EU4 - 1.12 - Idea Changes and New National Ideas

EU4 - 1.12 - Idea Changes and New National Ideas

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.399
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
As promised, here is an overview of how ideas (both idea groups and national ideas) have changed in 1.12, and a listing of all the new ideas added. I'll start with posting the Ideas & Policies excerpt from the 1.12 changelog.

# Ideas & Policies
- 'Grand Navy' is now +50% naval forcelimits (up from +25%)
- France lost diplomatic relations as tradition and instead gained diplomatic reputation.
- Added new modifiers to numerous ideas and policies.
- Boosted Bavarian ideas.
- Boosted Naval Ideas significantly.
- Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.
- Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.
- Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery
- Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.
- Economic: Finisher was changed to -20% Development Cost.
- Quantity: Forced Labor System is now +25% Garrison Size instead of Development Cost.
- Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintainance.
- Ming now have -20% Fort Maintenance as a tradition instead of +10% Province Trade Power.
- Milano: lowered_power_of_barons is now -10% Development Cost.
- Tuscany now starts with -10% development cost as part of their traditions instead of +10% tax income.
- Swiss idea 'Oasis of Peace and Prosperity' now reduces development cost by 10% instead of war exhaustion reduction cost.
- Swiss idea 'Alpine Defensiveness' now reduces fort maintenance by -20% instead of increasing defensiveness.
- Swiss idea 'Swiss Tolerance' now increases tolerance to heretics by +2 instead of increasing religious unity.
- Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.
- Most ideas that used to give +25% heir chance now give +50% instead.
- Vindyan Traditions now has -20% fort maintenance instead of +1 diplomatic relations
- Ottoman Traditions now give +3 Tolerance. -33% core creation cost moved to the first Ottoman idea.
- Various ideas that gave more than 20% reduction to land/navy maintenance were brought down to more sane levels.
- Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.
- Standardized effects of hostile core-creation ideas, most are 25-50% now.
- Boosted Neapolitan and Aragonese ideas.


Now for the new ideas... as always, try to remember that we largely add these in order of what we have an existing good suggestion or our own idea for, so the reason your favorite nation didn't get ideas this time around is not because we hate you personally. As such, I don't want to see any 'Why did X but not Y get ideas??' in this thread. We'll get to Y too, eventually.


Sulawesi Ideas
Traditions
Naval Force Limit Modifier: +25.0%
Trade Range: +20.0%
  1. Intra-Asian Trade Network: Trade Steering: +10.0%
  2. The Bajau: Yearly Navy Tradition Decay: -1.0%
  3. The Prau: Light Ship Cost: -20.0%
  4. Unification of Sulawesi: National Tax Modifier: +10.0%
  5. Encourage Diffusion of Ideas: Technology Cost: -5.0%
  6. Entrepot of Trade: Global Trade Power: +10.0%
  7. Assymetrical Resistance: Attrition for Enemies: +1.00
Ambition
Trade Efficiency: +10.0%

Laotian Ideas
Traditions
National Tax Modifier: +10.0%
Tolerance of the True Faith: +2.00
  1. Phra Lak Phra Lam: National Unrest: -1.00
  2. Nithan Khun Borom: Yearly Prestige: +1.00
  3. Satsana Phi: Tolerance of Heathens: +2.00
  4. Laotian Ethnic Diversity: Accepted Culture Threshold: -10.0%
  5. Laotian Elephant Cavalry: Infantry Combat Ability: +10.0%
  6. Southern Silk Road: National Trade Income Modifier: +10.0%
  7. Laotian Hill Warfare: Fort Maintenance: -10.0%
Ambition
Land Force Limit Modifier: +20.0%

Somali Ideas
Traditions
Infantry Cost: -10.0%
Trade Steering: +15.0%
  1. Maritime Heritage: Light Ship Cost: -20.0%
  2. Qalqads: Fort Maintenance: -20.0%
  3. Somali Clans: National Manpower Modifier: +15.0%
  4. Offensive Warfare: Infantry Combat Ability: +10.0%
  5. Indian Ocean Trade: National Trade Income Modifier: +10.0%
  6. Corsairs of the Red Sea: Light Ship Combat Ability: +10.0%
  7. Arab and Persian Influx: Advisor Costs: -10.0%
Ambition
Land Force Limit Modifier: +20.0%

Semien
Traditions
Tolerance of Heathens: +3.00
Hostile Core-Creation Cost on us: +25.0%
  1. Legacy of Queen Judith: Morale of Armies: +10.0%
  2. Mountain Kingdom: Fort Maintenance: -10.0%
  3. Kebra Negast: Aggressive Expansion Impact: -10.0%
  4. Builders and Artisans: Development Cost: -10.0%
  5. Gideon Dynasty: Yearly Legitimacy: +1.00
  6. Lost Tribe of Beta Israel: Advisor Costs: -15.0%
  7. Haskalah: Technology Cost: -10.0%
Ambition
National Manpower Modifier: +20.0%

Kiche
Traditions
National Tax Modifier: +10.0%
Domestic Trade Power: +10.0%
  1. Blessings of Tohil: Production Efficiency: +10.0%
  2. Ilo'kab traditions: Yearly Army Tradition: +0.50
  3. Wealth of the Tamub: Goods Produced Modifier: +10.0%
  4. The Ball Game: Diplomatic Reputation: +1.00
  5. Titulos: Stability Cost Modifier: -10.0%
  6. K'iq'ab's Vengeance: Morale of Armies: +10.0%
  7. Popol Vuh: Yearly Prestige: +1.00
Ambition
Yearly Legitimacy: +1.00

Sadiya
Traditions
Attrition for Enemies: +1.00
Caravan Power: +20.0%
  1. Land of Glory: Morale of Armies: +10.0%
  2. Crossroad of Religions: Tolerance of Heathens: +2.00
  3. Hills and Jungles: Fort Defense: +15.0%
  4. Temples of Sadiya: Yearly Prestige: +1.00
  5. Dihang: National Trade Income Modifier: +10.0%
  6. Reform the Sadiya Armies: Infantry Combat Ability: +10.0%
  7. Black Tea: Production Efficiency: +10.0%
Ambition
Diplomatic Reputation: +1.00

Manipur
Traditions
National Garrison Growth: +25.0%
Looting Speed: +25.0%
  1. Sanamahism: National Unrest: -1.00
  2. Martial Traditions: Morale of Armies: +10.0%
  3. Kingdom of the Meitei: Yearly Legitimacy: +1.00
  4. Mayek: Tolerance of the True Faith: +2.00
  5. Unite the Hill Tribes: National Manpower Modifier: +10.0%
  6. Bengali Influence: Diplomatic Relations: +1
  7. Far-Reaching Diplomacy: Diplomatic Reputation: +1.00
Ambition
Fort Defense: +15.0%

Pegu
Traditions
Provincial Trade Power Modifier: +10.0%
Merchants: +1
  1. Riches of Pegu: National Trade Income Modifier: +10.0%
  2. Martabans: Goods Produced Modifier: +10.0%
  3. Dhammazedi Pyatton: Tolerance of the True Faith: +2.00
  4. Ramannadesa: Morale of Armies: +10.0%
  5. Dynamic Warfare: Military Technology Cost: -10.0%
  6. Buddhist Kingship: Yearly Legitimacy: +1.00
  7. Mon Diaspora: Diplomatic Reputation: +1.00
Ambition
Development Cost: -10.0%

Kutai
Traditions
National Trade Income Modifier: +10.0%
Trade Steering: +20.0%
  1. Earliest Indic State: Trade Efficiency: +10.0%
  2. Muslim Trading Communities: Tolerance of Heathens: +2.00
  3. Riches of Borneo: Goods Produced Modifier: +10.0%
  4. Anti-Piracy Measures: Fort Defense: +10.0%
  5. Encourage Immigration: National Manpower Modifier: +15.0%
  6. Consolidation of Kutai: National Tax Modifier: +10.0%
  7. Subdue the Inlands: National Unrest: -1.00
Ambition
Domestic Trade Power: +20.0%

Pagarruyung
Traditions
Tolerance of Heathens: +2.00
Fort Defense: +10.0%
  1. Tantric Legacy: Missionary Strength: +2.0%
  2. Gold Trade: Global Trade Power: +10.0%
  3. Istano Basa: Yearly Legitimacy: +1.00
  4. Rajo Tigo Selo: National Unrest: -1.00
  5. High Education: Technology Cost: -5.0%
  6. Rumah Gadang: Yearly Prestige: +1.00
  7. Matrilineal Culture: Stability Cost Modifier: -10.0%
Ambition
Trade Efficiency: +10.0%

Miao
Traditions
Fort Maintenance: -10.0%
Goods Produced Modifier: +10.0%
  1. Sacrificing to the Spirits: Tolerance of the True Faith: +2.00
  2. Dragon Boat Festivals: National Unrest: -1.00
  3. Unity of the tribes: Morale of Armies: +10.0%
  4. Miao Silver: Yearly Prestige: +1.00
  5. Customary Marriage Laws: Stability Cost Modifier: -10.0%
  6. Mountain Retreats: Attrition for Enemies: +1.00
  7. Legacy of the Miao Rebellions: Infantry Combat Ability: +10.0%
Ambition
National Manpower Modifier: +15.0%

Catalonia
Traditions
Merchants: +1
Light Ship Cost: -15.0%
  1. Consulate of the Sea: Yearly Navy Tradition: +1.00
  2. Consell de Cent: Advisor Costs: -10.0%
  3. Constitution of Catalonia: National Unrest: -1.00
  4. Fortifying Catalonia: Fort Maintenance: -10.0%
  5. Miquelets: Manpower Recovery Speed: +15.0%
  6. 'Lliures o Morts': Morale of Armies: +10.0%
  7. Forges of Catalonia: Production Efficiency: +10.0%
Ambition
Trade Steering: +20.0%

Champa
Traditions
Light Ship Combat Ability: +15.0%
Yearly Navy Tradition: +1.00
  1. Memory of the My Son Temples: Tolerance of the True Faith: +2.00
  2. A Seafaring People: Light Ship Cost: -20.0%
  3. South Indian Connections: Global Trade Power: +10.0%
  4. Cham Migrations: Global Settler Increase: +15.00
  5. Che Man's Legacy: Improve Relations: +20.0%
  6. Agarwood: National Trade Income Modifier: +10.0%
  7. Resisting Foreign Rule: Fort Defense: +10.0%
Ambition
Naval Force Limit Modifier: +25.0%

Arakan
Traditions
Light Ship Cost: -20.0%
Accepted Culture Threshold: -10.0%
  1. Mrauk U Dynasty: Yearly Legitimacy: +1.00
  2. Rohingya Immigrants: Tolerance of Heathens: +2.00
  3. Bay of Bengal Trade: Merchants: +1
  4. Magh and Ferenghi: Privateer Efficiency: +15.0%
  5. Buddhist Sultans: Diplomatic Reputation: +1.00
  6. Muslim Advisors: Advisor Costs: -10.0%
  7. Arakanese Trade Contracts: National Trade Income Modifier: +10.0%
Ambition
Light Ship Combat Ability: +15.0%

Northumberland
Traditions
Cavalry Combat Ability: +10.0%
Attrition for Enemies: +1.00
  1. Secure Percy Rule: Yearly Legitimacy: +1.00
  2. The Memory of Northumbrian Hegemony: Time to fabricate claims: -20.0%
  3. Cradle of British Christianity: Tolerance of the True Faith: +1.00
  4. A Land of Castles: Fort Maintenance: -15.0%
  5. Lindisfarne Gospels: Yearly Prestige: +1.00
  6. The Literary and Philosophical Society: Idea Cost: -10.0%
  7. Taking Coals to Newcastle: Goods Produced Modifier: +10.0%
Ambition
Missionaries: +1

Münster
Traditions
Global Trade Power: +10.0%
+1 Papal Influence
  1. Great Procession: Tolerance of the True Faith: +2.00
  2. Erbmänner: Stability Cost Modifier: -10.0%
  3. Founding of Monestaries: Missionaries: +1
  4. Cities of Peace: Diplomatic Reputation: +1.00
  5. Soldiers from the Imperial Armies: Discipline: +5.0%
  6. Bommen Berend: Artillery Cost: -20.0%
  7. Support the Schools: Technology Cost: -5.0%
Ambition
Missionary Strength vs Heretics: +2.0%

Thuringia
Traditions
Diplomats: +1
Leader(s) without Upkeep: +1
  1. The Partition of Leipzig: Yearly Legitimacy: +1.00
  2. Fortifications of Erfurt: Fort Defense: +20.0%
  3. Protector of Reformers: Tolerance of Heretics: +2.00
  4. Salana University: Administrative Technology Cost: -10.0%
  5. The Saxon Duchies: Chance of New Heir: +50.0%
  6. Weimar Classicism: Idea Cost: -10.0%
  7. Expansive Marriage Policy: Diplomatic Relations: +1
Ambition
Improve Relations: +20.0%


Finally, Trin Tragula asked me to post which ideas were based on suggestions from the forum, so here you go:
Semien Ideas
Thüringian Ideas
Münster Ideas
Northumbrian Ideas
Arakanese Ideas
Champa Ideas
Laotian Ideas
Catalan Ideas
Miao Ideas
Pagarruyung Ideas
 
Last edited:
  • 34
  • 21
Reactions:

Galaahd

\O/\O/\O/\O/\O/\O/O\/O\/O\/O\/
102 Badges
Apr 7, 2005
3.593
1.678
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
FIRST!

- Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.
Nice.

- 'Grand Navy' is now +50% naval forcelimits (up from +25%)
Wow.
 
  • 18
  • 10
  • 1
Reactions:

saegoto

General
24 Badges
Sep 4, 2012
1.712
712
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
- 'Grand Navy' is now +50% naval forcelimits (up from +25%)
very good. it was strange that Maritime had same amount as Exploration and Quantity. Maritime should give significant naval bonuses
- France lost diplomatic relations as tradition and instead gained diplomatic reputation.
will you change this revolutionary Liberté, égalité, fraternité taking it away from monarchic France someday?
- Boosted Naval Ideas significantly.
can you tell us how?
- Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.
seems to be needed
- Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.
- Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery
- Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.
BIG BUFF
- Economic: Finisher was changed to -20% Development Cost.
gj
- Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintainance.
at last
- Most ideas that used to give +25% heir chance now give +50% instead.
so all countries with heir chance now has austrian finisher? :(
- Standardized effects of hostile core-creation ideas, most are 25-50% now.
good. for aristocracy too I assume?
- Boosted Neapolitan and Aragonese ideas.
can you tell us how?
 
Last edited:
  • 7
Reactions:

Magean

Lt. General
53 Badges
Jan 26, 2008
1.440
606
  • Arsenal of Democracy
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
Looking good :)

But :

Boosted Naval Ideas significantly.
I hope this comes along with an overhaul of naval combat, because it's the whole system that makes the Naval group lackluster, not the ideas themselves... we'll see on Monday I guess.
 

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.399
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • 24
Reactions:

FleetingRain

General
56 Badges
Aug 2, 2014
2.447
2.451
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Pillars of Eternity
  • Imperator: Rome Sign Up
- Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.
What a nerf rofl.


Now for the new ideas... as always, try to remember that we largely add these in order of what we have an existing good suggestion or our own idea for, so the reason your favorite nation didn't get ideas this time around is not because we hate you personally. As such, I don't want to see any 'Why did X but not Y get ideas??' in this thread. We'll get to Y too, eventually.
Sooooooooo... we should be spamming the suggestions subforum, right?
 
  • 3
  • 2
Reactions:

klingonadmiral

General
48 Badges
Sep 15, 2014
2.376
2.584
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Italian ideas still haven't burned in a fire - what makes them so significant that they are the only CU which upon forming changes the national idea set? Looks good otherwise.
 
  • 1
Reactions:

MiniaAr

spammeur repenti
13 Badges
Jan 11, 2004
4.972
1.443
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
Italian ideas still haven't burned in a fire - what makes them so significant that they are the only CU which upon forming changes the national idea set? Looks good otherwise.
Not true. Forming Persia changes your ideas as well and it's a cultural union.
 
  • 3
Reactions:

D3m0

Captain
76 Badges
Mar 11, 2008
349
613
  • Crusader Kings III
  • 500k Club
  • Humble Paradox Bundle
  • Victoria 2
  • Europa Universalis III
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Darkest Hour
  • March of the Eagles
  • Rise of Prussia
  • Pride of Nations
  • Achtung Panzer
  • BATTLETECH
  • Prison Architect
I hope this comes along with an overhaul of naval combat, because it's the whole system that makes the Naval group lackluster, not the ideas themselves... we'll see on Monday I guess.
If naval combat got an overhaul they probably would have told us about it weeks ago.
 

Xinkc

General
49 Badges
Mar 29, 2014
1.822
2.084
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
These ideas look nice. Glad to see more of them.
 
  • 2
Reactions:

bbqftw

banana vendor for unhuman entities
2 Badges
Jan 18, 2014
5.393
6.179
  • Europa Universalis IV: Mandate of Heaven
- Boosted Neapolitan and Aragonese ideas.
wow, I wonder who has the ambiguous honor of worst National Idea set in the game now (and yes I thought Naples was worse than generic). Thuringia would be in the competition but you cannot hate on +1 diplomat tradition, especially if embassy is not getting a readily accessible replacement.

Laotian ideas look nice, that TotF is always useful when you convert to Hindu. And tolerance heathens is good no matter which way you play.

Really surprised that there are no nerfs to quantity though. Quality getting a solid bump though.

- Economic: Finisher was changed to -20% Development Cost.
ticking autonomy and development cost seems pretty good, if you're Western scum that is.
 
  • 1
Reactions:

klingonadmiral

General
48 Badges
Sep 15, 2014
2.376
2.584
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Not true. Forming Persia changes your ideas as well and it's a cultural union.
Hmm, true. Let me correct:

Why is Italy the only cultural union that gets hilariously a-historical national ideas?

But on the good side, looks like 100 AT Prussia is back, although harder than before. :D
 

Slayen

Lt. General
79 Badges
Dec 16, 2014
1.619
1.931
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Tyranny - Bastards Wound
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Tales from the Tiers
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Teleglitch: Die More Edition
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
- Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.
Well, I now know what one of my first post-CS games will be.
 
  • 1
Reactions:

L_naut

Sergeant
5 Badges
Jun 21, 2014
61
94
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Only the order of their ideas was changed.
I was expecting a change from 33% to 25% because of how administrative efficiency works right now, but this change is fine as well.
 

Magean

Lt. General
53 Badges
Jan 26, 2008
1.440
606
  • Arsenal of Democracy
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
If naval combat got an overhaul they probably would have told us about it weeks ago.
Not necessarily an overhaul as in adding new mechanics, but at least a rebalancing. That's something we can hope to see in the patch notes.
 
  • 1
Reactions:

FleetingRain

General
56 Badges
Aug 2, 2014
2.447
2.451
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Pillars of Eternity
  • Imperator: Rome Sign Up
Thuringia would be in the competition but you cannot hate on +1 diplomat tradition
+1 Diplomat and +1 Relation, not Reputation. Guess we found the worst set already.


EDIT-- Oh nvm I read that wrong. But I still think it's the worst one as of now.
EDIT2-- Pueblo comes close, though.
 
Last edited: