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EU3 need to build on the best of EU2.. which is replayability..

It should also further expand the great number of different options available in EU2.. more countries, events, diplomatic options, geographical locations and names, persons, troop-types, tech-types etc.

But we need better graphics and better lay-out..
 

Blade!

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Nagel said:
....
....An example in real life, the USA under Clinton didn't go to war (barely) and the economy thrived (causing centralization +3 and offensive -1; possibly also other setting changes), but under Bush jr they went to war several times and the economy decreased (causing centralization -3 and offensive +3; possibly also other setting changes),

....


I think you take the domestic policy sliders to slightly; they represent radical shifts; I would say that the Bush and Clinton Administrations have had no difference in Centralization sliders, which really demonstrate the shift from feudal to centralized govt. Which is why you can only do it every ten years, no one could alter a society so radically. A centralization point would be like stripping the member states of the USA of some of their reserved powers in the US Constitution; or the Dutch giving up the ability to make traffic and language laws to the EuroUni.

They are meant to reflect radical shifts in society that took place in the period over lengthy time.
 

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Blade! said:
I think you take the domestic policy sliders to slightly; they represent radical shifts; I would say that the Bush and Clinton Administrations have had no difference in Centralization sliders, which really demonstrate the shift from feudal to centralized govt. Which is why you can only do it every ten years, no one could alter a society so radically. A centralization point would be like stripping the member states of the USA of some of their reserved powers in the US Constitution; or the Dutch giving up the ability to make traffic and language laws to the EuroUni.

They are meant to reflect radical shifts in society that took place in the period over lengthy time.

I admit that I take the policy sliders a wee bit lightly. In EU2 you can easily play/finish/win the game without ever moving DP sliders. I think that the importance of DP is overexaggerated. Every government makes several important changes during their reigning period; normally 4-5 years and not just one every 10 years (going to war, budget cuts, ...). Wouldn't it be better to double the DP settings (from 0-10 to 0-20), changeable every 5 years without taking a stability hit, but replacing stability hit with money costs, as practically every (real life) change costs money and doesn't alter stability.
BTW, don't know if you figured it out, but I enjoy "serious" discussions. It's fun, increases ones knowledge, ... and it's fun. I never mean to insult anyone (so apologize to anyone who feels I have) and I never take it personally. It's just somebodies point of view and different points of views are allowed. You just can't expect to convert everybody with some smooth talking.
But I'm wandering off...
 

Jayavarman

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Nagel said:
Disagreement agreed on. We have different conceptions of stability. It also seems that history is interpreted differently by different people - Such a paradox.
Nagel said:
BTW, don't know if you figured it out, but I enjoy "serious" discussions. It's fun, increases ones knowledge, ... and it's fun. I never mean to insult anyone (so apologize to anyone who feels I have) and I never take it personally. It's just somebodies point of view and different points of views are allowed. You just can't expect to convert everybody with some smooth talking.
But I'm wandering off...
Do not be so scared that you would insult someone over DP sliders. You are going to have to try harder than that. :rofl:
Also, recognize that text does not properly convey tone. :)
 
Last edited:

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Fredrik82 said:
Nagel,
try play a MP game with that attitude ;)

I'm scheduled for one. Playing Castile in DHP. Just click on it in my signature. As for my expectations for that game. Survival, nothing more and nothing less. But I'll probably get my *** kicked. :D
 

unmerged(32886)

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Jayavarman said:
Disagreement agreed on. We have different conceptions of stability. It also seems that history is interpreted differently by different people - Such a paradox.

So true

Jayavarman said:
Do not be so scared that you would insult someone over DP sliders. You are going to have to try harder than that. :rofl:
Also, recognize that text does not properly convey tone. :)
:rofl: Scared!?
I was just apologizing in advance upon entering this arena (saves me the trouble later on). And I don't intend on leaving. ;)
Let's all make love, not....
hmm... sorry, ...
Let's all make peace, not war
 

Ampoliros

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For EU III I´d like to have the possibility to improve the infrastructure of specific provinces.
Depending on the level of infrastructure you have reached you could then build (for a considerable cost of course) roads (increasing the movement speed of your armies and perhaps the efficiency of your traders), lumbermills (increasing your productive capability), wineyards, plantations, mines (increasing productionrevenue), etc, as well as the usual manufactories, ports, taxcollectors, majors and legal counsels.

I would also like to see these improvements, once built, and be able to pillage them during war.
 

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Ampoliros said:
For EU III I´d like to have the possibility to improve the infrastructure of specific provinces.
Depending on the level of infrastructure you have reached you could then build (for a considerable cost of course) roads (increasing the movement speed of your armies and perhaps the efficiency of your traders)
Agreed. I would definitely like some concept of trade routes and efficiency of moving armies.
 

Ampoliros

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Btw.....any news about when the folks of Paradox will stop torturing us and release this most wonderfull and holy of all games, EU III?
:D
 

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Ampoliros said:
For EU III I´d like to have the possibility to improve the infrastructure of specific provinces.
Depending on the level of infrastructure you have reached you could then build (for a considerable cost of course) roads (increasing the movement speed of your armies and perhaps the efficiency of your traders), lumbermills (increasing your productive capability), wineyards, plantations, mines (increasing productionrevenue), etc, as well as the usual manufactories, ports, taxcollectors, majors and legal counsels.

I would also like to see these improvements, once built, and be able to pillage them during war.
Sounds almost exactly like CK :)
 

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I would like to see 2 new event commands: province_good and province_terrain

They would be good to represent the desertification or deforestation of areas and the diffusion of plants/animals across the Atlantic. Also to go along with this, new goods such as potatoes, horses, and drugs.
 

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If more complicated things is added I hope for some kind of AI which can take care of those tings for newbies. We don't want to scare the newbies away, do we
 

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Ampoliros said:
For EU III I´d like to have the possibility to improve the infrastructure of specific provinces.
Depending on the level of infrastructure you have reached you could then build (for a considerable cost of course) roads (increasing the movement speed of your armies and perhaps the efficiency of your traders), lumbermills (increasing your productive capability), wineyards, plantations, mines (increasing productionrevenue), etc, as well as the usual manufactories, ports, taxcollectors, majors and legal counsels.

I would also like to see these improvements, once built, and be able to pillage them during war.

I've always wanted those random events such as chartering a university or building a mosque/cathedral to actually create a building. Perhaps a university to help tech costs, or different types for different thing (military academy to improve leaders...). The Ottomans could build mosques in Christian provinces to make conversions of the province (or portion of the population of the province if it's done that way) easier, but increase RR until it's actually converted...or build another religion's building if one wishes to be tolerant.
 

Jayavarman

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wilcoxchar said:
I would like to see 2 new event commands: province_good and province_terrain

They would be good to represent the desertification or deforestation of areas and the diffusion of plants/animals across the Atlantic. Also to go along with this, new goods such as potatoes, horses, and drugs.
Peace command would be nice.
 

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event_choice = { event = 9999 action = a } trigger

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Has anyone ever givin a thought to tallying up and summarizing these requests? Dang sure Johan will never have the time to do it, and we don't want him to. He needs to be coding EU3! ;) It would take someone with Moderator capability and likely someone from the EU2 beta team to kinda weed out some of the 'too far out there' ideas.
 

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PaxMondo said:
Has anyone ever givin a thought to tallying up and summarizing these requests? Dang sure Johan will never have the time to do it, and we don't want him to. He needs to be coding EU3! ;) It would take someone with Moderator capability and likely someone from the EU2 beta team to kinda weed out some of the 'too far out there' ideas.
There was such a compliation, but it fell into neglect.
 

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Besides better AI, I would like to see two improvements in eu3: First is a built in info system, like in the Civ games. At every tech level, a few words could describe what it is and what role did it have IRH, the same goes for discovering new nations, a brief history of them could come up. If I have a new monarch, then his/her deeds could be summarized. Of course this feature should be able to turned off. I spend a lot of time searching wikipedia to learn about countries, leaders, events, etc.. that I would not even hear about without eu2. If this game intends to be as educative as it can, then some supplementary information should be brought into the game.

The second thing is to have more province improvements. It is quite unrealistic, that after 1600 you can not further improve your core provinces. (I mean those provinces that you hold since the beginning of the game.) I imagine so, that each infra and trade level should allow something to build. For instance a hospital, that increases population growth and manpower. Or to avoid complexity those can be a second taxman, a vice-governor, etc. They could do exactly the same as the original ones, possibly on a different scale and could cost the same or not.