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Earl Uhtred

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Twoflower said:
I think the game would profit a lot from some mechanism representing personal unions...

Canny idea. I'd say this should be part of a massively expanded dynastic system though, it would be frustrating to know you will not be able to go to war against Holland as England once 1688 rolls around no matter what.
 
Feb 12, 2004
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More than anything : if a vassal wants to make a DoW, it needs to ask his sovereign an AUTHORIZATION !!! :mad:

What the hell, in my current Austria game, my vassals (still Venice, Savoy & Albania) are simply way too aggressive, I can't manage to DA them. And they keep DoWing Bohemia & Hungary. :rolleyes:
 

unmerged(23019)

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Here's an idea: How about all of the ecclessiastical territories within Germany (Salzburg, Wurzburg, Munster, Cologne, Mainz, Magdeburg, and Bremen) be like the Papal States; ie, you can't enter into royal marriages with them.
 

dharper

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For all the modders out there...

I'd like to have the option to create my own tags for countries and even to make new religions or trade goods.
 

dharper

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To better deal with religion, I'd like religions to have traits that makes them more or less similar and gives you a feel for the religion - such as 'militant' (bonus to morale) or 'proselytzing' (bonus to missionaries) or 'intolerant'. Each faith would have one overarching religion it belonged to (e.g. Christian, Muslim, etc.) which would let you make many churches belonging to the same 'faith' (e.g. Catholic, Coptic, Nestorian, Orthodox, Evangelical, Mennonite, Reformed).

I'd also like to see the ability, through event, to change the traits of a religion or trade good. That could let the game deal with things such as the collapse of the fur trade or the Council of Trent.
 

Castellon

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dharper said:
For all the modders out there...

I'd like to have the option to create my own tags for countries and even to make new religions or trade goods.
There are user defined tags, you can also edit trade goods.
 

unmerged(17489)

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Jun 7, 2003
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dharper said:
For all the modders out there...

I'd like to have the option to create my own tags for countries and even to make new religions or trade goods.
IIRC you can edit the names of the tags, but as you then cannot release the mod without a modified .exe file which is illegal, noone does.
 

unmerged(10894)

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Castellon said:
There are user defined tags, you can also edit trade goods.

Extra reserved modders tags are always nice. Nation tags have them but extra resources and even religions would be very nice from a modders perspective.
 

dharper

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Castellon said:
There are user defined tags, you can also edit trade goods.
I know. MODs like the AGCEEP have used up all of the user-defined tags plus all of the ones from CK, and it would be nice to be able to ADD new trade goods instead of modifying them.

Preferably without doing anything illegal. :)
 

unmerged(17489)

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Havard said:
Huh? :confused:

You don't need to modify the .exe to change the names of a tag.
not? I mean chaning for example U10 to SUX or like DAN to DEN. I remember I saw a thread about this, but Kaigon (I think) adviced against it since it would require the mod being released together with a modified .exe file. I'll see if I can dig up the thread for you

EDIT: here http://forum.paradoxplaza.com/forum/showthread.php?t=157063

It was Chaingun, not Kaigon

Chaingun said:
That might work yes, but it poses a slight problem since you won't be able to distribute your mod without:

1) The modified .exe file which is illegal.
2) Writing another program to dynamically modify the .exe on your user's individual machines.

Nevertheless your result is interesting, I have never checked whether the tag names are saved like ASCII character strings in the .exe...
 

Havard

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Flame of Udûn said:
not? I mean chaning for example U10 to SUX or like DAN to DEN. I remember I saw a thread about this, but Kaigon (I think) adviced against it since it would require the mod being released together with a modified .exe file. I'll see if I can dig up the thread for you
Ah, yes, but you don't have to change the tag to change the name of a country. Just change the name the tag links to.
 

InnocentIII

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My AI suggestions for EU3 (whenever that might be...)

First - my hope above all else from Paradox is EU3. EU2 is easily my most-played Paradox game, and ranks right up there in all-time hours spent. I posted this in the petition, but then realized that it's OT there, and hope that discussions of a possible EU3 are acceptable here in the EU2 forum :D

This may already be what already happens in EU2, but...

I'd like to see a few major powers get the bulk of the AI time slices. I expect that the problem with the AI is that there are so many countries that each one cannot be given much CPU time and still leave the game playable.

Therefore, set each nation as a ranked power and divvy up CPU time according to the rank each power has. This could be part of the Nation file, and therefore moddable. Rank 1 powers get tons of AI time, and ought to play fairly well, Rank 2 get some and so on. Lesser powers ought to need less processing power to play decent, since they generally spend their days navel-gazing (and for them, navel-gazing is OK).

Well played majors affect the player's gameplay experience far more than well-played AI minors. Nobody sits around complaining how stupid Chimu was in their last game.

For options - rank nearby player powers as higher AI rank; rank enemies in war with the human as a higher rank. This ranking could be adjustable mid game, with a "current rank" where events move a nation, and "default rank" which is the moddable rank the power returns to when adjustment needs end.

Also - I'd add user definable BONUS CPU time for the AI. By this I mean that players (especially with either 1) fast computers, or 2) patience) could grant extended CPU time to the AI for the purpose of getting a better AI by the simple device of playing a slower game. It would also be nice if the AI could think while the game was paused (may happen already, I know). Also, it would be nice if I could leave the game running paused overnight to give the AI tons of time to make a midterm/longterm plan which would be saved in a file (though accessing another large file might be impractical).

Some of us are willing to make sacrifices to play a stonger AI opponent. Heck, how many of us can still remember games where we would have to get up, walk away from the computer, and go find something else to do while one AI opponent figured out its next move! We would not accept that now, obviously, but we'd accept slower play as a voluntary option.

Again, this is all on the assumption, which I think is fair, that the faults of the AI are caused by concern for how slowly the game would run with many dozens of countries having more intelligent (i.e. more time-consuming) decisions being made.

In any event, I'd love to see EU2 with a nice graphics update, a small boost to the GUI, and a big AI upgrade. Nothing else really matters.

Finally - I think Paradox should figure out what the AI can do well, do efficiently, and then build a slightly modified rules set around what the AI can handle!. SSG does this IIRC, and they always get top marks for AI. It is far easier to build a system your AI can handle, and then give us a GUI for people, than it is to work out a people-based system and then try to hack together an AI for it.

Here's hoping for EU3.
 

Skarion

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I agree with you on everything, except:

I'd love to see EU2 with a nice graphics update

I want a graphic update, but if the graphic update will go somewhere close to Victoria or HoI, I rather would like Paradox to keep the current graphic.

Victoria and HoI are great games, except the graphic is disturbing me when I try to play them and inside a week I put them back on the shelf..
 

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Earl Uhtred said:
Britain always looks like some sort of tumour in Paradox games.

I actually like how Paradox made Britain in EU2. :D