EU3 versus EU4: Things you miss (and things you don't)

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tman144

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Don't miss the sliders. Hated them. It took too long to get them to where you wanted, plus, I hated having to look up requirements for decisions. +2 for this, -1 for that, etc.

The only thing I miss is selling advisers and the CT.
 

VolitionNewlove

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Not true. Free Trade as a colonial nation was silly: Mercantilism worked much better, while Free Trade weakened your hold on your own CoTs. Quality was good IF you didn't have enormous traits of land à la Russia, in which case Quantity bonuses were compounded to levels that dwarfed the advantages of Quality. The only slider that had an ABSOLUTELY better side was Centralization/Decentralization, and that because it made little sense as a slider, as a whole - the current Local Autonomy system will work much better.

The abominations that are UNIs shouldn't really matter - it was merchants who first settled Siberia and started the race to the Pacific, so the idea of "DURR MUSCOVITE RUSSIA SPECIAL" irks me to no end. You are right, it is not completely true for EU4, but that because of logical fallacies the size of a small semi in how the game is designed.

Sums up my thoughts.
 

aitaituo

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Not true. Free Trade as a colonial nation was silly: Mercantilism worked much better, while Free Trade weakened your hold on your own CoTs. Quality was good IF you didn't have enormous traits of land à la Russia, in which case Quantity bonuses were compounded to levels that dwarfed the advantages of Quality. The only slider that had an ABSOLUTELY better side was Centralization/Decentralization, and that because it made little sense as a slider, as a whole - the current Local Autonomy system will work much better.

Centralization/decentralization was lopsided on purpose. It was supposed to be both worthwhile and a struggle to centralize into a proto-state.

Also, I preferred to go innovative and free subjects, and I saw a lot of people on the forums rocking it too, but there were a few games where I really regretted it while I spent decades recovering my stability. The few games I went narrowminded/serfdom I wasn't too terribly handicapped in tech.

I think what I miss most about EU3 was the feeling like I had made an awesome country. I loved having a bill of rights, a constitutional monarchy, serfdom abolished, the scientific revolution, smithian economics, and liberte egalite fraternite. National ideas customized my countries, but idea groups I always choose pragmatically.
 

PeterCorless

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I don't miss the cost of manufactories in EUIII. They were just insanely priced.

I do miss the sense of freedom I had when creating my country. EUIV feels a lot more passive and set-piece.

I also miss how Espionage actions were not part of an idea group. I used to love spying on enemies, infiltrating their administration.

In a way, I miss the wide range of advisor types, which you could choose with greater freedom, and I miss the Magistrates, often for the cool little side-benefits you could get with them.

I miss picking specifically and only the national ideas that I wanted, rather than be force-fed down a full 7-part track with a lot of ideas that I don't necessarily want or need.

I miss the eagerness of switching government types, and thinking it was so cool that my government got to the next level of evolution.

I miss when Westernization meant something awesome.
 

Ceranai

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I think EU4 improved almost every aspect of the game except from gameplay itself. I really miss the freedom of EU4, the idea that I can take any country and do anything with it. EU4 tries to be a historical simulator rather than a sandbox game by forcing the game down the same route every game. If you as the player sit back and so nothing 9/10 games by 1820 the map will look pretty much the same. If you did that in EU3 you got really interesting crazy maps. I guess it's about preference but i feel like there is too much that is scripted into the game. For example 9/10 games muscovy will form russia and colonise siberia. 999/1000 games france will win the HYW. 99/100 games portugal and spain will split up the new world between them. 999/1000 games austria will tay HRE for all of the game. 9/10 games the ottomans will eat up the Mamelukes and stop there. 999999/1000000 games a western nation will wipe the floor with an eastern nation because eastern nations are hard coded to be shit.
 

Vicar of Christ

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PS And I still use EU2 music. :)

Ah? EU IV is a bit loopy. Not enough tracks and it gets redundant. EU II had just enough. I really wish I could 'unlock' the music pack that I bought to be used for all nations just to have more diversity. But barring that, I wouldn't mind turning back to clock to my EU II (which had the best soundtrack of the bunch... if only based on the sheer volume.)

Did you tweak the game file to do that or just mute the game, and play EU II mp3s from another program?
 

Knut Skallagrim

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I don't miss sliders at all! They were too much abstractive and totally unbalanced, every player chose the same extreme values (free trade, centralization, quality, aristocracy for example) 90% of the times. Idea groups are way better, have a situational use and so every game you do you want to experiment more. Ofc i've my own preferences on idea groups, but at least i change sometimes, in eu3 i almost never did on sliders, i always maxed the same stuff. We just need more idea groups (at least another one for type of points), and a ****load of unique national ideas, that's all.. but the new system is way better than the old one used since EU0,1.


And yeah i modded EU2 music too into EU4, also taking some tracks from For the Glory (there's a Riu Riu Chiu guitar cover which reminds a LOT of falalalan). But yeah i miss more stuff from EU2 than EU3.
 

Jango40

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I don't miss sliders at all! They were too much abstractive and totally unbalanced, every player chose the same extreme values (free trade, centralization, quality, aristocracy for example) 90% of the times. Idea groups are way better, have a situational use and so every game you do you want to experiment more. Ofc i've my own preferences on idea groups, but at least i change sometimes, in eu3 i almost never did on sliders, i always maxed the same stuff. We just need more idea groups (at least another one for type of points), and a ****load of unique national ideas, that's all.. but the new system is way better than the old one used since EU0,1.
Just a bit of tweaking and sliders were completely awesome and balanced. read: Death & Taxes
 

PandaL

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Y, it was dumb.

Also, non-western nations got way too weak later in the game. EU4 has some plusses, but EU3 is still way better

Because I think going east is way too easy right now and it becomes kinda a rinse and repeat.

I like the fact that EU4 try to keep the randomness down in most of the mechanic, but at the same time expansion in EU4 is too easy mainly because getting a claim is very easy.

If the last patch of EU3 is more stable on my computer, I will really like to revisit it every now and then.
 

WeissRaben

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I don't miss sliders at all! They were too much abstractive and totally unbalanced, every player chose the same extreme values (free trade, centralization, quality, aristocracy for example) 90% of the times. Idea groups are way better, have a situational use and so every game you do you want to experiment more. Ofc i've my own preferences on idea groups, but at least i change sometimes, in eu3 i almost never did on sliders, i always maxed the same stuff. We just need more idea groups (at least another one for type of points), and a ****load of unique national ideas, that's all.. but the new system is way better than the old one used since EU0,1.

Not true - you already expressed a different opinion from others in the form of "always Aristocracy", because I have heard "always Plutocracy". Something like a colonial Hansa would go Naval, Mercantilism, Plutocracy, Innovative, Quality, while an HRE smallish country would go Land, Free Trade, Aristocracy, Narrowminded until the Reformation and slowly swaying to Innovative after that, Quality, while Russia would go Land, Mercantilism, Aristocracy, Narrowminded, Quantity, Serfdom, and so on.