My AI suggestions for EU3 (whenever that might be...)
First - my hope above all else from Paradox is EU3. EU2 is easily my most-played Paradox game, and ranks right up there in all-time hours spent. I posted this in the petition, but then realized that it's OT there, and hope that discussions of a possible EU3 are acceptable here in the EU2 forum
This may already be what already happens in EU2, but...
I'd like to see a few major powers get the bulk of the AI time slices. I expect that the problem with the AI is that there are
so many countries that each one cannot be given much CPU time and still leave the game playable.
Therefore, set each nation as a ranked power and divvy up CPU time according to the rank each power has. This could be part of the Nation file, and therefore moddable. Rank 1 powers get tons of AI time, and ought to play fairly well, Rank 2 get some and so on. Lesser powers ought to need less processing power to play decent, since they generally spend their days navel-gazing (and for them, navel-gazing is OK).
Well played majors affect the player's gameplay experience far more than well-played AI minors. Nobody sits around complaining how stupid Chimu was in their last game.
For options - rank nearby player powers as higher AI rank; rank enemies in war with the human as a higher rank. This ranking could be adjustable mid game, with a "current rank" where events move a nation, and "default rank" which is the moddable rank the power returns to when adjustment needs end.
Also - I'd add user definable BONUS CPU time for the AI. By this I mean that players (especially with either 1) fast computers, or 2) patience) could grant extended CPU time to the AI for the purpose of getting a better AI by the simple device of playing a slower game. It would also be nice if the AI could think while the game was paused (may happen already, I know). Also, it would be nice if I could leave the game running paused overnight to give the AI tons of time to make a midterm/longterm plan which would be saved in a file (though accessing another large file might be impractical).
Some of us are willing to make sacrifices to play a stonger AI opponent. Heck, how many of us can still remember games where we would have to get up, walk away from the computer, and go find something else to do while
one AI opponent figured out its next move! We would not accept that now, obviously, but we'd accept slower play as a voluntary option.
Again, this is all on the assumption, which I think is fair, that the faults of the AI are caused by concern for how slowly the game would run with many dozens of countries having more intelligent (i.e. more time-consuming) decisions being made.
In any event, I'd love to see EU2 with a nice graphics update, a small boost to the GUI, and a big AI upgrade. Nothing else really matters.
Finally - I think Paradox should figure out what the AI can do well, do efficiently, and then
build a slightly modified rules set around what the AI can handle!. SSG does this IIRC, and they always get top marks for AI. It is far easier to build a system your AI can handle, and then give us a GUI for people, than it is to work out a people-based system and then try to hack together an AI for it.
Here's hoping for EU3.