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jacobsighs

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Haha I like to see that PDX has scrapped the Guayana colonial region, like I did in my Colonial Nation mod. Next they should scrap Alaska, since its so small it should just be merged with California into a bigger region.

I'm also eager to see the new flags for Canada, Utrecht, Friesland, and whoever else.
 

TheMeInTeam

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A few questions:

1. I had a feeling the 100% coalition warscore thing wouldn't last as it was pretty ridiculous. That said, what DOES push it to 100% in a coalition war? Is it 100% on WL after 5 years (like all other wars), or only by occupying 100% of all coalition provinces? I'm interested in seeing how that join logic works in practice.

2. Do subjects core at negative stability? Has their tendency to simply stop converting province religions they can convert easily been fixed?

I'm not a big fan of "primitives can't build ships", because it's the kind of setup that will too greatly expose natives to screwjobs from blind colonial conquest. Once you actually border a nation it's fine, but in the current patch colonial conquest CB AIs will sit on wars even at high war scores and refuse to 1) make demands 2) take suggestions for peace 3) accept anything in the peace deal screen, even 100% worth. Unless something has changed there is going to be a little too much luck element in "screwed by CC at random before you can react" going on IMO, though I suppose native councils experienced that to a degree already and they are better than other new world starts in 1.9 so maybe I'm not picturing how it will progress properly.

Overall, unless something hidden is going on, this is easily the least controversial/surprising set of patch notes accompanying a DLC I've seen since I got the game. There are quite a number of objective improvements, some "wait and sees", and only a few concerns. If all of this is accompanying subject nations finally working, color me pleasantly surprised.
 

AKronblad

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Impressive list, Wiz, EU4 team, and Gars! Thanks! :)

I suspect the bug fix below:

Countries with zero provinces can no longer be part of war declarations (for whatever reason it happened and caused CTD).

Will eliminate quite a few unexplainable and "irreproducible" CTD's in mods, or are the CTD's from this very rare in vanilla?
 

Teten1

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Wow. Look at those bug fixes...
 

demoix

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Is there any chances that I will not see more AI frozen stuck armies? Worthwhile to install EU4 again?
 

Path

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It never really made sense for the native Americans to be able to field navies full of early carracks, but without those ships wars against the Europeans might prove a bore--I'm more worried aout endless stalemates than anything else given the AI's reluctance to peace out when it thinks it's winning. I'm going to miss the cheesy coalitions, but they did make expansion ridiculously easy. Does "Rebels revolt against the province owner rather than the province controller (but will still siege the controller)" mean that we will no longer be seeing Genoese noble rebels in Africa?
 

Ternega

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A few questions:

1. I had a feeling the 100% coalition warscore thing wouldn't last as it was pretty ridiculous. That said, what DOES push it to 100% in a coalition war? Is it 100% on WL after 5 years (like all other wars), or only by occupying 100% of all coalition provinces? I'm interested in seeing how that join logic works in practice.

Overall, unless something hidden is going on, this is easily the least controversial/surprising set of patch notes accompanying a DLC I've seen since I got the game. There are quite a number of objective improvements, some "wait and sees", and only a few concerns. If all of this is accompanying subject nations finally working, color me pleasantly surprised.

I guess coalition wars use standard rules now as far as warscore is concerned. Also Yes, Great path over all very anticipated too, has been to long since last one, wish paradox did more betas in between patches.
 

unmerged(752433)

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The one thing I'm really curious about concerns something Wiz said during his stream with Arumba concerning the adjustments. He said something like the diplomacay screen thing might not be relevant for long. I'm really curious.
 

Kriegsspieler

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Treaty of Tordesillas: The first catholic nation to form a colonial nation in a colonial region will now get a bonus to colonisation there, while other catholic nations gets penalties for colonising it.
Wiz, I am interested in this tweak. Did you guys find in beta testing that the advantage doesn't nearly always fall to Portugal? I ask because in the games I have played as various European countries it seems that Portugal not only gets in first in colonizing, which is not surprising, but also gets in with a lot of colonies. So doesn't this now mean that Portugal will get an additional built-in advantage most of the time? That would seem counterproductive to game balance.
 

grommile

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Nahuatl can declare through regency.
That's a new religion, not a pre-existing one.

I am disappointed. Can I ask what the reasoning behind continuing to RNG-hamstring monarchies like this is?
 

Phalanx300

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New flags for Utrecht and Friesland sounds great. Made a thread about it earlier and one guy submitted two flags, nice to see they have been accepted.

Other things which are interesting are Norwegian new idea order, hopefully they will get the colonist sooner so they don't need Exploration anymore. More tags in Spain also sounds good, Aquila actually becoming a thing sounds interesting as well.

Also perhaps the Netherlands AI should also pick Trade Ideas, even if it doesn't have 6 provinces. Other then that here's to hoping for more NI in future patches in HRE.
 

TheMeInTeam

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I guess coalition wars use standard rules now as far as warscore is concerned. Also Yes, Great path over all very anticipated too, has been to long since last one, wish paradox did more betas in between patches.

I don't want guesses, I want to know how the mechanic works.

Can I ask what the reasoning behind continuing to RNG-hamstring monarchies like this is?

I would like to know this too. What historical...or more importantly...gameplay purpose does the current regency war block serve?
 

LanMisa

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That's a new religion, not a pre-existing one.

I am disappointed. Can I ask what the reasoning behind continuing to RNG-hamstring monarchies like this is?

My guess would be that the Doom mechanic could potentionally kill your entire game if you got an unlucky 16 year regency - and since you need to fight wars to lower doom you could do nothing to stop that from happening.

Meanwhile Paradox has no plans to change Regency itself so only the Aztec region gets this.
 

ChildeR

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The one thing I'm really curious about concerns something Wiz said during his stream with Arumba concerning the adjustments. He said something like the diplomacay screen thing might not be relevant for long. I'm really curious.

Most likely something to do with 1.11 (2.0?) or the associated DLC?