change regiment reinforcement rate
I don´t belive it´s reasonable that regiments should have the same reinforcement rate regardless of whether they "at home" or in enemy terriorty. I suggest changing it, at least for the human player:
Regiment in own territorry regiment reinforcement rate 100%
Regiment in other nations territorty (military access) regiment reinforcement rate 50%
Regiment in enemy territory regiment reinforcement rate 20%
Regiment in other nations province (military access) with unblockaed port regiment reinforcement rate 75%
Regiment in unsettled province regiment reinforcement rate 0%
Regiment in occupied enemy province with unblockaed port regiment reinforcement rate 50 - 75%
This would give an advantage to the defending side making offensive warfare a bit harder.
As the game works now, any regiment regardless of inf, cav or art has the same reinforcement rate, personally i don´t
think they should be the same.
please Paradox, break the 0.05 # Amount of regiment strength reinforced each month. number (found in: commen/defines.txt) into one for each of the 3 unit types (inf,cav,art)
New unit stat:
please paradox give the units a new stat: reinforcement rate
this will give much more flexibility when designing units...
you can make "militia" or low quality type troops, which may be poor overall, but easy to reinforce. Could be an option, if you have loads of manpower.
You could also e.g. give the english logbow unit, a very high fire value (compared to contemporary units), but balance it
by giving them a very low reinforcement rate (to reflect the fact that it takes years of training to be able to wield a longbow).