###################
# Gamebalance
###################
# Autonomy & Cores
- Your own claims on your own provinces no longer expires until you have cored the province.
- Centralisation and Decentralisation modifiers from events now affect autonomy instead of income.
- Conquering primitives no longer gives nationalism for non-primitives.
- Colonized provinces no longer contribute to overextension even after they finish.
- Non-core provinces no longer contribute forcelimits.
Nice to see that OE from colonization is gone. Made some of the events seem kinda silly.
# Ideas
- Aristocracy: Noble Officers are no longer +1 shock ut instead -1% army tradition & -1% navy tradition.
- Economic: Centralization is no longer +1 advisor pool, but instead -0.05 Monthly Autonomy.
- Reduced Mercenary cost reductions for some national ideas.
- Reduced the reduction in cost of reducing war exhaustion for some national ideas.
- Finisher for Offensive is now +2.5% Army Morale Recovery.
1.) I get the impression that there's a "decay" missing in that first change/
2.) A welcome buff to Economic.
3.) I assume that this hits Burgundy particularly hard.
4.) No comment
5.) Before I saw that Forced March is now a tech unlock, I was gonna say that that sounded like a huge nerf.
# Leaders
- Conquistadors and Explorers now have slightly fewer pips on average than Generals and Admirals.
Does this include their maneuver pips? Because while lower fire/shock/siege makes some sense, high maneuver is rather important to Explorers' and Conquistadors' duties.
# Revolts
- Innovative lost Knowledge Transfer
- Innovative gained Dynamic Court (+1 advisor pool)
- Polish Magnate Rebels added as a type, replacing the noble rebels in poland with a resilient tougher breed, hellbent on elective monarchy.
- Particularist Rebels can now happen even if you dont have economic ideas.
- Patriot Rebels can once again defect provinces to subject nations.
- Subjects who have provinces defect to them now get a large increase in their Liberty Desire.
- Rebels revolt against the province owner rather than the province controller (but will still siege the controller).
I think those first two ought to be up in the Ideas section.
# Technology
- Primitives is no longer based on religion, but rather all countries with a tech group penalty of 100% or slower are considered primitives.
- Primitive tech groups are no longer allowed to build ships.
- Force March is no longer an effect gained through national ideas, but instead given from adm tech 9.
Well, that'll make Native Americans a whole lot harder, since we won't be able to simply keep the Spanish/English/French from even landing in the first place.
# Units
- Pretenders no longer increase local autonomy when they win.
- No longer have automatic access to allies while at war if those allies are not a part of the war themselves.
- You now have automatic access to any countries that are granting military access to those you are at war with.
- Its no longer possible to send explorers to open seas before you have the Quest for the New World idea.
- Your armies can now shatter-retreat to any province controlled by anyone fighting in a war together with you.
I think the first part might belong in the Rebels part instead.
###################
# Script
###################
# Buildings
- Royal Palace is now +0.5 legitimacy (up from 0.1)
# Decisions
- Added decision to form the Polish Nation.
- Ruthenia can now be formed even if Russia exists.
- Forming Manchu no longer changes you out of Horde government/tech.
- Forming Qing now changes you out of Horde government/tech.
- Restore Byzantine Empire now gives claims instead of cores, similar to most other country formation decisions.
- reestablish_the_theme_system and make_constantinople_capital will now only increase the base tax and manpower of Constantinople if the other decision didn't do so already.
- The Kiel Canal is now cheaper than other canals, and will trigger fewer bad events during construction.
- Canals can now also be built if a subject of yours owns the provinces needed.
- Added decision to reform the League of Mayapan (ie change into the Maya tag).
- Added decision to form Australia.
- Reforming the Byzantine Empire now also requires Biga and Epiros.
Nice to see the Royal Palace get a buff to a meaningful amount, as well as more nation formations and fixed Manchu.
Oh, and now I don't need to hog Panama and forgo establishing a colonial nation there to build the canal. Huzzah!
# Ideas
- Changed order of Norwegian national ideas.
What's the new order? I at least assume the exploration ones are sooner, so that it's viable for NOR to forgo Exploration Ideas and still get a piece of the colonial pie.
# Policies
- Black Chamber Act now gives -0.05 global autonomy reduction instead of -10% AE Impact.
- Dissolution Act now gives -0.05 global autonomy reduction and +10% tax instead of -20% AE Impact.
Hmm... on one hand, reducing autonomy faster is pretty great, and on the other hand, this'll make it harder to gouge -AE Impact, which is also a great stat.
# Setup
- Split Catalan into Catalan and Aragonese Culture.
- Added León Tag.
- Added Leonese Culture.
What I'm getting from this is that Castile (and Aragon) is getting nerfed (fewer primary culture provinces) and easier to break up, and a weaker AI CAS/SPA is always a plus in my book (nothing against the actual countries, I just don't care for huge portions of the map to be yellow).
Also, can we get the USA changed to also not start comically over its leader cap in 1776?
###################
# Bugfixes
###################
-A whole lot
Any chance on getting the impossible piety events fixed? Four of them check for +/- 7500% piety instead of +/- 75%.