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First Lieutenant
Sep 13, 2002
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Originally posted by Prince Eugene
I hate to break all of this optimism as I also want to see an EU3, but Uglyduck said that there are no plans for it.

And? Just because they don't have any plans for it does it mean that its not going to happen. They just have other things on their mind (CK and HoI.) Besides just because it could ( I do mean could) not happen does it mean we can't wish.
 

unmerged(4990)

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EU3 should not extend past what it does at present.

We need the following in any EU3:

--Move your Capital:

Very nice thing to have. Say your capital keeps getting sacked in wars with a neighbor. The King decides to move the capital to avoid that nasty problem. It happened in history, why not here? It can't be that hard to implement.

--Name your own Armies:

Just a fluff thing. As much as I like the random "Anatolia Army" and "Smyrna Fleet" units I get, I'd much more like "Pronoiai Allagion" and "Evil Fleet of Death".

--Expanded Diplomatic Options:

In history, land was more often exchanged through purchases or royal estates being divided up than in a war. I'd like to be able to pay someone for a province or two after beating their asses ala US-Mexico. That way relations aren't exactly harmed to the point of another war in the next decade, but I get what I want.

--Stronger Scenario Editor:

I want to be able to edit everything in a scenario with the editor, not just political borders and army numbers with some control over starting resources. I'd like to be able to make events, make nations, etc. all in one editor. Not really uber-important, but it would definately make me more likely to buy.

--Cultural Control:

Say I'm playing the Byzantines (hell I always do). I'm having some problems with the Turks in Anatolia. I don't want to wait three hundred years for the ByzEEP events to kick in. I want to be able to throw them out or slaughter them all right now. I'd like to see the option to "homogenize" the empire through expelling or slaughtering. The political repercussions would be massive. Populations would spill across borders and the BB rating should definately go up. Still, I'd like to see it.

--Religious Controls:

I don't want to spend my entire budget for fifty years converting the schismatic Catholics. I want to simply come to Italy, burn Italy, and force-convert. There should be some kind of option to do this. The Muslims did it, the Catholics did it, the Orthodox did it. Even the Pagans did it from time to time. I'm sure the Bhuddists and Hindus enjoyed forcing their religion on the vanquished. In history, conquest usually coupled with mass religious conversions in the case of one nation conquers another with a different religion. Look at Byzantium. Its fall caused literally hundreds and hundreds of thousands of Greeks, Bulgarians, and Slavs of different irkings to convert to Islam. Just little things like this could spice up the religious aspects of the game.

--Limited Royal Marriages:

No royal had hundreds of daughters or sons or nieces or nephews or whatever to marry off. There needs to be a pool for royals able to be married kept track of. Those over 30 would not be suitable. Those over 16 should be. Also, with the pool, make the royal marriage mean more. Attacking a nation you have a solid marriage with would mean not only would your relative meet the axe, your stability would plummet to levels not even simulateable by the EU engine. Your foreign reputation would dive even further. It's like the US up and attacking Britain tomorrow. How would the world react? Would the US suffer a mere -2 stability drop?

--More Creative Random Events:

I like random events. Even the Unhappiness Amongst the Peasantry events. You see, I have this knacker for killing peasants. Wiping red/black flagged peasant scum off the map is fun for me, you see. But anyways, it would be much more fun if different events had more than just 2 or three choices. Things like "Royal in Need". Instead of Help, Don't Help have things like Help, Don't Help, Publiclly Embarass, Kill the Pathetic Economist. You get my point.

--Slaughter Whole Cities:

Sorry, had to add this. I spent something like 200 years trying to get rid of the French one game. I wanted revenge. But alas, I couldn't level Paris and sow it over with salt. Pretty please? :D
 

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Advocatus Sancti Sepulcri
Nov 24, 2000
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Originally posted by Prince Eugene
I hate to break all of this optimism as I also want to see an EU3, but Uglyduck said that there are no plans for it.

Of course there's no plans for it - we're making the plans on this thread right now!:D
 

Carolus Rex

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Originally posted by Prince Eugene
I hate to break all of this optimism as I also want to see an EU3, but Uglyduck said that there are no plans for it.

Well, one can't have plans for everything! :)

I myself hope we see EU3, and I don't see the harm of discussing it. :)
 

Oerdin

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I'd like to see EU3 have a more stable multiplayer mode. It does get tiring playing with a cable connection, against other people who who have a cable connection, with the latest patch, where everyone has fast new machines, who are in the same geographic area of the world, and it STILL crashes all the time!

I'm sure I'm not the first person to notice this...
 

unmerged(9384)

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May 19, 2002
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Originally posted by Prince Eugene
I hate to break all of this optimism as I also want to see an EU3, but Uglyduck said that there are no plans for it.

True enough Paradox is making two games right now (CK, HOI) and after that (Conan??) then maby an EUIII there will most likly be no plans until this time next year at the earliest
 

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Apr 15, 2001
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I'd like to see a Jewish culture and possibly religion where it would be appropriate. This would help me go about creating Israel several hundred years early. ;)
 

unmerged(4990)

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Jul 20, 2001
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The Jewish religion and culture was always minority in every region there were concentrations of Jews. It would be ahistorical to have them as a majority in any sense during the time period as 1) the zionist movement didn't exist and 2) judaism was heavily persecuted.
 

unmerged(11313)

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Oct 17, 2002
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hey yah that would be a good idea to make a jewish religion. and make the province Judea state religion Jewish so itll be harder to conquor the holy land. But then again if your state relition was Jewish itll be impossible to have royal marriges with all the other countries.
 

unmerged(11584)

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Nov 6, 2002
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I would like to see more complexity in the game as long as it stays simple to the point of being easily understood.

For example, COT's really need to be scrapped in my opinion. A small one province nation cannot generate the same amount of money in trade as a huge european powerhouse unless they have something truly exotic to sell. Simply sending traders to a place of trade does not mean they will be able to make money.

I would propose recourcecs actually being usefull. You would need access to iron for troops, grain/fish for your population and growth, luxury commodities for developing middle and uppes classes and thus your tax rates ect..

If your country did not produce a recource you would have to trade for it. This would add a huge amount to the diplomatic side of the game without being overly complicated. Distance from recources could also be taken into effect making a isolated iron producer a huge tactical asset.
 

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I'd like to see EU2 and EU3 for PS2 because on my computer it is very unstable and crashes every time I play it (after about 2 hours).

Frankly, I dont think you can do strategy on platform, and... yeah... lets just say I dont want Paradox to sell out to platforms.

Also Texas007 the point you made about a small one territory country not being able to compete on the same level as the big countries is very true, which is why that idea of local to international centers of trade is good (dont remember who suggested that).
 

Dark Knight

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Originally posted by EU2 Lover
If they do end up with percent based prov religion then I could see Jews as a a very small percent in Provs like Moscow, Alexendre, and London after they aloud jews to return.
If the percentages are done in 1% increments, then Jews would be included in an extremely large number of provinces. There were significant Jewish communities in most of Europe and the Middle East at this time, after all. Not Moscow, though.

Even if the system was more simplified (maybe to 5% increments), then Jews would be included in a fair number of provinces where they were more concentrated, especially since all historical percentages would be rounded to 5% increments, so a historical religion or ethnicity that had under 5% in a province might still make it in.
 
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Originally posted by Ivan the Mad


Frankly, I dont think you can do strategy on platform, and... yeah... lets just say I dont want Paradox to sell out to platforms.

Also Texas007 the point you made about a small one territory country not being able to compete on the same level as the big countries is very true, which is why that idea of local to international centers of trade is good (dont remember who suggested that).

Why not, if you have a mouse and keyboard for the console? :confused:

Console games are generally far more stable than PC games, since the hardware remains the same for every console, so there is little chance of hardware incompatibility. Yes, EU2 sadly does crash alot (though less now than it used to), so if it is more stable on a console, then I would but it.
 

Craig Ashley

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A lot of good ideas here. Let me add my 2 ducats worth.

Diplomacy
- I like the idea for one on one alliances. However there should be a limit in each region. Say 5 in your home region and 3 elsewhere. That way you can't ally with half of Europe as Nubia.

- Limited and more meaningful RMs. I like the idea of deeper family trees and all that. A random length for the RM sounds good too. Though the effects would likely last much longer if the couple had children.

- Less fluid relations. It's far too easy to have your relations drop into the toliet and then boost them back up to +200. Royal marriages, trade agreements, military access all would slowly increase relations. Along with religious tolerance and your conduct as a nation. Also, certainly if a nation was your sworn enemy, it should take more than a couple of state gifts with a talented monarch to restore relations.

- Releasing vassals needs to be altered IMO. When I release a vassal, I should be able to choose what provinces I give them. An example, I'm playing a game as Burgundy and I own northern Italy. I have almost wiped out the Catholic religion in my country except in Italy (combination of high costs and low percentages). I should be able to create a new nation made up of all my Italian holdings. I should be able to install a branch of my family and therefor the state religion would be the same as mine. Plus, I do think that vassals should be able to have RMs.

- Be able to force a nation to sell me land or give me some heriditary claim to it, instead of only be able to demand they fork the land over to me. More costly or time consuming but less of a badboy hit.

Economy
- I like the idea of being able to trade whatever goods I produce in certain CoTs. Take my South American sugar and trade in Thrace. As stated before, I would need to protect the trade route from enemy nations and pirates.

- The goods I produce being used by me. Iron, copper, and grain should all be vital to conducting war. If I don't produce enough of them, I would need to go to a CoT and buy them. Also I should be able to stockpile my goods, and not release them into market.

- On a related note, the value of goods should be relevant to the amount that are in circulation. If I am a leading producer of cloth in Europe, and I trade my cloth outside of Europe, the price of cloth in Europe should rise due to decreased supply. Basically who is trading what and where would determine the price.

Random Events and Thoughts
- Going along with the idea of an expanded RM system, when you capture the capital, there should be a chance for a random event saying you have captured the Royal Family. If I wanted, I should be able to execute them and either set up my own puppet ruler (if I was able to force vassalize in the peace process), or the country would experience a huge stability drop as the remaining nobility scrambles to fill the power vacuum. Of course my own international relations should take a huge hit for this.

- I saw someone suggest that innovativness be rewarded with additional slider points for religious tolerance. Great idea.

- Forced conversion of populations. Of course there would be massive ramifications in the diplomatic arena, but it did happen.

- I also like the idea for a percentage system for religion.

- Lastly, any religion that is not the state religion should give a stability hit. Even if they were tolerated, they would not be happy to be ruled by heathens or heratics.
 

Damocles

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A) Eliminate naval attrition.

B) Instead, have navies only have a certain distance they are allowed to travel based on a combination of technology and leader stats. It should take into account the sea provinces as well...Depending from which port the Navy disembarks from.

C) Keep some kind of a less profitable trade system for land based powers, but for naval-oriented countries who gleaned such massive profits from trading, have them need to manually create a trade route and protect it with navies. The number of ships per province you can invest in a trade route will determine how effective it is. Imagine this trade routes like veins of ducats with the country being the heart. Imagine the severe economic reprecussions of having them severed. It will make playing a navally-oriented nation in MP more worthwhile...when competing with huge land powers.

D) Also, it would make it possible to say, have cots in the levantine be very profitable yet not unbalance the Mamelukes or such in the region. Since they wouldn't have the ships or technology to make as much of it as the Genoese/Venetians for example.

E) Give more individual personality to armies. Make them more expensive and irreplaceable.