It doesn't seem like the issue with Client States using level 1 sprites has been fixed 
You can't disable forced march while moving. Unless there is a bug I am unaware of.
My guess: in many cases the natives were removed from the area upon conquest, so the majority of the population is actual colonials. This is distinct from what's modeled in, say, a European conquest where you're subjugating and/or replacing local nobles, for example, leaving populations generally intact.
Of course it's all a drastic simplification, since for example the Timurids conquered differently than the Spaniards conquered differently than the French conquered differently than...
And if the local culture isn't changing then it's still not especially sensible.
Right, that'e exactly what I was referring to. The AI would get all the advantages of forced march, but would not spend any of the cost. Exploit.
It doesn't seem like the issue with Client States using level 1 sprites has been fixed![]()
Does it after 5 years though like other wars?- Coalition wars no longer give 100% warscore just from occupying warleader
Does it after 5 years though like other wars?
African is not primitive. Only New World tech groups are.
Patch 1.11: Byzantium no longer has a core on Constantinople.
Patch 1.12: Byzantium starts as a vassal of Ottomans.
I do agree with them not having access to the more advanced ships, but they should at least have cogs.Not be able to build ships, but having a random new world map could screw natives campaing if they got on a tiny isle.
It'll be funny to see the thread when that happens. :happy:I want to know that too, asked it a few pages back. But just as importantly is the vague new join logic. How big is big enough? Are players going to race to chain dow?
Someone is inevitably going to think there's no coalitions and then get surprised by something 5x their size I bet.
Patch 1.11: Byzantium no longer has a core on Constantinople.