More random AI behavior. The time when Castille decided to invade me as Novgorod after I bullied their personal union pal was fantastic.
Hordes that were dangerous, except after Divine Wind.
Smaller states in the beginning of the game. This can be countered by installing some mod that moves the start date to EU3 start. Right now the world mostly goes the same way partly because the big nations are already so big that it takes a very unlikely turn of events to topple them.
Buildings not costing monarch points. I don't want magistrates back, though.
Population counters. I guess someone could mod the game to convert base tax into some arbitrary population counter that is something like (10000 * RNG(0.6,1.9)) * base_tax
Spies being available without ideas.
Other than that I like the way Paradox took EU with the fourth installment.
Hordes that were dangerous, except after Divine Wind.
Smaller states in the beginning of the game. This can be countered by installing some mod that moves the start date to EU3 start. Right now the world mostly goes the same way partly because the big nations are already so big that it takes a very unlikely turn of events to topple them.
Buildings not costing monarch points. I don't want magistrates back, though.
Population counters. I guess someone could mod the game to convert base tax into some arbitrary population counter that is something like (10000 * RNG(0.6,1.9)) * base_tax
Spies being available without ideas.
Other than that I like the way Paradox took EU with the fourth installment.