EU4: 1.31.4 Majapahit - Public Beta is Now Available for Opt-In!

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Godd_Howard

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Rival tags? Or
No, just the Pope and some other countries around Europe. Things like Riga, Livonian order and Navarra. They sometimes vary but I can always get the Pope.
 

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Playing as Majapahit event majapahit.2 (Damarwulan returns victorious) located in flavorMAJ.txt won´t fire despite fufilling conditions set by event majapahit.1 (A hero emerges) and by event pulse in 00_on_actions.txt - winning 5 battles with general named Damarwulan. Not sure what is wrong with event, as (with my limited knowledge of event coding in EU4) event pulse and majapahit.1, majapahit.2 seems fine. Can someone check them out please ?


Code:
country_event = {
    id = majapahit.1
    title = majapahit.1.t
    desc = majapahit.1.d
    picture = NUSANTARA_WAR_eventPicture
    
    fire_only_once = yes
    
    trigger = {
        tag = MAJ
        NOT = { is_year = 1500 }
    }
    
    mean_time_to_happen = {
        months = 12
    }
    
    option = {
        name = majapahit.1.a
        ai_chance = {
            factor = 0
        }
        custom_tooltip = damarwulan_tt # Damarwulan must win 5 battles against the enemies of Majapahit
        define_general = {
            name = "Damarwulan"
            shock = 4
            fire = 2
            manuever = 3
            siege = 0
        }
        set_country_flag = maj_damarwulan
        set_variable = {
            which = DamarwulanWinVariable
            value = 0
        }
        # in on_actions, create a variabe that counts battles won by armies commmanded by a general with this name
            # on 5 victories, trigger the next event
    }
    option = {
        name = majapahit.1.b
        ai_chance = {
            factor = 1
        }
        # banish him for sleeping with the PMs daughter
        add_legitimacy = 10
    }
}



Code:
on_battle_won_unit = {
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
            }
        }
        change_variable = {
            which = DamarwulanWinVariable
            value = 1
        }
    }      
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
                check_variable = {
                    which = DamarwulanWinVariable
                    value = 5
                }
            }
        }
        ROOT = {
            country_event = { id = majapahit.2 days = 2 }
        }
    }  
}


Code:
country_event = {
    id = majapahit.2
    title = majapahit.2.t
    desc = majapahit.2.d
    picture = NUSANTARA_WAR_eventPicture
   
    fire_only_once = yes
    is_triggered_only = yes
   
    option = {
        trigger = {
            has_country_flag = maj_damarwulan
            OR = {
                army_tradition = KHM
                AND = {
                    mekong_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                    angkor_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                    cambodia_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                }
            }
            # can have  consorts
            has_regency = no
            has_consort = no
            is_female = yes
        }
        name = majapahit.2.a
        add_stability = 1
        add_legitimacy = 25
        define_consort = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            adm = 4
            dip = 4
            mil = 5
        }
        # convert general to consort
            # new effect
        # set joint rule active
    }
   
    option = {
        name =  majapahit.2.b
        trigger = {
            has_heir = no
            # can have heirs
        }
        add_stability = 1
        add_legitimacy = 25
        define_heir = {
            dynasty = ROOT
            claim = 100      
        }
        # convert general to heir
            # new effect
    }
    option = {
        name = majapahit.2.c
        add_stability = 1
        add_legitimacy = 25
        add_prestige = 10
    }
}
 
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Huh, also can you test to see if Ottomans are still getting 111 rulers please
I think that should be fixed. Did some quick testing and even though the release notes only say "The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified." according to some quick testing it seems to fix all issues I've reported here. Including consorts and heirs. I think the 1/1/1 bug for Ottomans were caused by harem_events.1 which means it should be fixed, but I'm not 100% sure (did some quick testing and everything seems fine though).
 
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Lucododosor

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Any news about the performance issues?
 
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Whilst playing with a friend on 1.31.4 (all DLC except for Leviathan), I found 2 bugs. I posted them in Bug Reports.

I also have a couple of comments/questions about possible bugs/design choices:
  1. I get a lot of pop ups about cardinals moving from province to province. In 1.30 I only got those when I gained or lost a cardinal myself, but now I see them for every nation. I looked for it in the notifications settings but couldn't find it. (to be fair I set my notifications years ago and haven't touched them since so I am not an expert in this).
  2. In 1.30 I never saw a scroll bar when selecting Edicts. Now there is one and it is really annoying when needing 'No Edict'. It seems to me that the header is way too big. It just doesn't look good. Was something changed here?
  3. The Age Objective (Age of Discovery) where you need 5 lv 2 centers of trade is a lot more difficult in this patch because of the new 15 dev requirement. I don't mind this requirement but the Age Objective went from very easy to moderately hard (expensive in monarch points). Was this taken into account?
  4. Compared to 1.30 there is a lot more favor gain in the game. I remember playing Venice in 1.30.x where I needed to wait for 20/30 years to get 10 favors from Austria. In 1.31.4 I had 10 favors in 8-9 years. Because I don't have Leviathan (so no special stuff for favors), I call my allies into every war now. It feels wrong somehow, like the balance is off.
I really like this public Beta thing. Keep up the good work!
 
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Whilst playing with a friend on 1.31.4 (all DLC except for Leviathan), I found 2 bugs. I posted them in Bug Reports.

I also have a couple of comments/questions about possible bugs/design choices:
  1. I get a lot of pop ups about cardinals moving from province to province. In 1.30 I only got those when I gained or lost a cardinal myself, but now I see them for every nation. I looked for it in the notifications settings but couldn't find it. (to be fair I set my notifications years ago and haven't touched them since so I am not an expert in this).
  2. In 1.30 I never saw a scroll bar when selecting Edicts. Now there is one and it is really annoying when needing 'No Edict'. It seems to me that the header is way too big. It just doesn't look good. Was something changed here?
  3. The Age Objective (Age of Discovery) where you need 5 lv 2 centers of trade is a lot more difficult in this patch because of the new 15 dev requirement. I don't mind this requirement but the Age Objective went from very easy to moderately hard (expensive in monarch points). Was this taken into account?
  4. Compared to 1.30 there is a lot more favor gain in the game. I remember playing Venice in 1.30.x where I needed to wait for 20/30 years to get 10 favors from Austria. In 1.31.4 I had 10 favors in 8-9 years. Because I don't have Leviathan (so no special stuff for favors), I call my allies into every war now. It feels wrong somehow, like the balance is off.
I really like this public Beta thing. Keep up the good work!

About your second point, that bug was introduced with 1.31.
 
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I'm still annoyed that Divine ideas are required to unlock a monastic order government reform.
A wholly unrelated idea to the government reform that serves no purpose except someone saw that they'd accidentally broken the reform by removing Aristocratic (bad idea imo) from monastic orders.
Please revert this change.
 
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Execute Order 66

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Did anyone actually ask for this? It doesn't really make much sense (and is also ahistorical).
Absolutely. It should be an option 'add to HRE' by area as well as individual provinces. At the same time too, would it be a mess if it auto added territories as well as states?

EDIT: I didn't think many people would dislike this comment but in order of transparency and private message recommendations, here's the addition. When a large country inherits the HRE, for provinces not to be micro managed and clicked individually 'to add to the HRE' but instead allow a button to add provinces by area to quicken the process. My last France and Russia games after Peace of Westphalia I inherited the HRE and adding all the provinces in Russia individually was a micro management pain. Not historical but much more convenient.
 
Last edited:
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Playing as Majapahit event majapahit.2 (Damarwulan returns victorious) located in flavorMAJ.txt won´t fire despite fufilling conditions set by event majapahit.1 (A hero emerges) and by event pulse in 00_on_actions.txt - winning 5 battles with general named Damarwulan. Not sure what is wrong with event, as (with my limited knowledge of event coding in EU4) event pulse and majapahit.1, majapahit.2 seems fine. Can someone check them out please ?


Code:
country_event = {
    id = majapahit.1
    title = majapahit.1.t
    desc = majapahit.1.d
    picture = NUSANTARA_WAR_eventPicture
   
    fire_only_once = yes
   
    trigger = {
        tag = MAJ
        NOT = { is_year = 1500 }
    }
   
    mean_time_to_happen = {
        months = 12
    }
   
    option = {
        name = majapahit.1.a
        ai_chance = {
            factor = 0
        }
        custom_tooltip = damarwulan_tt # Damarwulan must win 5 battles against the enemies of Majapahit
        define_general = {
            name = "Damarwulan"
            shock = 4
            fire = 2
            manuever = 3
            siege = 0
        }
        set_country_flag = maj_damarwulan
        set_variable = {
            which = DamarwulanWinVariable
            value = 0
        }
        # in on_actions, create a variabe that counts battles won by armies commmanded by a general with this name
            # on 5 victories, trigger the next event
    }
    option = {
        name = majapahit.1.b
        ai_chance = {
            factor = 1
        }
        # banish him for sleeping with the PMs daughter
        add_legitimacy = 10
    }
}



Code:
on_battle_won_unit = {
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
            }
        }
        change_variable = {
            which = DamarwulanWinVariable
            value = 1
        }
    }     
    if = {
        limit = {
            unit_owner = {
                has_leader = "Damarwulan"
                check_variable = {
                    which = DamarwulanWinVariable
                    value = 5
                }
            }
        }
        ROOT = {
            country_event = { id = majapahit.2 days = 2 }
        }
    } 
}


Code:
country_event = {
    id = majapahit.2
    title = majapahit.2.t
    desc = majapahit.2.d
    picture = NUSANTARA_WAR_eventPicture
  
    fire_only_once = yes
    is_triggered_only = yes
  
    option = {
        trigger = {
            has_country_flag = maj_damarwulan
            OR = {
                army_tradition = KHM
                AND = {
                    mekong_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                    angkor_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                    cambodia_area = {
                        owner = {
                            NOT = { army_tradition = ROOT }
                        }
                    }
                }
            }
            # can have  consorts
            has_regency = no
            has_consort = no
            is_female = yes
        }
        name = majapahit.2.a
        add_stability = 1
        add_legitimacy = 25
        define_consort = {
            name = "Damarwulan"
            country_of_origin = ROOT
            religion = ROOT
            culture = ROOT
            adm = 4
            dip = 4
            mil = 5
        }
        # convert general to consort
            # new effect
        # set joint rule active
    }
  
    option = {
        name =  majapahit.2.b
        trigger = {
            has_heir = no
            # can have heirs
        }
        add_stability = 1
        add_legitimacy = 25
        define_heir = {
            dynasty = ROOT
            claim = 100     
        }
        # convert general to heir
            # new effect
    }
    option = {
        name = majapahit.2.c
        add_stability = 1
        add_legitimacy = 25
        add_prestige = 10
    }
}
The majapahit.2 has no overal trigger or MAJ tag in this missing trigger, so it fires invisibly and you never get to see it, nor enjoy its rewards.
 
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Whilst playing with a friend on 1.31.4 (all DLC except for Leviathan), I found 2 bugs. I posted them in Bug Reports.

I also have a couple of comments/questions about possible bugs/design choices:
  1. I get a lot of pop ups about cardinals moving from province to province. In 1.30 I only got those when I gained or lost a cardinal myself, but now I see them for every nation. I looked for it in the notifications settings but couldn't find it. (to be fair I set my notifications years ago and haven't touched them since so I am not an expert in this).
  2. In 1.30 I never saw a scroll bar when selecting Edicts. Now there is one and it is really annoying when needing 'No Edict'. It seems to me that the header is way too big. It just doesn't look good. Was something changed here?
  3. The Age Objective (Age of Discovery) where you need 5 lv 2 centers of trade is a lot more difficult in this patch because of the new 15 dev requirement. I don't mind this requirement but the Age Objective went from very easy to moderately hard (expensive in monarch points). Was this taken into account?
  4. Compared to 1.30 there is a lot more favor gain in the game. I remember playing Venice in 1.30.x where I needed to wait for 20/30 years to get 10 favors from Austria. In 1.31.4 I had 10 favors in 8-9 years. Because I don't have Leviathan (so no special stuff for favors), I call my allies into every war now. It feels wrong somehow, like the balance is off.
I really like this public Beta thing. Keep up the good work!
For point 1 you should be able to go to message settings and disable popups for other countries. Was the same with favors for me, got spammed every time any country did something.
 
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ArtFart

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Finally! Openbeta's for EU4!

Thank you for listening to the community!
 
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brifbates

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Finally! Openbeta's for EU4!

Thank you for listening to the community!

They've done this before from time to time in similar situations, it's nothing new and almost certainly isn't an indicator that there will be open betas for future patches, especially the major ones involving DLC releases.
 
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