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monopolies

i'm not sure what monopolies are supposed to represent in eu2 game terms, but they are certainly not unheard of prior to 1419, nor was the idea invented (outside of its naming) after 1419.
 

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I'm sure a mod will move it for you.

I like your ideas. One question - how would you determine demand in the model you are proposing? Just a lack of a certain good in the provinces contributing to the CoT?:confused:
 

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For basic stuff (grain, fish, salt, cloth, maybe wine) population numbers minus what's already produced in the econ area. Similar would apply for luxury items (tea, sugar, spices) but the number of consumers be modified by some factor of technology / innovation and time - just a way of determing the numbers of 'polite / sophisticated society with cash to spare for such good. Generally once introduced to an area the demand for these goods will slowly spread throughout society, cunning traders can then introduce an item to a new market knowing that the area doesn't produce any and they can control the supply and price making huge profits but probably enemies at the same time. Also if there isn't any of that particular product in the home CoT or neighbouring ones, then there shouldn't be any demand for it - if they don't know about it then they won't want it!

Perhaps for military items (metals, naval stores, and cloth) these would also vary depending on the size of the armed forces, this could be a more realistic way of restricting the size of armed forces as they can increase the demand of an item hugely thus massively raising maintenance costs. Building new armies and particularly navies should increase demand for these items as well.

I'm thinking on my feet here, but the more I go into it, the more millage there seems to be it, although it might be too detailed for some players, it would give a whole new aspect to trading nations.
 

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Originally posted by wesley
....................

I'm thinking on my feet here, but the more I go into it, the more millage there seems to be it, although it might be too detailed for some players, it would give a whole new aspect to trading nations.

You might be right - that is a lot of detail for the scope of EU III (well, the scope could be expanded). I wonder how much of this could happen without player control - and then would it be worth the detail of the player could not control it. Perhaps it could be switched from auto to player control (kinda like autosend merchants or do it yourself).:)
 

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One idea, that has probably been mentioned. I would like a non-event method of gaining new cultures. This would allow for a more fun, (unhistorical) game. Sweden gets baltic culture. Why not give Denmark german culture if they conquer and hold north germany for a long period?

Also, I would like the option to trigger an event x years after another.
 

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Originally posted by Galleblære
One idea, that has probably been mentioned. I would like a non-event method of gaining new cultures. This would allow for a more fun, (unhistorical) game. Sweden gets baltic culture. Why not give Denmark german culture if they conquer and hold north germany for a long period?

Also, I would like the option to trigger an event x years after another.

You should hold, let's say 25% of all provinces of that culture for let's say a 100 years, to gain that culture... You also need to have the same religion as those 25% provinces... (to avoid weird results on other continents)...
 

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Originally posted by Kaigon
You should hold, let's say 25% of all provinces of that culture for let's say a 100 years, to gain that culture... You also need to have the same religion as those 25% provinces... (to avoid weird results on other continents)...

Mind you, England held much of Ireland for 700 years without 'gaelic' getting anywhere near English court culture.
 

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Originally posted by snuggs
Mind you, England held much of Ireland for 700 years without 'gaelic' getting anywhere near English court culture.

except, perhaps, in the form of oscar wilde, jonathan swift, et. al.
 

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We're opening a massive can of worms here. As late as the C19, though, the huge majority at least of the Protestant Anglo-Irish would have gone along with the Duke of Wellington's famous riposte that being born in a stable doesn't make one a horse. Frankly, the Anglocentric elite had as much to do with the Bog Irish as the average chota peg-swilling Indian Army colonel had with the average Mahratta. And it's Oscar Wilde not Usgairr nBhilddhe (or something).
 

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Maybe we should have 30 U00 tags, can't ever have enough.
 

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You know how stability, Mayors, and Centers of Trade effect population growth. I suggest that holy sites like Rome or Mecca get an added +2 population growth for being a holy site.

-Lord Scod
 

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EU III: I'm in favor

I remarked a long time ago that Europa Universalis is an engrossing and entertaining way of learning world history from 1419 through 1819. (Of course, history is likely to change from what actually happened... e.g. Turkish instead of British India.) It could even be brought to the point where high school and college teachers might encourage students to play it (scenarios and countries that support the lesson plan) in or out of class.

I'd encourage the addition of the ability to click on any monarch, historical commander, or event to get more information about the person or the event. That is, you could see the event descriptions for any countries you wanted, as opposed to just your own.

Some thoughts on pagans and "exotic" technological groups. They should be allowed to improve their technology group after contact with Europeans. As an example, Native Americans acquired both firearms and horses after contact with Spanish and English colonialists. The option might include a stability penalty because the changes would upset the prevailing social structure and order. Japan was an actual example when it made the decision to Westernize in the mid-19th century. Japan effectively switched its technological group from Exotic to Latin Christian (and moved ahead 50 or so military and infrastructure levels in a few decades) but it also had a civil war between the samurai and the modernizers.

Without this option, pagans (e.g. Native Americans) don't stand a chance. As an example, the Lenape have tomahawks, stone-tipped arrows, and a valuable center of trade (Manhattan). It's pretty obvious what will happen when Europeans show up with firearms. The same thing could even happen to Japan-- unless, for example, contact with the Portuguese results in ongoing technological development. (What happens if Shogun Tokagawa doesn't close the country to Western influences, and instead allows and encourages the importation of technology, especially military technology?)
 
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I have no time to read this 33-page thread, but my 2$cents:
a) In peace negatiations, be able to claim maps of a continent, such as India, Africa, South America, Caribean.

b) I have just played 3 games till around 1600, and in neither of them did Netherlands form up in 16th century (in the last one it did, 2 provs around 1660). This may be a coincidence, but it looks fishy.

c) Also, in these three games, Turkey seems just murking around in present day Turkey. I did not see a single serious attempt to start a drive into the Balkans. In EU1 this worked pretty well, please restore this.

d) I must say I liked the EU1 descriptions of military technology better than the rather abstract EU2 descriptions.

e) In peace negotiations, add the possibility to force countries to leave their old alliance.

f) Add the possibility to bribe a nation to declare war on another nation (If we support your treaury with ... gold, will you declare war on ...)
This is essentially what England did in the Napoleontic wars: supporting other countries who fought Nappie.
Or failing f:
g) Encourage other countries financially to join your alliance.

h) In EU2 culture has been added, I would have prefered languages. Perhaps languages might be an idea for eu2.
 
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Kaigon

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Originally posted by LordScod
You know how stability, Mayors, and Centers of Trade effect population growth. I suggest that holy sites like Rome or Mecca get an added +2 population growth for being a holy site.

-Lord Scod

It might be a building, called religious monument... for 1000$

(the thing is that I don't like hardcoded stuff)
 

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Perhaps more Native American nations.