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KaRei

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This is really big thread and I have not so much time to read all 2000 posts, so sorry if this was said here before.

1) Messages
They should appear in only one corner and not spreaded over whole screen. And the reverse of appearing could be good - newer messages under the older. Now I click on one message, but if another appeare over it, the click will hit the newer. That's bad. If the newer message is peace treaty with unadequate conditions or if it's an event with more choices it's bad twice.

2) Unit sprites
EU is using infantry, cavalry and artillery move sounds based on number of troops of each type in the army. The game will look much better, if it supports cavalry sprites as it is supporting sounds.

3) Events
Changeable city names through events and changeable flags and CoAs through them.

4) More TAGS
I wanted to make a mode which will cover period 0-2000 AC (with the unlimited time patch of course). But in history were many nations, empires and states and low number of tags is available. It will be good if there will be moddable file that will say how many tags are declared and include tags declarations.

5) Support of more music files
There is harcoded files 14, 15, 16 and 17 that the game is calling to decide which MP3 will be played in each century. I think that they are called through switch-case command or through ifs. Why don't change this to a formula YEAR/100, convert the result to string and place at the end ".txt"? The game will be able to change music style in every century (not only in the predefined four).
 

unmerged(37774)

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Jan 11, 2005
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How about a hard cap for number of troops a country can field? I'm tired of seeing 1 province minors running around with 30K troops when their supply limit is in the 10K range...

How about making supply limit an honest to goodness limit? Hit that number and you can't build any more troops...
 

Jayavarman

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essucht said:
How about a hard cap for number of troops a country can field? I'm tired of seeing 1 province minors running around with 30K troops when their supply limit is in the 10K range...

How about making supply limit an honest to goodness limit? Hit that number and you can't build any more troops...
Lower the game difficulty, and the AI will not enjoy such bonuses.
 

unmerged(37774)

First Lieutenant
Jan 11, 2005
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Jayavarman said:
Lower the game difficulty, and the AI will not enjoy such bonuses.

The AI isn't a challenge at lower levels, having mega minor armies skews the game in a number of ways, and the human player can do this (sort of) too.
 

Mork

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A better solution would be to reinstate the support cost (the AI doesn't pay it above VE, AFAIK).

Also, I'd wish for EUIII to be made, just make it durn it!
 

Jayavarman

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essucht said:
The AI isn't a challenge at lower levels, having mega minor armies skews the game in a number of ways, and the human player can do this (sort of) too.
Yeah, but the human player can think much better than the AI. ;)
C'mon, even with their big armies, you can just wait for the AI to send it to die in some mountains and seige their one province while they are gone.
 

unmerged(47118)

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Aug 3, 2005
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Jayavarman said:
Yeah, but the human player can think much better than the AI. ;)
C'mon, even with their big armies, you can just wait for the AI to send it to die in some mountains and seige their one province while they are gone.

That is very true. AI usually get stucked beseiging one city (mountain and snowy) while you take all their provinces.
 

unmerged(37774)

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Jan 11, 2005
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Jayavarman said:
Yeah, but the human player can think much better than the AI. ;)
C'mon, even with their big armies, you can just wait for the AI to send it to die in some mountains and seige their one province while they are gone.

The issue isn't difficulty, so I'm not sure why you are harping on that... :confused:

The issue is a game logic flaw. Is it intended that a country like Tver, or Holstein, or Gelre, etc can and often does field a 30+K man army in the early 1400s?
 

Duke of Wellington

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essucht said:
The issue isn't difficulty, so I'm not sure why you are harping on that... :confused:

The issue is a game logic flaw. Is it intended that a country like Tver, or Holstein, or Gelre, etc can and often does field a 30+K man army in the early 1400s?
Its intended as a game balance issue. Besides the numbers in game aren't supposed to be a reflection of army size in real life. They're a guide, the game is an abstraction of real life.
 

unmerged(37774)

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Duke of Wellington said:
Its intended as a game balance issue. Besides the numbers in game aren't supposed to be a reflection of army size in real life. They're a guide, the game is an abstraction of real life.

I rather doubt that AI army size being almost the inverse of AI province size (up until large) is intended. How else to explain say AI Denmark's problems? Sure they can beat AI Sweden without breaking a sweat...but AI Holstein? They lay the smack down on them. :eek:
 

Duke of Wellington

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essucht said:
I rather doubt that AI army size being almost the inverse of AI province size (up until large) is intended. How else to explain say AI Denmark's problems? Sure they can beat AI Sweden without breaking a sweat...but AI Holstein? They lay the smack down on them. :eek:
True its not the ideal solution but without it all of the German minors would fall in a couple of years without putting up any fight at all. Hopefully Paradox can find a better way around it for EU3
 

unmerged(37774)

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Duke of Wellington said:
True its not the ideal solution but without it all of the German minors would fall in a couple of years without putting up any fight at all. Hopefully Paradox can find a better way around it for EU3

But it doesn't really help that much. They still get diploannexed by the BWB, or as noted above send their armies off and leave themselves exposed, or get swallowed by other one province nations. You'd be better off giving all the small HRE states max forts. All it does is screw up the realitive balances of power and give some of the larger AI countries fits...
 

Kaeso

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In that case, let's use what was done to Rome province. Every Catholic countries get a CB against the non-PAP holder of that province.

For the German Minors, let's hardcode in the same way but this will allow CBs only to HRE states against the holder of a former one-province country in the HRE.
 

unmerged(485)

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Since CRex did not merge the other EU3 thread with this, I though i would bump this thread so it would be easily accessible for those of you wanting to add your wishes to it.


:)
 

TimurLank

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I dunno what others prefer to see in eu3 but i would be happy with:
1337-1928 Scenario
Whole Map Explored (no Permament Icognita)
Lot of new units - Light Cavalary, Heavy Cav., Musketeer, Grenadier, Knights,...
Some special(unique) units for region:
England- Longbowman,Japan- Samurai....
More different terrains, and effect of that
Court (Something like in Knights of Honor)
More political options
Better AI - Main wish
Better Animations... and much more