EU4: 1.31.4 Majapahit - Public Beta is Now Available for Opt-In!

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Chrispim

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Hey, elkronk , welcome and thanks for the open beta! :cool:

- Fixed issue for subjects not fabricate claims.

Pls, what about the vassals getting inactive on my battles bug? Is it fixed too?
 

LSF

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How would that diminish the quality of the bug reports, exactly? You'd still need a forum account to post bug reports even if you got the password without reading this topic, and a forum account is all you need to read this topic in the first place.
Anyone can read this thread, no need to be logged in, right? Only mod subforum, support subforum and bug reports subforum are restricted, right?
 

Mirza Khan

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Playing as Majapahit event majapahit.2 (Damarwulan returns victorious) located in flavorMAJ.txt won´t fire despite fufilling conditions set by event majapahit.1 (A hero emerges) and by event pulse in 00_on_actions.txt - winning 5 battles with general named Damarwulan. Not sure what is wrong with event, as (with my limited knowledge of event coding in EU4) event pulse and majapahit.1, majapahit.2 seems fine. Can someone check them out please ?


Code:
country_event = {
    id = majapahit.1
    title = majapahit.1.t
    desc = majapahit.1.d
    picture = NUSANTARA_WAR_eventPicture
   
    fire_only_once = yes
   
    trigger = {
        tag = MAJ
        NOT = { is_year = 1500 }
    }
   
    mean_time_to_happen = {
        months = 12
    }
   
    option = {
        name = majapahit.1.a
        ai_chance = {
            factor = 0
        }
        custom_tooltip = damarwulan_tt # Damarwulan must win 5 battles against the enemies of Majapahit
        define_general = {
            name = "Damarwulan"
            shock = 4
            fire = 2
            manuever = 3
            siege = 0
        }
        set_country_flag = maj_damarwulan
        set_variable = {
            which = DamarwulanWinVariable
            value = 0
        }
        # in on_actions, create a variabe that counts battles won by armies commmanded by a general with this name
            # on 5 victories, trigger the next event
    }
    option = {
        name = majapahit.1.b
        ai_chance = {
            factor = 1
        }
        # banish him for sleeping with the PMs daughter
        add_legitimacy = 10
    }
}



Code:
on_battle_won_unit = {
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
            }
        }
        change_variable = {
            which = DamarwulanWinVariable
            value = 1
        }
    }     
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
                check_variable = {
                    which = DamarwulanWinVariable
                    value = 5
                }
            }
        }
        ROOT = {
            country_event = { id = majapahit.2 days = 2 }
        }
    } 
}


Code:
country_event = {
    id = majapahit.2
    title = majapahit.2.t
    desc = majapahit.2.d
    picture = NUSANTARA_WAR_eventPicture
  
    fire_only_once = yes
    is_triggered_only = yes
  
    option = {
        trigger = {
            has_country_flag = maj_damarwulan
            OR = {
                army_tradition = KHM
                AND = {
                    mekong_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                    angkor_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                    cambodia_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                }
            }
            # can have  consorts
            has_regency = no
            has_consort = no
            is_female = yes
        }
        name = majapahit.2.a
        add_stability = 1
        add_legitimacy = 25
        define_consort = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            adm = 4
            dip = 4
            mil = 5
        }
        # convert general to consort
            # new effect
        # set joint rule active
    }
  
    option = {
        name =  majapahit.2.b
        trigger = {
            has_heir = no
            # can have heirs
        }
        add_stability = 1
        add_legitimacy = 25
        define_heir = {
            dynasty = ROOT
            claim = 100     
        }
        # convert general to heir
            # new effect
    }
    option = {
        name = majapahit.2.c
        add_stability = 1
        add_legitimacy = 25
        add_prestige = 10
    }
}
I've noticed this problem as well.
 

Parmelion

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- Majapahit and Khmer national disasters will now trigger as expected.
Does it mean that you fixed add_disaster_progress? Also, what about the nudge tool? No mention of it in the notes, its non-functional and crashes the game. Thank you!
 

PtY

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Anyone can read this thread, no need to be logged in, right? Only mod subforum, support subforum and bug reports subforum are restricted, right?
You're right, you can definitely read this thread without logging in. (My mistake.) Maybe that's where all the disagree reacts came from?

Implying that bug reports can be low quality or that low quality bug reports can be preemptively weeded out still makes no intuitive sense to me. The instructions linked in the announcement post are the form that you're forced to fill out for every bug report; they're not optional.
 

Zephyrum

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###################
# Gamebalance
###################
# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
why
 
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Mirza Khan

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So, here's my attempt at fixing the second Damarwulan event:

Code:
# Damarwulan returns victorious
country_event = {
    id = majapahit.2
    title = majapahit.2.t
    desc = majapahit.2.d
    picture = NUSANTARA_WAR_eventPicture
   
    fire_only_once = yes
    is_triggered_only = yes
    trigger = {
           tag = MAJ
    }
   
    option = {
        trigger = {
            has_country_flag = maj_damarwulan
            # can have  consorts
            has_regency = no
            has_consort = no
            is_female = yes
        }
        name = majapahit.2.a
        add_stability = 1
        add_legitimacy = 25
        define_consort = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            adm = 4
            dip = 4
            mil = 5
        }
        # convert general to consort
            # new effect
        # set joint rule active
    }
   
    option = {
        name =  majapahit.2.b
        trigger = {
            has_heir = no
            # can have heirs
        }
        add_stability = 1
        add_legitimacy = 25
        define_heir = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            age = 25
            adm = 4
            dip = 4
            mil = 5
            dynasty = ROOT
            claim = 100      
        }
        # convert general to heir
            # new effect
    }
    option = {
        name = majapahit.2.c
        add_stability = 1
        add_legitimacy = 25
        add_prestige = 10
    }
}

I removed some irrrelevant code from the first option (the consort option) that appeared to relate to Cambodia, and added some defines to the second (heir)-option-all but the last two lines under define_heir are mine.

I can fire the event through the console, but still can't get it to fire on its own like its supposed to. Any idea what I'm doing wrong?
 

Ilightmaster

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I feel like you misunderstand the bug...
-Declare War interface no longer falsely suggests that Emperor's allies are called to war.
The bug was that allies were called while they shouldn't have...
 
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subzero12479

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So, here's my attempt at fixing the second Damarwulan event:

Code:
# Damarwulan returns victorious
country_event = {
    id = majapahit.2
    title = majapahit.2.t
    desc = majapahit.2.d
    picture = NUSANTARA_WAR_eventPicture
  
    fire_only_once = yes
    is_triggered_only = yes
    trigger = {
           tag = MAJ
    }
  
    option = {
        trigger = {
            has_country_flag = maj_damarwulan
            # can have  consorts
            has_regency = no
            has_consort = no
            is_female = yes
        }
        name = majapahit.2.a
        add_stability = 1
        add_legitimacy = 25
        define_consort = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            adm = 4
            dip = 4
            mil = 5
        }
        # convert general to consort
            # new effect
        # set joint rule active
    }
  
    option = {
        name =  majapahit.2.b
        trigger = {
            has_heir = no
            # can have heirs
        }
        add_stability = 1
        add_legitimacy = 25
        define_heir = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            age = 25
            adm = 4
            dip = 4
            mil = 5
            dynasty = ROOT
            claim = 100     
        }
        # convert general to heir
            # new effect
    }
    option = {
        name = majapahit.2.c
        add_stability = 1
        add_legitimacy = 25
        add_prestige = 10
    }
}

I removed some irrrelevant code from the first option (the consort option) that appeared to relate to Cambodia, and added some defines to the second (heir)-option-all but the last two lines under define_heir are mine.

I can fire the event through the console, but still can't get it to fire on its own like its supposed to. Any idea what I'm doing wrong?
Im not sure if im right because i never used variables in the paradox language before but i noticed that in the "on_battle_won_unit" part the incrementing of the variable happens while the scope is on the unit, but the check if the value of the variable has reached 5 is in the scope of the unit owner. So i think it would have to look like this:

Code:
on_battle_won_unit = {
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
            }
        }
        unit_owner = {
        change_variable = {
            which = DamarwulanWinVariable
            value = 1
        }
    }
    }      
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
                check_variable = {
                    which = DamarwulanWinVariable
                    value = 5
                }
            }
        }
        ROOT = {
            country_event = { id = majapahit.2 days = 2 }
        }
    }  
}
 

kitchenstage

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This version of HRE CB "expand the empire ", the amount of AE obtained is tripled. Is this a bug or a setting?

This is newly changed from version 1.31.*.
It wasn't so much before.(1.30)

I don't know the developer's perspective.
But in some special environments, this setting will make some events meaningless.

For example, after the religious war is over, there is a certain probability that "HRE event :Switzerland QUIT" will happen.
If you vote to force Switzerland.
Then it will enter a war and force Switzerland to return to the Holy Roman Empire.

But this will get you 600 global AE. All European countries, member states of the Holy Roman Empire. Will go to war with the emperor.
 
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Franconian

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This version of HRE CB "expand the empire ", the amount of AE obtained is tripled. Is this a bug or a setting?

This is newly changed from version 1.31.*.
It wasn't so much before.(1.30)

I don't know the developer's perspective.
But in some special environments, this setting will make some events meaningless.

For example, after the religious war is over, there is a certain probability that "HRE event :Switzerland QUIT" will happen.
If you vote to force Switzerland.
Then it will enter a war and force Switzerland to return to the Holy Roman Empire.

But this will get you 600 global AE. All European countries, member states of the Holy Roman Empire. Will go to war with the emperor.

This bug (I hope it is one) already exists at least in the current stable version.
 

princeofdolalmroth

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  1. Description: Custom nations are not having user made descriptions for their ideas show up

  2. Game Version: current

  3. Expansions: all of them

  4. Mods: no mods

  5. Explain the issue: When I want to play any of my custom nations the descriptions I write for their ideas don't show up in game, instead having the generic descriptions

  6. Steps to Reproduce: I can't reproduce it, it just is a thing since leviathan rolled out. The descriptions do show up in older versions of the game though, like 1.30.6

  7. Pictures are in the nation creation screen, and in game itself. there is a mod run in this version, but the same issue appears in vanilla as well.
 

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