that should be added to majapahit.2 as my attempt at this failed.
Sorry for reading this late. I'll be able to have a look tomorrow, I think. But simply put, the trigger={} needs to be taken outside of the option={} in order for the event to work
 
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1) there is no policy available for Indigenous + Diplomatic ideas or Indigenous + Maritime ideas, and two policies available for Indigenous + Trade ideas (Commerial Tribes and Appeal to the Old Powers)
2) 1.31.4
3) All expansions/dlc
4) no mods
5) playing as Navajo in single player ironman
6) chose Indigenous as first idea group and was trying to choose my 2nd idea when I discovered this issue
7) save attached
 

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###################
# Gamebalance
###################
# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
For eight years the game has been out and this has not been necessary. Why does it now make sense from the point of view of game balance to include this ahistorical change? Especially if on top of it the formerly foreign country is going to downgrade to a duchy when it loses the HRE.
 
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Do they substantially make a difference in experience?


Also the new HRE change about foreign powers being incorporated, how common is it to actually happen?
Not really. For me the biggest things were the lack of force vassalising in 1.31.2. In 1.31.3 progress on monuments greyed out och "continuing save" and that has been fixed but since progress wasn't lost since it was mainly a visual bug it was no big thing. I do think there are some visual bugs still when it comes to CTAs. Right now war dec on France calls both Venice and the Ottomans but hey are already at war with each other so that cannot really happen.

I haven't seen HRE thing in action but so far but there have been no emperors outsiude of HRE yet.
 

nextLVL

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The foreign Emperor change is OK as long as the human player is able to choose what he wants to do with his European holdings. If I understand the phrasing correctly, it basically means that a foreign Emperor with a land connection from his capital to the HRE will auto-add himself to the HRE together with all his lands in Europe. It is more or less OK for the AI as it allows for scenarios where countries adjacent to the HRE becoming Emperor will add themselves to it and in cases like Spain becoming Emperor they should not do so (unless France is in the Empire already). Foreign emperors are already not likely (unless the player aims for it) and this will make for some interesting alternative histories of how maybe the HRE could have expanded.
 
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During gameplay I´ve seen ai releasing huge subjects, that they have problem controling (liberty desire from development above 50% right from start, ai country is not in any crisis nor in war). For example I´ve seen Ottomans release Mamluks (544 development) after painstakingly coring everything and instead of having some minor problems with governing capacity, they now have huge problem with super disloyal vassal. I know that ai is supposed to get rid of extra development over its governing capacity, but it should never release subjects that will be unable to control and not to mention it should not create subjects from already cored provinces.
 
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ThinningTheFog

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I've had a CTD with colonial nation event 190 in 1.31.3 - is that the one described in the patch notes?

Been having it since 1610, can't get past August 1620 now after reloading numerous times. Can I opt into the 1.31.4 beta to continue my run with achievement compatibility? The entire Balkans and Commonwealth are part of the HRE already anyway :'D

Edit: anyone wondering the same: it works. I can now play on.
 
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nextLVL

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During gameplay I´ve seen ai releasing huge subjects, that they have problem controling (liberty desire from development above 50% right from start, ai country is not in any crisis nor in war). For example I´ve seen Ottomans release Mamluks (544 development) after painstakingly coring everything and instead of having some minor problems with governing capacity, they now have huge problem with super disloyal vassal. I know that ai is supposed to get rid of extra development over its governing capacity, but it should never release subjects that will be unable to control and not to mention it should not create subjects from already cored provinces.
This is actually funny a bit as it is historical in a way. Egypt was a highly autonomous part of the Ottoman empire and even had some independent foreign policy that in the end resulted in rebellions and powerful foreign meddling. That said. This ruins the game balance.
 
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