Any way they can squeeze the trade node, trade power pie chart fixes into this one?
- 5
- 2
- 1
Rival tags? OrI actually found something as soon as I started a game as Ottomans. Some tags seem to randomly have a friendly attitude towards the player and want to ally you right away. Already posted in the bug report.
No, just the Pope and some other countries around Europe. Things like Riga, Livonian order and Navarra. They sometimes vary but I can always get the Pope.Rival tags? Or
country_event = {
id = majapahit.1
title = majapahit.1.t
desc = majapahit.1.d
picture = NUSANTARA_WAR_eventPicture
fire_only_once = yes
trigger = {
tag = MAJ
NOT = { is_year = 1500 }
}
mean_time_to_happen = {
months = 12
}
option = {
name = majapahit.1.a
ai_chance = {
factor = 0
}
custom_tooltip = damarwulan_tt # Damarwulan must win 5 battles against the enemies of Majapahit
define_general = {
name = "Damarwulan"
shock = 4
fire = 2
manuever = 3
siege = 0
}
set_country_flag = maj_damarwulan
set_variable = {
which = DamarwulanWinVariable
value = 0
}
# in on_actions, create a variabe that counts battles won by armies commmanded by a general with this name
# on 5 victories, trigger the next event
}
option = {
name = majapahit.1.b
ai_chance = {
factor = 1
}
# banish him for sleeping with the PMs daughter
add_legitimacy = 10
}
}
on_battle_won_unit = {
if = {
limit = {
unit_owner = {
has_leader = "Damarwulan"
}
}
change_variable = {
which = DamarwulanWinVariable
value = 1
}
}
if = {
limit = {
unit_owner = {
has_leader = "Damarwulan"
check_variable = {
which = DamarwulanWinVariable
value = 5
}
}
}
ROOT = {
country_event = { id = majapahit.2 days = 2 }
}
}
}
country_event = {
id = majapahit.2
title = majapahit.2.t
desc = majapahit.2.d
picture = NUSANTARA_WAR_eventPicture
fire_only_once = yes
is_triggered_only = yes
option = {
trigger = {
has_country_flag = maj_damarwulan
OR = {
army_tradition = KHM
AND = {
mekong_area = {
owner = {
NOT = { army_tradition = ROOT }
}
}
angkor_area = {
owner = {
NOT = { army_tradition = ROOT }
}
}
cambodia_area = {
owner = {
NOT = { army_tradition = ROOT }
}
}
}
}
# can have consorts
has_regency = no
has_consort = no
is_female = yes
}
name = majapahit.2.a
add_stability = 1
add_legitimacy = 25
define_consort = {
name = "Damarwulan"
country_of_origin = ROOT
religion = ROOT
culture = ROOT
adm = 4
dip = 4
mil = 5
}
# convert general to consort
# new effect
# set joint rule active
}
option = {
name = majapahit.2.b
trigger = {
has_heir = no
# can have heirs
}
add_stability = 1
add_legitimacy = 25
define_heir = {
dynasty = ROOT
claim = 100
}
# convert general to heir
# new effect
}
option = {
name = majapahit.2.c
add_stability = 1
add_legitimacy = 25
add_prestige = 10
}
}
Huh, also can you test to see if Ottomans are still getting 111 rulers pleaseNo, just the Pope and some other countries around Europe. Things like Riga, Livonian order and Navarra. They sometimes vary but I can always get the Pope.
I think that should be fixed. Did some quick testing and even though the release notes only say "The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified." according to some quick testing it seems to fix all issues I've reported here. Including consorts and heirs. I think the 1/1/1 bug for Ottomans were caused byHuh, also can you test to see if Ottomans are still getting 111 rulers please
harem_events.1 which means it should be fixed, but I'm not 100% sure (did some quick testing and everything seems fine though).Whilst playing with a friend on 1.31.4 (all DLC except for Leviathan), I found 2 bugs. I posted them in Bug Reports.
I also have a couple of comments/questions about possible bugs/design choices:
I really like this public Beta thing. Keep up the good work!
- I get a lot of pop ups about cardinals moving from province to province. In 1.30 I only got those when I gained or lost a cardinal myself, but now I see them for every nation. I looked for it in the notifications settings but couldn't find it. (to be fair I set my notifications years ago and haven't touched them since so I am not an expert in this).
- In 1.30 I never saw a scroll bar when selecting Edicts. Now there is one and it is really annoying when needing 'No Edict'. It seems to me that the header is way too big. It just doesn't look good. Was something changed here?
- The Age Objective (Age of Discovery) where you need 5 lv 2 centers of trade is a lot more difficult in this patch because of the new 15 dev requirement. I don't mind this requirement but the Age Objective went from very easy to moderately hard (expensive in monarch points). Was this taken into account?
- Compared to 1.30 there is a lot more favor gain in the game. I remember playing Venice in 1.30.x where I needed to wait for 20/30 years to get 10 favors from Austria. In 1.31.4 I had 10 favors in 8-9 years. Because I don't have Leviathan (so no special stuff for favors), I call my allies into every war now. It feels wrong somehow, like the balance is off.
Absolutely. It should be an option 'add to HRE' by area as well as individual provinces. At the same time too, would it be a mess if it auto added territories as well as states?Did anyone actually ask for this? It doesn't really make much sense (and is also ahistorical).
The majapahit.2 has no overal trigger or MAJ tag in this missing trigger, so it fires invisibly and you never get to see it, nor enjoy its rewards.Playing as Majapahit event majapahit.2 (Damarwulan returns victorious) located in flavorMAJ.txt won´t fire despite fufilling conditions set by event majapahit.1 (A hero emerges) and by event pulse in 00_on_actions.txt - winning 5 battles with general named Damarwulan. Not sure what is wrong with event, as (with my limited knowledge of event coding in EU4) event pulse and majapahit.1, majapahit.2 seems fine. Can someone check them out please ?
Code:country_event = { id = majapahit.1 title = majapahit.1.t desc = majapahit.1.d picture = NUSANTARA_WAR_eventPicture fire_only_once = yes trigger = { tag = MAJ NOT = { is_year = 1500 } } mean_time_to_happen = { months = 12 } option = { name = majapahit.1.a ai_chance = { factor = 0 } custom_tooltip = damarwulan_tt # Damarwulan must win 5 battles against the enemies of Majapahit define_general = { name = "Damarwulan" shock = 4 fire = 2 manuever = 3 siege = 0 } set_country_flag = maj_damarwulan set_variable = { which = DamarwulanWinVariable value = 0 } # in on_actions, create a variabe that counts battles won by armies commmanded by a general with this name # on 5 victories, trigger the next event } option = { name = majapahit.1.b ai_chance = { factor = 1 } # banish him for sleeping with the PMs daughter add_legitimacy = 10 } }
Code:on_battle_won_unit = { if = { limit = { unit_owner = { has_leader = "Damarwulan" } } change_variable = { which = DamarwulanWinVariable value = 1 } } if = { limit = { unit_owner = { has_leader = "Damarwulan" check_variable = { which = DamarwulanWinVariable value = 5 } } } ROOT = { country_event = { id = majapahit.2 days = 2 } } } }
Code:country_event = { id = majapahit.2 title = majapahit.2.t desc = majapahit.2.d picture = NUSANTARA_WAR_eventPicture fire_only_once = yes is_triggered_only = yes option = { trigger = { has_country_flag = maj_damarwulan OR = { army_tradition = KHM AND = { mekong_area = { owner = { NOT = { army_tradition = ROOT } } } angkor_area = { owner = { NOT = { army_tradition = ROOT } } } cambodia_area = { owner = { NOT = { army_tradition = ROOT } } } } } # can have consorts has_regency = no has_consort = no is_female = yes } name = majapahit.2.a add_stability = 1 add_legitimacy = 25 define_consort = { name = "Damarwulan" country_of_origin = ROOT religion = ROOT culture = ROOT adm = 4 dip = 4 mil = 5 } # convert general to consort # new effect # set joint rule active } option = { name = majapahit.2.b trigger = { has_heir = no # can have heirs } add_stability = 1 add_legitimacy = 25 define_heir = { dynasty = ROOT claim = 100 } # convert general to heir # new effect } option = { name = majapahit.2.c add_stability = 1 add_legitimacy = 25 add_prestige = 10 } }
For point 1 you should be able to go to message settings and disable popups for other countries. Was the same with favors for me, got spammed every time any country did something.Whilst playing with a friend on 1.31.4 (all DLC except for Leviathan), I found 2 bugs. I posted them in Bug Reports.
I also have a couple of comments/questions about possible bugs/design choices:
I really like this public Beta thing. Keep up the good work!
- I get a lot of pop ups about cardinals moving from province to province. In 1.30 I only got those when I gained or lost a cardinal myself, but now I see them for every nation. I looked for it in the notifications settings but couldn't find it. (to be fair I set my notifications years ago and haven't touched them since so I am not an expert in this).
- In 1.30 I never saw a scroll bar when selecting Edicts. Now there is one and it is really annoying when needing 'No Edict'. It seems to me that the header is way too big. It just doesn't look good. Was something changed here?
- The Age Objective (Age of Discovery) where you need 5 lv 2 centers of trade is a lot more difficult in this patch because of the new 15 dev requirement. I don't mind this requirement but the Age Objective went from very easy to moderately hard (expensive in monarch points). Was this taken into account?
- Compared to 1.30 there is a lot more favor gain in the game. I remember playing Venice in 1.30.x where I needed to wait for 20/30 years to get 10 favors from Austria. In 1.31.4 I had 10 favors in 8-9 years. Because I don't have Leviathan (so no special stuff for favors), I call my allies into every war now. It feels wrong somehow, like the balance is off.
Finally! Openbeta's for EU4!
Thank you for listening to the community!