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Second Lieutenant
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1)More historical millitary leaders like Jeanne d'Arc,Peter the Great and all the other millitary leader's who weren't in EU2,but should have been.

2)Croatia having it's historical monarchs,I can post their names and from when to when they rulled if nedded. :)

3)If the timeline is expended,land and naval millitary technology should go from 0 to 70 or 80 instead of from 0 to 60.
 

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I think if you want to widen the appeal of EU games. Take them out of the cult market then you need to make a 3d graphics engine. People often buy a game on screen shots. Doesnt bother me but im sure paradox would like to sell more.

My main wish for EU3 is that they dont overcomplicate it and keep it balanced. Expeditionary forces like in vicky are a must. In fact the whole vicky diplomatic system could just be transfered over.
 

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SecondReich said:
I really wanna see a better Napoleonic Scenario. To have events and such that allow the game to better simulate the Era.

I agree,there should be more historical events in the Napoleonic Era.
 

Madrick

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-Create bishops to send Rome and participate in the Pope's decisions.

-Create the spy option.

I think, the Papal States should have more influence on political decisions as it was in reality. The Pope should be able to ban countries from church lowering their relations to other Catholic states. Sending Bishops is a good idea.

A spy option would be very interesting.

Madrick
 

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A event for Gelre,Friesland and Holland that transforms them into the Netherlands if they own Friesen,Gelre,Holland and Zeeland in 1566.
 

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The AI should have more revolts in EU3,because in EU2 I get revolts all the time while the AI more or less has revolts only when they are triggered by some event.
 
Feb 12, 2004
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King of Croatia said:
A event for Gelre,Friesland and Holland that transforms them into the Netherlands if they own Friesen,Gelre,Holland and Zeeland in 1566.
One word : AGCEEP. I think it should become the basis for the historical events.

Probably with additions from Aberration, for what-ifs games.
 

Christensen

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Wouldn't it be nice if we were able to take prices... I mean a big part of the Elizabethan Fleet was actully build in Spain, but conqoured (spl.?) during war, as far as I recall (I may be wrong). It would be nice if you had a certain chance of taking an enemy ship as a price when it becomes a cassualty. Then, when your fleet is in harbour again, you should get the oportunity of including it in your navy, or selling it for money!

Just a thought.

Further more... MORE NATIONS! What became of all the small german dukes and counts? :confused:
 

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I have one idea that I'd really like represented in EU3, as it is extremely underdeveloped in every game I've seen so far and it was a major part of history.

-Internal intrigues and problems.

Almost every nation in the EU2 time period had internal problems, anything from rebellious nobles in Louis XI's France, to the English civil war, or the nobles of the sejm in Poland, or even the disintegration of hordes like the Timurid Empire or the Golden Horde. Right now they are handled by events (and not handled very well at that), and are often impersonal parts of the game that are like "wth was that all about?". Entire empires rose and fell over feuding nobles and other sectors of society.

Easily said. :p If done sort of at lest how I see a good, thorough system of it, almost anywhere should be able to become independent if it's ruler is allowed too much room to breathe. Rulers should not be all powerful as they are in EU2, but should rather have to work with different factions to ensure their power. Armies should be able to mutiny if their commander is good and doesn't like or is jealous of the established institution, or they get pissed off for some reason.

Different issues and rivaling factions could and should be able to split a nation in half (a la civil war). In such a case, the player should probably have the choice of which side to take up arms with, and if they lose, still be able to continue as the other factor with their ideology and whatever things they stood for. Of course these sort of events should not be isolated but be leading up and be the result of certain choices made earlier, even if it had just been putting the wrong guy in a powerful position, or not giving those noble families that land that should rightfully be theirs.

Cities, the army and nobles should be the main factors to applease if you don't fancy the thought of a split nation. However doing that may require a little bit more power to them than you'd like, so a more likely option would be to ally one especially and use them as your power base. Get the nobles to love you and you'll have the prestigious and rich on your side, but may hurt your budget and make your focus very agrigran in nature. Get the merchants and artisans on your side and you'll probably have a good ally in business especially against nobles. Applease the army, and rule with that iron fist you've been longing for! :) Just don't forget to give them a significant portion of your treasury. Anger any of them enough and expect retribution so hope you got the right allies.

Nationalism should also be a big part in internal strife, and should decrease co-operation with all factors of their society. However over time, one should at a significant cost be able to gain the respect of that area by allowing them more privileges or equal to your other areas. For the significant costs, it would take a long period of time, could annoy your original areas if you get too close, and would cost a fair amount of money in either reconciliation of two different systems, or dealing with inefficencies of two different systems. Nationialism should also include national uprisings, which could ultimately be quite nasty if co-ordinated well. (yes co-ordinated. a systematic approach to rebellions is something that is seriously lacking and until something like it is able to be incorporated, rebellions are really not going to make a whole lot of sense or be able to be shown very well).


That's sort of just touching the surface, as it could ultimately be a rather large topic and very wide encompassing. Nationialistic unrest, civil wars (whether a house, or a nation divided), inherently unstable empires (such as ak koyunlu, the steppe khanates etc), weak feudal governments (post HYW France), ambitious individuals, mutineering armies, public overthrowing of different types of government etc could all fall into this category, and are seriously needed. IRL many nations had to stop growing and look inwards instead because they simply didn't have the stable base to extend further. Internal problems were even more common than external problems were much of the time.
 

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Christensen said:
Wouldn't it be nice if we were able to take prices... I mean a big part of the Elizabethan Fleet was actully build in Spain, but conqoured (spl.?) during war, as far as I recall (I may be wrong). It would be nice if you had a certain chance of taking an enemy ship as a price when it becomes a cassualty. Then, when your fleet is in harbour again, you should get the oportunity of including it in your navy, or selling it for money!

Just a thought.

Further more... MORE NATIONS! What became of all the small german dukes and counts? :confused:
To be clear, I assume you mean Prize and not Price.
 

Underhand

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Castellon said:
To be clear, I assume you mean Prize and not Price.
It's a common problem for those speaking one of several romance languages as a mother tongue. For example in French the word 'prix' means both price and prize. Don't know the specifics of others though.

So the Grand Prix is the Big Price. Well, it is expensive :p

And Bocaj, I like your ideas.
 

delosandes

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Im playing prussia (BB in GC) and decided to conquer all the german culture provinces, so the game was fine until Austria gave up bohemia and the rest of those provinces with strange cultures. So I decided to creat a vassal who controled those territories in my name, and there the problem came, bohemia asked for bohemia and one my german provinces. :confused:
So the king of prussia told to an insignificant prince to rule bohemia and he dared to ask for a german province!!
I know that we can change every little aspect of the game in the save file and give bohemia a province that we own and then give them a +1BB for every one we give up, but I, as a rookie, dont know how to manage that file without crashing the game!!! So it would be great if we could choose the provinces that we are giving up to them during the game.
If the problem is that Its very difficult to creat a new chart of vassals and choose their provinces, maybe the vassals should only ask for their capital and then a couple of events could fire where it says: "Do you want to give him that polish culture province? yes or no. Do you want to give him that german culture province? yes or no". Im not saying that the event should fire for every province that you own on the map, but only for those that are near the capital or those that have the same state culture of the vassal.
 

General Guisan

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What I really would like is faster transportation system - I mean early 15th century infantery on all-but-not-existent roads would not be as fast as early 19th century napoleon infantery who are marching over well builded imperial french roads. I think the factor should be at least 2x, or even faster for them.

Maybe it was already mentioned...

Also I would like to fast move a leader... I mean wasn't it possible to bring a good leader in a few days from, say La Rochelle to Paris, at least in the 18th and 19th century, maybe even earlier.

When Strassbourg was under siege in the 16h century afaik, a swiss infantery squad traveled in under 1 day from Zurich -> Strassbourg, using the Rhine river to help the defenders out(Zurich and Strassbourg were allied at this time)... in EUII, this would need at last 2 month or so...
 
Feb 12, 2004
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General Guisan said:
What I really would like is faster transportation system - I mean early 15th century infantery on all-but-not-existent roads would not be as fast as early 19th century napoleon infantery who are marching over well builded imperial french roads. I think the factor should be at least 2x, or even faster for them.
But 15th century's infantry didn't have as much wagons with them, to ferry the ammunition, food, etc. :D