EU3 should
not extend past what it does at present.
We need the following in any EU3:
--Move your Capital:
Very nice thing to have. Say your capital keeps getting sacked in wars with a neighbor. The King decides to move the capital to avoid that nasty problem. It happened in history, why not here? It can't be that hard to implement.
--Name your own Armies:
Just a fluff thing. As much as I like the random "Anatolia Army" and "Smyrna Fleet" units I get, I'd much more like "Pronoiai Allagion" and "Evil Fleet of Death".
--Expanded Diplomatic Options:
In history, land was more often exchanged through purchases or royal estates being divided up than in a war. I'd like to be able to pay someone for a province or two after beating their asses ala US-Mexico. That way relations aren't exactly harmed to the point of another war in the next decade, but I get what I want.
--Stronger Scenario Editor:
I want to be able to edit everything in a scenario with the editor, not just political borders and army numbers with some control over starting resources. I'd like to be able to make events, make nations, etc. all in one editor. Not really uber-important, but it would definately make me more likely to buy.
--Cultural Control:
Say I'm playing the Byzantines (hell I always do). I'm having some problems with the Turks in Anatolia. I don't want to wait three hundred years for the ByzEEP events to kick in. I want to be able to throw them out or slaughter them all right now. I'd like to see the option to "homogenize" the empire through expelling or slaughtering. The political repercussions would be massive. Populations would spill across borders and the BB rating should definately go up. Still, I'd like to see it.
--Religious Controls:
I don't want to spend my entire budget for fifty years converting the schismatic Catholics. I want to simply come to Italy, burn Italy, and force-convert. There should be some kind of option to do this. The Muslims did it, the Catholics did it, the Orthodox did it. Even the Pagans did it from time to time. I'm sure the Bhuddists and Hindus enjoyed forcing their religion on the vanquished. In history, conquest usually coupled with mass religious conversions in the case of one nation conquers another with a different religion. Look at Byzantium. Its fall caused literally hundreds and hundreds of thousands of Greeks, Bulgarians, and Slavs of different irkings to convert to Islam. Just little things like this could spice up the religious aspects of the game.
--Limited Royal Marriages:
No royal had hundreds of daughters or sons or nieces or nephews or whatever to marry off. There needs to be a pool for royals able to be married kept track of. Those over 30 would not be suitable. Those over 16 should be. Also, with the pool, make the royal marriage mean more. Attacking a nation you have a solid marriage with would mean not only would your relative meet the axe, your stability would plummet to levels not even simulateable by the EU engine. Your foreign reputation would dive even further. It's like the US up and attacking Britain tomorrow. How would the world react? Would the US suffer a mere -2 stability drop?
--More Creative Random Events:
I like random events. Even the Unhappiness Amongst the Peasantry events. You see, I have this knacker for killing peasants. Wiping red/black flagged peasant scum off the map is fun for me, you see. But anyways, it would be much more fun if different events had more than just 2 or three choices. Things like "Royal in Need". Instead of Help, Don't Help have things like Help, Don't Help, Publiclly Embarass, Kill the Pathetic Economist. You get my point.
--Slaughter Whole Cities:
Sorry, had to add this. I spent something like 200 years trying to get rid of the French one game. I wanted revenge. But alas, I couldn't level Paris and sow it over with salt. Pretty please?
