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Koivin

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# Ideas
- Aristocracy: Noble Officers are no longer +1 shock ut instead -1% army tradition & -1% navy tradition.
- Reduced the reduction in cost of reducing war exhaustion for some national ideas.
- Finisher for Offensive is now +2.5% Army Morale Recovery.

For what purpose. No seriously why?


# Decisions
- Added decision to form the Polish Nation.

Nice, horde tech group with Polish ideas time.

- Kurland is no longer the primary tag for Old Prussian culture.

Then what is?


About bug fixes: did you guys fix the AI attrition bug? It is bloody horrendous.
Is the burgundy inheritance/PU war bug fixed too?
 
Last edited:

grommile

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Innovative still isn't useless.
Innovative is trash-tier in SP unless you're adhering to a deliberately restrictive playstyle, but is pretty decent in MP.
 

Rudolph

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- Conquistadors and Explorers now have slightly fewer pips on average than Generals and Admirals.
What's the reasoning behind not merging these?

About bug fixes: did you guys fix the AI attrition bug? It is bloody horrendous.
Is the burgundy inheritance/PU war bug fixed too?
I really hope this is just a case of lacking patch notes. It's been confirmed several times that at least the latter is fixed in internal build.
 
Last edited:

SweetHalcyHS

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Offnsive is still far from being trash. It was overpowered anyway, with its must pick status.

Aristocratic deserved, and will forever deserve to be nerfed until that disgusting +100% core cost is removed or it is changed to make the idea group not viable other than for the sole purpose of the increased coring cost.
 

ChildeR

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Huge list of changes, looks great. Glad to see some of my pet peeves addressed.

Offense and innovative idea groups are now useless. Now we have a grand total of 6 useless idea groups: Maritime, Naval, Espionage, offense, Aristocratic, Innovative.

Offensive is about as powerful as it was, at least in single player. Forced march was nice, but not very powerful mechanically, since you can trick the AI with or without it. Morale recovery isn't very powerful, but better than nothing.

Innovative didn't lose much SP potential, though it isn't like it was strong to begin with. MP it may have gotten a serous nerf, but I don't really play MP, so I'm not sure.

Aristocratic most likely remains a strong SP pick. The nerf is significant, but not huge.

Also, since other idea groups were nerfed (merc cost and WE reduction), we will have to look at opportunity cost in practice. (I.e. anything without those got a relative buff.)
 

balmung60

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###################
# Gamebalance
###################

# Autonomy & Cores
- Your own claims on your own provinces no longer expires until you have cored the province.
- Centralisation and Decentralisation modifiers from events now affect autonomy instead of income.
- Conquering primitives no longer gives nationalism for non-primitives.
- Colonized provinces no longer contribute to overextension even after they finish.
- Non-core provinces no longer contribute forcelimits.
Nice to see that OE from colonization is gone. Made some of the events seem kinda silly.

# Ideas
- Aristocracy: Noble Officers are no longer +1 shock ut instead -1% army tradition & -1% navy tradition.
- Economic: Centralization is no longer +1 advisor pool, but instead -0.05 Monthly Autonomy.
- Reduced Mercenary cost reductions for some national ideas.
- Reduced the reduction in cost of reducing war exhaustion for some national ideas.
- Finisher for Offensive is now +2.5% Army Morale Recovery.
1.) I get the impression that there's a "decay" missing in that first change/
2.) A welcome buff to Economic.
3.) I assume that this hits Burgundy particularly hard.
4.) No comment
5.) Before I saw that Forced March is now a tech unlock, I was gonna say that that sounded like a huge nerf.

# Leaders
- Conquistadors and Explorers now have slightly fewer pips on average than Generals and Admirals.
Does this include their maneuver pips? Because while lower fire/shock/siege makes some sense, high maneuver is rather important to Explorers' and Conquistadors' duties.

# Revolts
- Innovative lost Knowledge Transfer
- Innovative gained Dynamic Court (+1 advisor pool)
- Polish Magnate Rebels added as a type, replacing the noble rebels in poland with a resilient tougher breed, hellbent on elective monarchy.
- Particularist Rebels can now happen even if you dont have economic ideas.
- Patriot Rebels can once again defect provinces to subject nations.
- Subjects who have provinces defect to them now get a large increase in their Liberty Desire.
- Rebels revolt against the province owner rather than the province controller (but will still siege the controller).
I think those first two ought to be up in the Ideas section.

# Technology
- Primitives is no longer based on religion, but rather all countries with a tech group penalty of 100% or slower are considered primitives.
- Primitive tech groups are no longer allowed to build ships.
- Force March is no longer an effect gained through national ideas, but instead given from adm tech 9.
Well, that'll make Native Americans a whole lot harder, since we won't be able to simply keep the Spanish/English/French from even landing in the first place.

# Units
- Pretenders no longer increase local autonomy when they win.
- No longer have automatic access to allies while at war if those allies are not a part of the war themselves.
- You now have automatic access to any countries that are granting military access to those you are at war with.
- Its no longer possible to send explorers to open seas before you have the Quest for the New World idea.
- Your armies can now shatter-retreat to any province controlled by anyone fighting in a war together with you.
I think the first part might belong in the Rebels part instead.


###################
# Script
###################

# Buildings
- Royal Palace is now +0.5 legitimacy (up from 0.1)

# Decisions
- Added decision to form the Polish Nation.
- Ruthenia can now be formed even if Russia exists.
- Forming Manchu no longer changes you out of Horde government/tech.
- Forming Qing now changes you out of Horde government/tech.
- Restore Byzantine Empire now gives claims instead of cores, similar to most other country formation decisions.
- reestablish_the_theme_system and make_constantinople_capital will now only increase the base tax and manpower of Constantinople if the other decision didn't do so already.
- The Kiel Canal is now cheaper than other canals, and will trigger fewer bad events during construction.
- Canals can now also be built if a subject of yours owns the provinces needed.
- Added decision to reform the League of Mayapan (ie change into the Maya tag).
- Added decision to form Australia.
- Reforming the Byzantine Empire now also requires Biga and Epiros.
Nice to see the Royal Palace get a buff to a meaningful amount, as well as more nation formations and fixed Manchu.

Oh, and now I don't need to hog Panama and forgo establishing a colonial nation there to build the canal. Huzzah!

# Ideas
- Changed order of Norwegian national ideas.
What's the new order? I at least assume the exploration ones are sooner, so that it's viable for NOR to forgo Exploration Ideas and still get a piece of the colonial pie.

# Policies
- Black Chamber Act now gives -0.05 global autonomy reduction instead of -10% AE Impact.
- Dissolution Act now gives -0.05 global autonomy reduction and +10% tax instead of -20% AE Impact.
Hmm... on one hand, reducing autonomy faster is pretty great, and on the other hand, this'll make it harder to gouge -AE Impact, which is also a great stat.

# Setup
- Split Catalan into Catalan and Aragonese Culture.
- Added León Tag.
- Added Leonese Culture.
What I'm getting from this is that Castile (and Aragon) is getting nerfed (fewer primary culture provinces) and easier to break up, and a weaker AI CAS/SPA is always a plus in my book (nothing against the actual countries, I just don't care for huge portions of the map to be yellow).

Also, can we get the USA changed to also not start comically over its leader cap in 1776?

###################
# Bugfixes
###################
-A whole lot
Any chance on getting the impossible piety events fixed? Four of them check for +/- 7500% piety instead of +/- 75%.
 

Trivium89

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Added options for custom setup where you can randomize or flatten province base tax and manpower, play in an uncolonized world with only custom nations, or play with a world populated by randomly generated countries.

AWESOME!!!
 

lolada

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Will AI now prioritize coring provinces while in negative stability ?
Is attrition bug fixed?

For people saying Offensive is crap, not true, its still the best pick together with Quantity. It is probably not a must must must have for MP now which is good. Aristocracy is nerfed early game but probably buffed late game, i guess overall a slight nerf to it.
 

Thrake

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Innovative is trash-tier in SP unless you're adhering to a deliberately restrictive playstyle, but is pretty decent in MP.

Advisors are a hudge gold sink, so anything reducing it is attractive. Reduced WE isn't really for a "restrictive" playstyle. Sure, defender of faith also got it, along with the boring CTA against the Ottos, France,... 500 gold per refusal isn't welcome in my book.
 

mwyeoh

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- Colonized provinces no longer contribute to overextension even after they finish.
Yay!

- Breaking a Royal Marriage with a rival is no longer a stability hit.
This always bugged me earlier!


- Finisher for Offensive is now +2.5% Army Morale Recovery.
- Force March is no longer an effect gained through national ideas, but instead given from adm tech 9.
This is an interesting change


- Innovative lost Knowledge Transfer
No! That was my main reason in choosing innovative


- You now have automatic access to any countries that are granting military access to those you are at war with.
This will make warring and helping allies SO MUCH EASIER


- AI No longer has a penalty to allying multiple Great Powers.
Interesting- Bigger blocks


- AI Less passive against countries that border it through vassals.
There goes that...


- AI Will now pick idea groups dynamically based on ai_will_do if AI_USES_HISTORICAL_IDEA_GROUPS define is set to 0 or game is using custom/random setup.
Please allow this for ironman!!!


- Holding shiftdown when consolidating regiments now keep the empty regiments around.
This is SO AWESOME!!!!


- Added decision to form Australia.
Not sure how often this will ever happen


FINAL THOUGHTS
Still no alert for 100 papal influence
 

Wizzington

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Should I infer that this capability has not been bestowed to any of the game's pre-existing religions?

Nahuatl can declare through regency.
 

Sunspawn

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Offense and innovative idea groups are now useless. Now we have a grand total of 6 useless idea groups: Maritime, Naval, Espionage, offense, Aristocratic, Innovative.

Good job.

Other than that, I don't see much else too bad.
So Offensive's sole use was FM? You been drinking mate?