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unmerged(171993)

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I really would love to take my empire from Eu3 and play with it in Vic2 > HoI3.
I heard those three games use the same engine, so could you put in a converter for people like me ;)

(Sry for bad english)
 

Sovereign

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I beleive there will be for Vicky2 -> HoI3, and mods will have to provide for HTTT -> Vicky2

Frankly I think it should be for HTTT -> Vicky 2, and leave the mods to do Vicky 2 -> HoI3.

HTTT is by far the superior game, I'd rather spend the time playing HTTT and then get to contue it on in Vicky2, that will surely take things higher. Who wants to spend all that time enjoying Vicky 2 only to have nowhere to go at the end of it then dark boring flawed HoI3. :(

Not that HoI3 won't improve in time, with expansions (that I will buy) and patches. It's just that HTTT is brilliant NOW, so....
 

unmerged(51702)

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Whats HTTT?
and btw Ricky to HoI2 exists already and I've understood that Vicky2 to HoI3 will certainly be included.
But I'd be interested if it will include built factories too, mean here you'd have the possibility of say industrializing Denmark to some 44 IC while grabbing some nice colonies around the world. Mean sure, it would kill more or less the historical aspect of HoI, but nobody is insisting on playing too historically : for that there are original game scenarios.
 

Orinsul

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HttT - Victoria II would be athousand times better than Victoria II to HoI3
especially as NO ported game will be playable as HoI3 has no peace diplomacy, only pre-scripted events so the war has to be exactly historical or nothing works, so for a ported game to work the map and ideological layout would have to be historical, SO WHATS THE POINT of porting?

Whereas EUIII-HttT to Victoria II despite the time gap, would be amazing amounts of fun and perfectly playable.
Probably some generic tags with names taken by the port, in the manner of Victoria II ideology name and flag changes, would mean you wouldnt even need hundreds of unused tags for it.
 

TheDoctor987

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I don't think EU3 has enough demographic information in it to make a converter worthwhile.

EU3 only records the urban population, dominate culture and religion of a province. Without knowing the non-urban population, and what minority cultures and religions are in a province, you would get strange results in Vic2. For example, there would be no Jews, there would be no African slaves in the New World, there would no German communites in North America, etc.

It would only work would be if Paradox released another expansion for EU3, which would introduce alot more demographic information. Which would be very cool.
 

Lord_Andrew

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Well i think that the VIC 2 -> HOI3 is going to fine, it will be the ultimate war senario, so you have 100 years for building up for the war, and then get all your aggresion out in HoI3, which is able to simulate wars much more detailed.
 

Sovereign

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Well i think that the VIC 2 -> HOI3 is going to fine, it will be the ultimate war senario, so you have 100 years for building up for the war, and then get all your aggresion out in HoI3, which is able to simulate wars much more detailed.

Victoria series is so much more than war game mind. The point's about the difficulty of converting from EU3:HTTT are troublingly true, I wonder if it's even possible now. :(


Vicky2 -> HoI3 is like eating a fine meal at the best restaurant in town, and then ordering a can of coke to wash it down with, sort of... you know what I mean.
 

Fintilgin

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Probably some generic tags with names taken by the port, in the manner of Victoria II ideology name and flag changes, would mean you wouldnt even need hundreds of unused tags for it.

Actually, if the converter was written in a clever manner, and exported the game as a scenario/mod you could actually have it create and modify tags/nations as needed. So if Burgundy survives into EUIII the converter could create a Burgundy nation in the mod folder for Victoria, hell it could even stretch/distort the flag from EUIII to match the V2 dimensions.

I don't think EU3 has enough demographic information in it to make a converter worthwhile.

EU3 only records the urban population, dominate culture and religion of a province. Without knowing the non-urban population, and what minority cultures and religions are in a province, you would get strange results in Vic2. For example, there would be no Jews, there would be no African slaves in the New World, there would no German communites in North America, etc.

It would only work would be if Paradox released another expansion for EU3, which would introduce alot more demographic information. Which would be very cool.

Nah, again you could probably write the converter in a manner so this wasn't so big a deal. You would use the vanilla Victoria 1836 population and demographics as a base. Then you could apply modifiers based off how long the province had been changed in the EUIII file.

So, for example:

If the Ottomans conquer Vienna in 1801 in your EUIII game and the culture and religion remain as they started then in V2 you'll use the vanilla V2 population stats and maybe just add a small amount of Turkish/Muslim aristocrats and beaurcrats.

If Vienna was conquered in 1720 and converted to Islam in 1750 then you would add a few more (small Ottoman) pops and set half the pops in the province to Islam.

If it were converted in 1600 you would progressively adjust more of the pops to be Islamic because it had been Islamic longer.

You could come up with some forumla, like: The base religion of the province is always the vanilla religion at the start of EUIII. If the province is later converted to another religion you can set half the pop to that new religion and then for every in-game year that it is owned by that religion convert another .1 to the religion in question.

So Vienna starts Catholic. It goes Protestant in 1520. It's now 50% Catholic 50% Protestant. It's owned by Protestants for 100 years. So it's now 60% Protestant and 40% Catholic. Then it's conquered by the Ottomans and converted to Islam in 1650 and owned by them for the rest of the game or 170 years. Right after conversion it becomes 50% Islamic, 30% Protestant, and 20% Catholic. After 170 years you get 67% Islamic, ~21% Protestant, ~12% Catholic.

You could make similar 'fixes' for culture and such. Then you've got balanced Vicky population levels adjusted by the history of your EUIII game.

Something like that might work.
 

ZechsMerquise73

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Actually, if the converter was written in a clever manner, and exported the game as a scenario/mod you could actually have it create and modify tags/nations as needed. So if Burgundy survives into EUIII the converter could create a Burgundy nation in the mod folder for Victoria, hell it could even stretch/distort the flag from EUIII to match the V2 dimensions.

I so wish they would do this. And I think Paradox is wasting a lot of money by not making good converters themselves. I bought CK just to use the converters for EU3, and I'm sure I'm not the only one.

Think of the marketing for a compatible game series that spans 900 years of human history in great detail.


For your other suggestion, I don't know if EU3 currently logs all that data of who conquered what when, and how long x province has been x religion.
 

Sid Meier

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they don't need to, all they need to do is link (roughly) the provinceid to provinceid lists, just give the community them and it cuts down 90% of the work of making a converter, no one wants to make a Vicky whatever to Hoi3 converter if there's 10,000 provinces you have to link by hand.
 

unmerged(171993)

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I don't think EU3 has enough demographic information in it to make a converter worthwhile.

EU3 only records the urban population, dominate culture and religion of a province. Without knowing the non-urban population, and what minority cultures and religions are in a province, you would get strange results in Vic2. For example, there would be no Jews, there would be no African slaves in the New World, there would no German communites in North America, etc.

It would only work would be if Paradox released another expansion for EU3, which would introduce alot more demographic information. Which would be very cool.

I guess you could take just the borders and the rest stays vanilla. So if Kambodscha controlls North America, there still will be German Minorities and Jews.
Just to take the Borders of EU3 would be awesome and GREAT fun. Vic2>HoI3 isn't that interesting to be honest, but HTTT>Vic2 Would be best thing ever from Paradox :D
 

unmerged(91061)

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Overlaying the Vanilla Vicky2 population distributions with EU3 history is a good base for a save game converter. There would be some discrepancies though, in for instance, Italian migrants in South America if South America had been colonised by the English, Danes or Prussians. But overall, these discrepancies would be minor and the benefits of overlaying EU3 history on Vicky2 pop data.
 

Sovereign

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My IN->Rev converter makes use of the conquest data to create minorities.

You have an IN -> Rev converter?

Does it work HTTT -> Rev and do you have a link?
 

DeathAndDecay

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To me it makes sense to have a HTTT -> V2 converter,
rather than a V2 -> HOI3 converter.

Depending on conditions at the end of your V2 game, the mid 20th century may have seen a period of relative peace, which would be boring to simulate with HOI3.

Oh, and whatever converter is implemented, it should include counters (Just for you Sovereign :D).
 

Sovereign

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:d
 

King of Men

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You have an IN -> Rev converter?

Does it work HTTT -> Rev and do you have a link?

Slightly to my surprise, it does work for HttT. However, it's not user-friendly. If you're a programmer I can send you the source and you can see if you can make it work, and if you're a Linux user I can send you the binary and hope for the best, but there's no Windows binary.