I agree! Please let us know! I really hope that this wasn't overlooked because it is not a small issue. I remember seeing in the bug forum that one of the issues was completely ignored because it wasn't submitted in the database correctly? Don't they play with vassals in their dev plays? It is a pretty obvious problem.
Not only is it an obvious problem,
it has been active for over half a year.
My report was not the first on this matter, and as of the release of El Dorado, it will be 1/2 a year old. This problem is not unique to CNs, you can observe it in any subject that gets caught in a -stab spiral, same with the "not converting easily converted religions".
Now we get to a more recent report:
http://forum.paradoxplaza.com/forum/showthread.php?836703-1.9.2-AI-coring-problems
With this line:
Hello, this is a known issue.
There was however no formal bug in our internal database (for some inconceivable reason) so I have added it to our internal database.
Thank you for your report.
This 6 month delayed response by anybody wrt the issue is ironically still the best-received effort/comment on the matter. Considering the implementation of CNs was in 1.4, now a year old, and a major selling point of one of the game's major expansions (with subject feeding being a core paid element of AoW as well), you'd think someone would have at least commented on this issue.
Maybe 1.10 fixed this issue and subjects are usable without excessive frustration, and they'll core and convert their provinces rather than inefficiently doing nothing for 1/6 of the game sometimes. If it has, however, it is NOT listed in the patch notes, and neither are any bug fixes for patriot rebel defections or rebels sieging from others' territory.
While the new features from the 1.10 patch are pretty solid and the changes are surprisingly noncontroversial, it's concerning that two of the greatest bugs from AoW (one existing long before) might be in 1.10 also. If they *were* fixed, why isn't it in the patch notes? There are only a handful of things in the notes that have a larger impact on the game than subject nations not functioning for a large chunk of the timeframe.
So you think Quality is bad? That is pretty awkward to post in public.
Quality is a sound choice as a 2nd or 3rd military idea in MP, but terrible in single player, easily worse utility in SP than 4 other groups.