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Goodfortune99

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It doesn't seem like the issue with Client States using level 1 sprites has been fixed :(
 

VolitionNewlove

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My guess: in many cases the natives were removed from the area upon conquest, so the majority of the population is actual colonials. This is distinct from what's modeled in, say, a European conquest where you're subjugating and/or replacing local nobles, for example, leaving populations generally intact.

Of course it's all a drastic simplification, since for example the Timurids conquered differently than the Spaniards conquered differently than the French conquered differently than...

And if the local culture isn't changing then it's still not especially sensible.

It seems more sensible to have events for certain regions which flips the province culture and removes native cores, to be honest.
 

ChildeR

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Right, that'e exactly what I was referring to. The AI would get all the advantages of forced march, but would not spend any of the cost. Exploit.

I really doubt it's ever made use of it, except by accident. More often the AI seems to gimp its reinforcement rate by having FM enabled on month ticks, whether its actually moving or not.

The player, OTOH, can still (in 1.9) exploit FM easily.
 

SchwarzerKaiser

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While I'm glad to see a few new HRE NIs, how about Hesse, Cologne, Württemberg or Baden next time?
 

josh127

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- Coalition wars no longer give 100% warscore just from occupying warleader
Does it after 5 years though like other wars?
 

TheMeInTeam

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Does it after 5 years though like other wars?

I want to know that too, asked it a few pages back. But just as importantly is the vague new join logic. How big is big enough? Are players going to race to chain dow?

Someone is inevitably going to think there's no coalitions and then get surprised by something 5x their size I bet :p.
 

josh127

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I want to know that too, asked it a few pages back. But just as importantly is the vague new join logic. How big is big enough? Are players going to race to chain dow?

Someone is inevitably going to think there's no coalitions and then get surprised by something 5x their size I bet :p.
It'll be funny to see the thread when that happens. :happy:

The vague logic can be rather frustrating. Not knowing what it will take to proclaim a guarantee and send warnings (other implementations of vague logic) adds nothing to the game. Not knowing what it will take to form a coalition, then having it form and declare within a few months because it's "large enough" also doesn't seem to add anything to the game. The idea that coalitions would form quickly, take action quickly and then break apart does seem like it could be a good implementation, but I don't see the reason the player shouldn't have information that will help them understand what they need to avoid.
 

Christopholes

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imho American nations should still be able to build cogs at least to represent canoe fleets.
Carib tag intrigues me and I wish to learn more.
Hooray for being able to balkanize spain!
While everyone has been commenting on portugul's initial explorers not ebing able to explore open sea, this also from my reading prevents Norway's explorers from doing the same. Luckily Norway can see the Greenland coast in 1444 but this means no norway in bermuda/Pacific islands.
Very happy about the addition of the new trade centers/estuaries. Looks like Pegu and Muscovy are going to be making more money at the very least.
Looks like Germanic/Beylik ideas are very slowly dissappearing.
All in all seems pretty good.
 

Krajzen

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Patch 1.11: Byzantium no longer has a core on Constantinople.

Well Wiz once said that historically 1444 Byzantium should have it's non capital provinces as vassals and capital at 75% autonomy so gg if he will have bad mood :D ;)

Also:
patch 1.11 hordes have -50% fort defense and easier hostile coring cost, Ming has four unique disasters