My favourites
1) Offensive group nerf by removing Forced March and putting it in tech 9 is brilliant idea. Not only it nerfs overpowered idea group significantly but by introducing 'universal Forced March' it makes wars even more interesting as FM is cool strategical dilemma: +50% movespeed at cost of unability to regenerate and monarch points... Also: buff for Economic.
2) Primitive tech groups are no longer allowed to build ships.
I know this one is controversial but I love it. It is very realistic and yes it makes New World nations harder but I'm okay with that because when I was playing as Iroquis the ease of spamming heavy ships and defeating naval superpowers of Europe was ridiculous and anticlimatic. Also, surviving onslaught as native American should be difficult.
3) AI beng able to pick idea groups dynamically if define is changed, rasie/reduce autonomy so I will no longer see failed states with 80% autonomy in every province...
4) Chinese flavor events now updated to take Qing into account.
OH GOD YES. I screamed for this change. Ming is horrible to play as but Qing is already very interesting and this change gives it essentially over 30 unique national events!
5) Ability to form Poland with Mazovia/Cracow/Danzig and unique Polish Magnate rebels.
6) Ideas for Kurds, Benin and Ceylon - I was looking forward to all these countries. Also: Ichma, Johor, Caribi, Perak, Nuremberg, Australia and Aquilea
7) Added Leonese tag and culture which means finally Castille is able to break on something smaller; it was the only country in the world impossible to rebel-reduce to anything smaller than powerhouse.
8) Bugfixes:
- Breaking a Royal Marriage with a rival is no longer a stability hit. - I love this one so much
- Rebels revolt against the province owner rather than the province controller (but will still siege the controller). - Finally less broken rebels
- 'Can now set religions to allow declaring war through regency.' which means there will be a mod removing war penalty of regency council for all nations
- Jewish and Norse religion, thus possibility to easily add them to starting provinces with changing province history!
- Colonial Guyana removed, created so awful borders
- Siberian Clans finally having correct unit skins
9) Terrain map revised, added Drylands, Steppes, Farmlands, Savannas, Highlands - I love it. Especially climatic Savannas and Steppes.
Though
...
1) Offensive group nerf by removing Forced March and putting it in tech 9 is brilliant idea. Not only it nerfs overpowered idea group significantly but by introducing 'universal Forced March' it makes wars even more interesting as FM is cool strategical dilemma: +50% movespeed at cost of unability to regenerate and monarch points... Also: buff for Economic.
2) Primitive tech groups are no longer allowed to build ships.
I know this one is controversial but I love it. It is very realistic and yes it makes New World nations harder but I'm okay with that because when I was playing as Iroquis the ease of spamming heavy ships and defeating naval superpowers of Europe was ridiculous and anticlimatic. Also, surviving onslaught as native American should be difficult.
3) AI beng able to pick idea groups dynamically if define is changed, rasie/reduce autonomy so I will no longer see failed states with 80% autonomy in every province...
4) Chinese flavor events now updated to take Qing into account.
OH GOD YES. I screamed for this change. Ming is horrible to play as but Qing is already very interesting and this change gives it essentially over 30 unique national events!
5) Ability to form Poland with Mazovia/Cracow/Danzig and unique Polish Magnate rebels.
6) Ideas for Kurds, Benin and Ceylon - I was looking forward to all these countries. Also: Ichma, Johor, Caribi, Perak, Nuremberg, Australia and Aquilea
7) Added Leonese tag and culture which means finally Castille is able to break on something smaller; it was the only country in the world impossible to rebel-reduce to anything smaller than powerhouse.
8) Bugfixes:
- Breaking a Royal Marriage with a rival is no longer a stability hit. - I love this one so much
- Rebels revolt against the province owner rather than the province controller (but will still siege the controller). - Finally less broken rebels
- 'Can now set religions to allow declaring war through regency.' which means there will be a mod removing war penalty of regency council for all nations
- Jewish and Norse religion, thus possibility to easily add them to starting provinces with changing province history!
- Colonial Guyana removed, created so awful borders
- Siberian Clans finally having correct unit skins
9) Terrain map revised, added Drylands, Steppes, Farmlands, Savannas, Highlands - I love it. Especially climatic Savannas and Steppes.
Though
- Reduced the reduction in cost of reducing war exhaustion for some national ideas.
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