I miss policy sliders, the randomness of the world, and the ease of getting countries in a PU.
Don't miss: The graphics.
Don't miss: The graphics.
Not true. Free Trade as a colonial nation was silly: Mercantilism worked much better, while Free Trade weakened your hold on your own CoTs. Quality was good IF you didn't have enormous traits of land à la Russia, in which case Quantity bonuses were compounded to levels that dwarfed the advantages of Quality. The only slider that had an ABSOLUTELY better side was Centralization/Decentralization, and that because it made little sense as a slider, as a whole - the current Local Autonomy system will work much better.
The abominations that are UNIs shouldn't really matter - it was merchants who first settled Siberia and started the race to the Pacific, so the idea of "DURR MUSCOVITE RUSSIA SPECIAL" irks me to no end. You are right, it is not completely true for EU4, but that because of logical fallacies the size of a small semi in how the game is designed.
Not true. Free Trade as a colonial nation was silly: Mercantilism worked much better, while Free Trade weakened your hold on your own CoTs. Quality was good IF you didn't have enormous traits of land à la Russia, in which case Quantity bonuses were compounded to levels that dwarfed the advantages of Quality. The only slider that had an ABSOLUTELY better side was Centralization/Decentralization, and that because it made little sense as a slider, as a whole - the current Local Autonomy system will work much better.
(re: Monarch points)+1 stupidest gigantic step backwards ever.
No, we hate Monarch Points. There were no MPs in EU3.(re: Monarch points)
I'm a little confused. MPs in EU3?
And interesting how many people miss sliders.
Y, it was dumb.I miss the horror from the hordes, but I don't miss the colonize hordes land mechanic.
PS And I still use EU2 music.![]()
Just a bit of tweaking and sliders were completely awesome and balanced. read: Death & TaxesI don't miss sliders at all! They were too much abstractive and totally unbalanced, every player chose the same extreme values (free trade, centralization, quality, aristocracy for example) 90% of the times. Idea groups are way better, have a situational use and so every game you do you want to experiment more. Ofc i've my own preferences on idea groups, but at least i change sometimes, in eu3 i almost never did on sliders, i always maxed the same stuff. We just need more idea groups (at least another one for type of points), and a ****load of unique national ideas, that's all.. but the new system is way better than the old one used since EU0,1.
Y, it was dumb.
Also, non-western nations got way too weak later in the game. EU4 has some plusses, but EU3 is still way better
I don't miss sliders at all! They were too much abstractive and totally unbalanced, every player chose the same extreme values (free trade, centralization, quality, aristocracy for example) 90% of the times. Idea groups are way better, have a situational use and so every game you do you want to experiment more. Ofc i've my own preferences on idea groups, but at least i change sometimes, in eu3 i almost never did on sliders, i always maxed the same stuff. We just need more idea groups (at least another one for type of points), and a ****load of unique national ideas, that's all.. but the new system is way better than the old one used since EU0,1.